void LoadAssistantUIModel(GameObject obj) { if (obj == null) { return; } AssetCacheMgr.GetUIInstance("RTTModel.prefab", (prefab, guid, go) => { GameObject goTmp = (GameObject)go; goTmp.transform.localPosition = new Vector3(1000, 1000, 1000); obj.transform.parent = goTmp.transform; goTmp.name = "AssistantRTTModel"; Camera rttCam = goTmp.GetComponentsInChildren <Camera>(true)[0]; rttCam.transform.localEulerAngles = new Vector3(25, 180, 0); rttCam.transform.localPosition = new Vector3(0, 2.5f, 2); UIViewport vp = rttCam.GetComponentsInChildren <UIViewport>(true)[0]; vp.topLeft = m_goRTTModelTopLeft.transform; vp.bottomRight = m_goRTTModelBottomRight.transform; vp.sourceCamera = GameObject.Find("Camera").GetComponentsInChildren <Camera>(true)[0]; m_goRTTModel = goTmp; obj.transform.localPosition = Vector3.zero; //ShowAssistantRTTModel(false); }); }
static Vector3 DragVector(Vector2 mouse, _data data, UIViewport viewport) { var position = data.dragStartPoint; var direction = data.dragAxis; Matrix4x4.Invert(viewport.mvp, out var invMvp); (Vector4 p0, Vector4 p1) = ClipLineX(position, position + direction, viewport.mvp); p0 /= p0.W; p1 /= p1.W; Vector4 dragUnit = (p1 - p0); dragUnit /= new Vector2(dragUnit.X, dragUnit.Y).Length(); Vector2 mouseProj = (mouse - viewport.leftTop) / viewport.size; mouseProj.X = mouseProj.X * 2 - 1; mouseProj.Y = 1 - mouseProj.Y * 2; Vector2 mouseProj1 = (data.dragScreenStartPoint - viewport.leftTop) / viewport.size; mouseProj1.X = mouseProj1.X * 2 - 1; mouseProj1.Y = 1 - mouseProj1.Y * 2; float l = Vector2.Dot(mouseProj - mouseProj1, new Vector2(dragUnit.X, dragUnit.Y)); p0 += l * dragUnit; Vector4 result = Vector4.Transform(p0, invMvp); result /= result.W; return(new Vector3(result.X, result.Y, result.Z)); }
public void ResetViewPort(int vocation) { if (ModelShowCaseLogicManager.Instance.ViewportList.ContainsKey(vocation)) { UIViewport viewport = ModelShowCaseLogicManager.Instance.ViewportList[vocation]; viewport.topLeft = left; viewport.bottomRight = right; } }
public MapGameState(FortressGame game) : base(game) { Game = game; MapView view = new MapView(game.Session.Map); UIViewport viewport = new UIViewport(0, 0, game.Width, game.Height, view, game); UI.Add(viewport); }
protected override void Initialize() { base.Initialize(); BattleMap testMap = new BattleMap(40, 40); BattleMapView view = new BattleMapView(testMap); UIViewport viewport = new UIViewport(0, 0, GraphicsDevice.DisplayMode.Width, GraphicsDevice.DisplayMode.Height, view, this); ActiveState.UI.Add(viewport); LoadData(); }
public BattleGameState(ShooterGame game) : base(game) { Game = game; Map = new GameMap(); MapView = new GameMapView(this); UIViewport mapViewport = new UIViewport(0, 0, UI.Width, UI.Height, MapView, game); mapViewport.IsAlwaysAtBottom = true; UI.Add(mapViewport); }
static public int get_fullSize(IntPtr l) { try { UIViewport self = (UIViewport)checkSelf(l); pushValue(l, true); pushValue(l, self.fullSize); return(2); } catch (Exception e) { return(error(l, e)); } }
private void ResizeViewport() { SingleModelController smc = model.GetComponent <SingleModelController>(); UIViewport vp = smc.surroundCamera.GetComponent <UIViewport>(); if (vp != null) { vp.sourceCamera = sourceCamera.GetComponent <Camera>(); vp.topLeft = topLeft.transform; vp.bottomRight = bottomRight2.transform; } }
protected override void AwakeImpl() { base.AwakeImpl(); m_ViewSpriteTr = transform.FindChild("ListBaseSprite"); m_ViewScale = m_ViewSpriteTr.localScale; m_TopLeft = transform.FindChild("ListBaseSprite/TopLeft"); m_BottomRight = transform.FindChild("ListBaseSprite/BottomRight"); //m_DragCamera = transform.FindChild("ListBaseSprite").GetComponent<UIDragCamera>(); NvGameUIManager mgr = Singlton.getInstance("NvGameUIManager") as NvGameUIManager; m_UICamera = mgr.GameUICamera; m_ListPrefab = Resources.Load("UI Prefabs/Prefabs/Controls/UIListView") as GameObject; m_ListView = GameObject.Instantiate(m_ListPrefab) as GameObject; //rename list view m_ListView.name = listName; Transform listviewCamera = m_ListView.transform.FindChild("UIListViewCamera"); //Transform listviewCamera = m_ListView.transform.FindChild("UIListViewCamera" ); //m_ListViewCamera = listviewCamera.GetComponent<UIDraggableCamera>(); //rename list view draggable camera //m_ListViewCamera.name = listName + "Camera"; //set draggable camera to drag camera //m_DragCamera.draggableCamera = m_ListViewCamera; m_ListViewViewport = listviewCamera.GetComponent <UIViewport>(); //set viewport camera m_ListViewViewport.sourceCamera = m_UICamera; m_ListViewLink = m_ListView.transform.FindChild("Link"); m_ListViewLink.localScale = Utility.GetScreenRatio(); Transform listOffset = m_ListView.transform.FindChild("Link/Anchor/ListOffset"); listOffset.transform.localPosition = new Vector3(dragCameraDistance, dragCameraDistance, listOffset.transform.localPosition.z); m_ListViewTable = listOffset.GetComponent <UITable>(); m_listViewAnchor = m_ListView.transform.FindChild("Link/Anchor").GetComponent <UIAnchor>(); //m_DragPanel = m_ListView.transform.FindChild("Link/Anchor/ListOffset").GetComponent<UIDraggablePanel>(); //set ui layer camera to list view anchor m_listViewAnchor.uiCamera = m_UICamera; //set slider bar if (horizontalScrollBar != null) { m_horizontalScrollBar = horizontalScrollBar.GetComponent <UIScrollBar>(); //m_DragPanel.scale = new Vector3( 1.0f, 0.0f, 0.0f ); //m_DragPanel.horizontalScrollBar = m_horizontalScrollBar; } if (verticalScrollBar != null) { m_verticalScrollBar = verticalScrollBar.GetComponent <UIScrollBar>(); //m_DragPanel.scale = new Vector3( 0.0f, 1.0f, 0.0f ); //m_DragPanel.verticalScrollBar = m_verticalScrollBar; } }
static public int set_sourceCamera(IntPtr l) { try { UIViewport self = (UIViewport)checkSelf(l); UnityEngine.Camera v; checkType(l, 2, out v); self.sourceCamera = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_fullSize(IntPtr l) { try { UIViewport self = (UIViewport)checkSelf(l); System.Single v; checkType(l, 2, out v); self.fullSize = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
protected override void Initialize() { base.Initialize(); Data = new GameData(); RNG = new Random(); Textures = new TextureAtlasManager(this); LoadBiomes(); PlanetSurface surface = new PlanetSurface(200, 100, Data, RNG); PlanetSurfaceView view = new PlanetSurfaceView(this, surface); UIViewport viewport = new UIViewport(0, 0, GraphicsDevice.DisplayMode.Width, GraphicsDevice.DisplayMode.Height, view, this); ActiveState.UI.Add(viewport); }
static public int set_bottomRight(IntPtr l) { try { UIViewport self = (UIViewport)checkSelf(l); UnityEngine.Transform v; checkType(l, 2, out v); self.bottomRight = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
void Start() { item.SetActive(false); UIViewport port = ApplicationEntry.Instance.ui3DCamera.GetComponent <UIViewport> (); ApplicationEntry.Instance.ui3DCamera.transform.position = new Vector3(0.25f, 0.28f, -1.5f); ApplicationEntry.Instance.ui3DCamera.fieldOfView = 29; port.topLeft = TopLeft; port.bottomRight = BottomRight; grid = GetComponentInChildren <UIGrid> (); babylist = GamePlayer.Instance.babies_list_; AddItems(babylist); UIManager.SetButtonEventHandler(closeBtn.gameObject, EnumButtonEvent.OnClick, OnClickClosebtn, 0, 0); isBattle = GamePlayer.Instance.isInBattle; }
static int get_topLeft(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; UnityEngine.Transform ret = obj.topLeft; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index topLeft on a nil value")); } }
static int get_bottomRight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; UnityEngine.Transform ret = obj.bottomRight; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bottomRight on a nil value" : e.Message)); } }
static int get_sourceCamera(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; UnityEngine.Camera ret = obj.sourceCamera; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sourceCamera on a nil value" : e.Message)); } }
static int set_bottomRight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.bottomRight = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bottomRight on a nil value" : e.Message)); } }
static int set_sourceCamera(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Camera)); obj.sourceCamera = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sourceCamera on a nil value" : e.Message)); } }
static int get_fullSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; float ret = obj.fullSize; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fullSize on a nil value" : e.Message)); } }
static int set_fullSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.fullSize = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fullSize on a nil value" : e.Message)); } }
static int set_topLeft(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIViewport obj = (UIViewport)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); obj.topLeft = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index topLeft on a nil value")); } }
public void Init() { if (null == gameObject.GetComponent <UIViewport>()) { gameObject.AddComponent <UIViewport>(); } UIViewport UiViewPort = gameObject.GetComponent <UIViewport>(); if (UiViewPort && m_TopLeft && m_BottomRight) { UiViewPort.topLeft = m_TopLeft.transform; UiViewPort.bottomRight = m_BottomRight.transform; if (UICamera.mainCamera) { UiViewPort.sourceCamera = UICamera.mainCamera; } } }
public ShipDesignerGameState(SpaceGame game) : base(game) { game.Resized += OnResized; Map = new ShipDesignerMap(game.Data); ShipDesignerMapView mapView = new ShipDesignerMapView(Map); UIViewport mapViewport = new UIViewport(96, 0, UI.Width - 96, UI.Height, mapView, game); mapViewport.IsAlwaysAtBottom = true; ShipDesignerModuleView moduleView = new ShipDesignerModuleView(Map); UIViewport moduleViewport = new UIViewport(0, 0, 96, UI.Height, moduleView, game); moduleViewport.IsAlwaysAtBottom = true; SpriteData testSprite = game.Data.Sprites["TestIcon"]; UIButtonSimple testButton = new UIButtonSimple( mapViewport.Bounds.Right - testSprite.Width * 4, mapViewport.Bounds.Bottom - testSprite.Height, testSprite.Width, testSprite.Height, Map.TestShip, testSprite.Base); //testButton.Tooltip = "Test the ship"; SpriteData newSprite = game.Data.Sprites["NewIcon"]; UIButtonSimple newButton = new UIButtonSimple( mapViewport.Bounds.Right - newSprite.Width * 3, mapViewport.Bounds.Bottom - newSprite.Height, newSprite.Width, newSprite.Height, Map.NewShip, newSprite.Base); //newButton.Tooltip = "Create a new ship"; SpriteData saveSprite = game.Data.Sprites["SaveIcon"]; UIButtonSimple saveButton = new UIButtonSimple( mapViewport.Bounds.Right - saveSprite.Width * 2, mapViewport.Bounds.Bottom - saveSprite.Height, saveSprite.Width, saveSprite.Height, Map.SaveShip, saveSprite.Base); //saveButton.Tooltip = "Save the current ship"; SpriteData loadSprite = game.Data.Sprites["LoadIcon"]; UIButtonSimple loadButton = new UIButtonSimple( mapViewport.Bounds.Right - loadSprite.Width, mapViewport.Bounds.Bottom - loadSprite.Height, loadSprite.Width, loadSprite.Height, Map.LoadShip, loadSprite.Base); //loadButton.Tooltip = "Load a ship"; UI.Add(testButton, newButton, saveButton, loadButton, moduleViewport, mapViewport); }
public static void DrawCube(ImDrawListPtr drawList, UIViewport viewport) { for (int i = 0; i < 4; i++) { float signY = ((i & 2) - 1); float signZ = (((i << 1) & 2) - 1); Draw3DLine(drawList, new Vector3(1, signY, signZ), new Vector3(-1, signY, signZ), viewport, 0xffffffff); } for (int i = 0; i < 4; i++) { float signX = ((i & 2) - 1); float signZ = (((i << 1) & 2) - 1); Draw3DLine(drawList, new Vector3(signX, 1, signZ), new Vector3(signX, -1, signZ), viewport, 0xffffffff); } for (int i = 0; i < 4; i++) { float signX = ((i & 2) - 1); float signY = (((i << 1) & 2) - 1); Draw3DLine(drawList, new Vector3(signX, signY, 1), new Vector3(signX, signY, -1), viewport, 0xffffffff); } }
static int set_sourceCamera(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); UIViewport obj = (UIViewport)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name sourceCamera"); } else { LuaDLL.luaL_error(L, "attempt to index sourceCamera on a nil value"); } } obj.sourceCamera = (Camera)LuaScriptMgr.GetUnityObject(L, 3, typeof(Camera)); return(0); }
static int set_bottomRight(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); UIViewport obj = (UIViewport)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name bottomRight"); } else { LuaDLL.luaL_error(L, "attempt to index bottomRight on a nil value"); } } obj.bottomRight = (Transform)LuaScriptMgr.GetUnityObject(L, 3, typeof(Transform)); return(0); }
static int get_bottomRight(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); UIViewport obj = (UIViewport)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name bottomRight"); } else { LuaDLL.luaL_error(L, "attempt to index bottomRight on a nil value"); } } LuaScriptMgr.Push(L, obj.bottomRight); return(1); }
static int set_fullSize(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); UIViewport obj = (UIViewport)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name fullSize"); } else { LuaDLL.luaL_error(L, "attempt to index fullSize on a nil value"); } } obj.fullSize = (float)LuaScriptMgr.GetNumber(L, 3); return(0); }
public static bool HitTest(Vector3 from, Vector3 to, Vector2 mouse, UIViewport viewport, float thickness) { (Vector2 p0, Vector2 p1) = ScreenClipLine(from, to, viewport.mvp); if (p0 == p1) { return(false); } Vector2 size = viewport.size; Vector2 z0 = p0 * size; Vector2 z1 = p1 * size; Vector2 a = mouse - viewport.leftTop; float d = Vector2.Distance(z1, z0); float d1 = Vector2.Dot(a - z0, z1 - z0) / d; if (d1 < 0 || d1 > d) { return(false); } float s = Vector2.DistanceSquared(a, z0) - MathF.Pow(d1, 2); return(s <= thickness * thickness); }
protected override void AwakeImpl() { base.AwakeImpl(); m_ViewSpriteTr = transform.FindChild("ListBaseSprite"); m_ViewScale = m_ViewSpriteTr.localScale; m_TopLeft = transform.FindChild("ListBaseSprite/TopLeft"); m_BottomRight = transform.FindChild("ListBaseSprite/BottomRight"); //m_DragCamera = transform.FindChild("ListBaseSprite").GetComponent<UIDragCamera>(); NvGameUIManager mgr = Singlton.getInstance("NvGameUIManager") as NvGameUIManager; m_UICamera = mgr.GameUICamera; m_ListPrefab = Resources.Load("UI Prefabs/Prefabs/Controls/UIListView") as GameObject; m_ListView = GameObject.Instantiate( m_ListPrefab ) as GameObject; //rename list view m_ListView.name = listName; Transform listviewCamera = m_ListView.transform.FindChild("UIListViewCamera"); //Transform listviewCamera = m_ListView.transform.FindChild("UIListViewCamera" ); //m_ListViewCamera = listviewCamera.GetComponent<UIDraggableCamera>(); //rename list view draggable camera //m_ListViewCamera.name = listName + "Camera"; //set draggable camera to drag camera //m_DragCamera.draggableCamera = m_ListViewCamera; m_ListViewViewport = listviewCamera.GetComponent<UIViewport>(); //set viewport camera m_ListViewViewport.sourceCamera = m_UICamera; m_ListViewLink = m_ListView.transform.FindChild("Link"); m_ListViewLink.localScale = Utility.GetScreenRatio(); Transform listOffset = m_ListView.transform.FindChild("Link/Anchor/ListOffset"); listOffset.transform.localPosition = new Vector3 ( dragCameraDistance, dragCameraDistance, listOffset.transform.localPosition.z ); m_ListViewTable = listOffset.GetComponent<UITable>(); m_listViewAnchor = m_ListView.transform.FindChild("Link/Anchor").GetComponent<UIAnchor>(); //m_DragPanel = m_ListView.transform.FindChild("Link/Anchor/ListOffset").GetComponent<UIDraggablePanel>(); //set ui layer camera to list view anchor m_listViewAnchor.uiCamera = m_UICamera; //set slider bar if ( horizontalScrollBar != null ) { m_horizontalScrollBar = horizontalScrollBar.GetComponent<UIScrollBar>(); //m_DragPanel.scale = new Vector3( 1.0f, 0.0f, 0.0f ); //m_DragPanel.horizontalScrollBar = m_horizontalScrollBar; } if ( verticalScrollBar != null ) { m_verticalScrollBar = verticalScrollBar.GetComponent<UIScrollBar>(); //m_DragPanel.scale = new Vector3( 0.0f, 1.0f, 0.0f ); //m_DragPanel.verticalScrollBar = m_verticalScrollBar; } }