private void FinishPick() { pickingVertex = false; selectedHighlight.SetActive(false); vertexPicker.SetActive(false); UIVertexInfo currVertexInfo = vertexInfos[pickingVertexIndex]; currVertexInfo.SetCoordinates(vertexPicker.Result); currVertexInfo.SetCoordinates(currVertexInfo.oldCoords); for (int j = 0; j < vertexInfos.Length; j++) { if (j != deletedIndex) { vertexInfos[j].EnableUIElements(); } else { vertexInfos[j].DisableUIElements(); } } }
void Update() { if (pickingVertex) { tip.text = PickTip; UIVertexInfo currVertexInfo = vertexInfos[pickingVertexIndex]; if (vertexPicker.Result != Vector3.zero && vertexPicker.Result != Vector3.positiveInfinity) { currVertexInfo.SetCoordinates(vertexPicker.Result); } if (Input.GetMouseButtonDown(0) && !CVSPUIManager.Instance.MouseOverUI) { if (pickingVertexIndex != vertexInfos.Length - 1) { PickNext(); } else { FinishPick(); StartCoroutine(UnlockCoroutine()); } } else if (Input.GetKeyDown(KeyCode.Escape)) { FinishPick(); CVSPUIManager.Instance.LockGameUI(false); foreach (var item in vertexInfos) { item.SetCoordinates(item.coordsBforeEdit); } } } else { tip.text = IdleTip; } }