示例#1
0
        public static void WriteCharRenderBoxes(UIPassState *state, IntPtr config, BackgroundConfig *backgroundConfig, BorderConfig *borderConfig, FontConfig *fontConfig, TextConfig *textConfig, UIVertexData *vertexPtr, UIContextData *context)
        {
            var   height        = fontConfig->size.Normalize(*context);
            var   fontSizeScale = (height / textConfig->fontInfo.lineHeight) * textConfig->fontInfo.scale;
            float offsetX       = state->globalBox.x;
            float offsetY       = state->globalBox.y;
            var   nullBg        = new float3(float.NaN, float.NaN, float.NaN);

            float width = 0f;

            for (int i = 1; i < textConfig->text.length + 1; i++)
            {
                var charInfo = textConfig->GetCharInfo(config, i - 1);
                UnsafeUtility.WriteArrayElement(vertexPtr, i * 4, new UIVertexData
                {
                    position   = new float3(offsetX + (charInfo.metrics.horizontalBearingX * fontSizeScale), offsetY + (-textConfig->fontInfo.descentLine * fontSizeScale) + ((charInfo.metrics.horizontalBearingY - charInfo.metrics.height) * fontSizeScale), -0.002f),
                    normals    = new float3(0, 0, -1),
                    background = nullBg,
                    foreground = new float3(charInfo.uvs.x, charInfo.uvs.y, charInfo.index),
                    color      = fontConfig->color
                });
                UnsafeUtility.WriteArrayElement(vertexPtr, (i * 4) + 1, new UIVertexData
                {
                    position   = new float3(offsetX + ((charInfo.metrics.horizontalBearingX + charInfo.metrics.width) * fontSizeScale), offsetY + (-textConfig->fontInfo.descentLine * fontSizeScale) + ((charInfo.metrics.horizontalBearingY - charInfo.metrics.height) * fontSizeScale), -0.002f),
                    normals    = new float3(0, 0, -1),
                    background = nullBg,
                    foreground = new float3(charInfo.uvs.x + charInfo.uvs.z, charInfo.uvs.y, charInfo.index),
                    color      = fontConfig->color
                });
                UnsafeUtility.WriteArrayElement(vertexPtr, (i * 4) + 2, new UIVertexData
                {
                    position   = new float3(offsetX + (charInfo.metrics.horizontalBearingX * fontSizeScale), offsetY + (-textConfig->fontInfo.descentLine * fontSizeScale) + ((charInfo.metrics.horizontalBearingY - charInfo.metrics.height) * fontSizeScale) + (charInfo.metrics.height * fontSizeScale), -0.002f),
                    normals    = new float3(0, 0, -1),
                    background = nullBg,
                    foreground = new float3(charInfo.uvs.x, charInfo.uvs.y + charInfo.uvs.w, charInfo.index),
                    color      = fontConfig->color
                });
                UnsafeUtility.WriteArrayElement(vertexPtr, (i * 4) + 3, new UIVertexData
                {
                    position   = new float3(offsetX + ((charInfo.metrics.horizontalBearingX + charInfo.metrics.width) * fontSizeScale), offsetY + (-textConfig->fontInfo.descentLine * fontSizeScale) + ((charInfo.metrics.horizontalBearingY - charInfo.metrics.height) * fontSizeScale) + (charInfo.metrics.height * fontSizeScale), -0.002f),
                    normals    = new float3(0, 0, -1),
                    background = nullBg,
                    foreground = new float3(charInfo.uvs.x + charInfo.uvs.z, charInfo.uvs.y + charInfo.uvs.w, charInfo.index),
                    color      = fontConfig->color
                });
                offsetX += (charInfo.metrics.horizontalBearingX + charInfo.metrics.horizontalAdvance) * fontSizeScale;

                width += (charInfo.metrics.horizontalBearingX + charInfo.metrics.horizontalAdvance) * fontSizeScale;
            }
            //Write BG Box based on box defined by chars
            UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 0, new UIVertexData
            {
                background = new float3(backgroundConfig->image.value.x, backgroundConfig->image.value.y - backgroundConfig->image.value.w, 0f),
                color      = backgroundConfig->color,
                position   = new float3(state->globalBox.x, state->globalBox.y, -0.001f),
                normals    = new float3(0, 0, -1),
                border     = new float3(math.atan2(borderConfig->width.top.Normalize(*context), borderConfig->width.left.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.left.Normalize(*context), borderConfig->width.top.Normalize(*context))), borderConfig->radius.topLeft.Normalize(*context)),
            });
            UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 1, new UIVertexData
            {
                background = new float3(backgroundConfig->image.value.x + backgroundConfig->image.value.z, backgroundConfig->image.value.y - backgroundConfig->image.value.w, 0f),
                color      = backgroundConfig->color,
                position   = new float3(state->globalBox.x + width, state->globalBox.y, -0.001f),
                normals    = new float3(0, 0, -1),
                border     = new float3(math.atan2(borderConfig->width.top.Normalize(*context), borderConfig->width.right.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.right.Normalize(*context), borderConfig->width.top.Normalize(*context))), borderConfig->radius.topRight.Normalize(*context)),
            });
            UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 2, new UIVertexData
            {
                background = new float3(backgroundConfig->image.value.x, backgroundConfig->image.value.y, 0f),
                color      = backgroundConfig->color,
                position   = new float3(state->globalBox.x, state->globalBox.y + height, -0.001f),
                normals    = new float3(0, 0, -1),
                border     = new float3(math.atan2(borderConfig->width.bottom.Normalize(*context), borderConfig->width.left.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.left.Normalize(*context), borderConfig->width.bottom.Normalize(*context))), borderConfig->radius.bottomLeft.Normalize(*context)),
            });
            UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 3, new UIVertexData
            {
                background = new float3(backgroundConfig->image.value.x + backgroundConfig->image.value.z, backgroundConfig->image.value.y, 0f),
                color      = backgroundConfig->color,
                position   = new float3(state->globalBox.x + width, state->globalBox.y + height, -0.001f),
                normals    = new float3(0, 0, -1),
                border     = new float3(math.atan2(borderConfig->width.bottom.Normalize(*context), borderConfig->width.right.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.right.Normalize(*context), borderConfig->width.bottom.Normalize(*context))), borderConfig->radius.bottomRight.Normalize(*context)),
            });
        }
示例#2
0
        public static void Render(IntPtr configPtr, NodeInfo *nodeInfo, UIPassState *statePtr, UIVertexData *vertexDataPtr, UIContextData *context)
        {
            IntPtr            configSource     = configPtr + nodeInfo->configOffset;
            TextConfig *      textConfig       = (TextConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.TextConfig, configSource).ToPointer();
            BackgroundConfig *backgroundConfig = (BackgroundConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BackgroundConfig, configSource).ToPointer();
            FontConfig *      fontConfig       = (FontConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.FontConfig, configSource).ToPointer();
            BorderConfig *    borderConfig     = (BorderConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BorderConfig, configSource).ToPointer();

            UIRenderBoxWriters.WriteCharRenderBoxes(statePtr, configPtr + nodeInfo->nodeOffset, backgroundConfig, borderConfig, fontConfig, textConfig, vertexDataPtr, context);
        }
示例#3
0
 public static void WriteRenderBox(UIPassState *state, BackgroundConfig *backgroundConfig, BorderConfig *borderConfig, UIVertexData *vertexPtr, UIContextData *context)
 {
     UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 0, new UIVertexData
     {
         background = new float3(backgroundConfig->image.value.x, backgroundConfig->image.value.y - backgroundConfig->image.value.w, 0f),
         color      = backgroundConfig->color,
         position   = new float3(state->globalBox.x, state->globalBox.y, 0),
         normals    = new float3(0, 0, -1),
         border     = new float3(math.atan2(borderConfig->width.top.Normalize(*context), borderConfig->width.left.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.left.Normalize(*context), borderConfig->width.top.Normalize(*context))), borderConfig->radius.topLeft.Normalize(*context)),
     });
     UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 1, new UIVertexData
     {
         background = new float3(backgroundConfig->image.value.x + backgroundConfig->image.value.z, backgroundConfig->image.value.y - backgroundConfig->image.value.w, 0f),
         color      = backgroundConfig->color,
         position   = new float3(state->globalBox.x + state->size.x, state->globalBox.y, 0),
         normals    = new float3(0, 0, -1),
         border     = new float3(math.atan2(borderConfig->width.top.Normalize(*context), borderConfig->width.right.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.right.Normalize(*context), borderConfig->width.top.Normalize(*context))), borderConfig->radius.topRight.Normalize(*context)),
     });
     UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 2, new UIVertexData
     {
         background = new float3(backgroundConfig->image.value.x, backgroundConfig->image.value.y, 0f),
         color      = backgroundConfig->color,
         position   = new float3(state->globalBox.x, state->globalBox.y + state->size.y, 0),
         normals    = new float3(0, 0, -1),
         border     = new float3(math.atan2(borderConfig->width.bottom.Normalize(*context), borderConfig->width.left.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.left.Normalize(*context), borderConfig->width.bottom.Normalize(*context))), borderConfig->radius.bottomLeft.Normalize(*context)),
     });
     UnsafeUtility.WriteArrayElement <UIVertexData>(vertexPtr, 3, new UIVertexData
     {
         background = new float3(backgroundConfig->image.value.x + backgroundConfig->image.value.z, backgroundConfig->image.value.y, 0f),
         color      = backgroundConfig->color,
         position   = new float3(state->globalBox.x + state->size.x, state->globalBox.y + state->size.y, 0),
         normals    = new float3(0, 0, -1),
         border     = new float3(math.atan2(borderConfig->width.bottom.Normalize(*context), borderConfig->width.right.Normalize(*context)), math.distance(float2.zero, new float2(borderConfig->width.right.Normalize(*context), borderConfig->width.bottom.Normalize(*context))), borderConfig->radius.bottomRight.Normalize(*context)),
     });
 }
示例#4
0
        public static void Render(IntPtr configPtr, NodeInfo *nodeInfo, UIPassState *statePtr, UIVertexData *vertexDataPtr, UIContextData *context)
        {
            IntPtr            configSource           = configPtr + nodeInfo->configOffset;
            BoxModelConfig *  boxConfig              = (BoxModelConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BoxModelConfig, configSource).ToPointer();
            BackgroundConfig *backgroundConfig       = (BackgroundConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BackgroundConfig, configSource).ToPointer();
            BorderConfig *    borderConfig           = (BorderConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BorderConfig, configSource).ToPointer();
            SizeConfig *      sizeConfig             = (SizeConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.SizeConfig, configSource).ToPointer();
            BoxLayoutConfig * sequentialLayoutConfig = (BoxLayoutConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BoxLayoutConfig, configSource).ToPointer();
            HeaderConfig *    headerConfig           = (HeaderConfig *)(configPtr + nodeInfo->nodeOffset);

            UIRenderBoxWriters.WriteRenderBox(statePtr, backgroundConfig, borderConfig, vertexDataPtr, context);
        }