public void Open(Action on_finished) { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit(root)) { state = STATE.OPENED; } else { if (closeTween.get_enabled()) { closeTween.SetOnFinished((EventDelegate)null); closeTween.SetStartToCurrentValue(); closeTween.ResetToBeginning(); closeTween.set_enabled(false); } if (!openTween.get_gameObject().get_activeSelf()) { openTween.get_gameObject().SetActive(true); } state = STATE.OPENING; openTween.set_enabled(true); openTween.SetStartToCurrentValue(); openTween.ResetToBeginning(); openTween.SetOnFinished(delegate { state = STATE.OPENED; OnPostOpen(); on_finished(); }); openTween.PlayForward(); } }
public void ResetTweensAfterGameOver() { SaveCardSlots(); guess_card_ui_sprite.spriteName = "empty"; guess_card_tween_position.ResetToBeginning(); guess_card_tween_scale.ResetToBeginning(); guess_card.SetActive(false); }
IEnumerator AddItemsAsync() { m_isStartFill = true; StoreAllItem(); StoreQueuePoolItem(); for (int i = 0; i < m_maxArrangeNum; i++) { for (int j = 0; j < maxPerLine; j++) { if (i * maxPerLine + j >= m_dataCount) { break; } LoopGridLuaItem item = AddOneItem(i, j); if (m_items.Count - 1 < i) { m_items.Add(new List <LoopGridLuaItem>()); } m_items[i].Add(item); UITweener ut = item.GetComponent <UITweener>(); if (ut) { ut.ResetToBeginning(); ut.PlayForward(); } else { Debug.LogError("请UI同学绑定个Tween动画控件"); } yield return(new WaitForSeconds(deltaTime)); } } m_isStartFill = false; m_timer = null; }
/// <summary> /// Handle new battle report event. /// </summary> /// <param name="e">E.</param> void OnNewBattleReport(EventNewBattleReport e) { notifyIcon.gameObject.SetActive(true); notifyIcon.ResetToBeginning(); notifyIcon.PlayForward(); }
void Show() { m_Desc3dTouch.gameObject.SetActive(Input.touchPressureSupported); m_Unlocking.gameObject.SetActive(false); m_SubTween.ResetToBeginning(); m_SubTween.PlayForward(); }
private void Init() { mModule.State = StageEndModule.UIState.STATE_ORIGINAL; mLevelUp.SetActive(false); mGradeS.gameObject.SetActive(false); mGradeS.ResetToBeginning(); mGradeA.gameObject.SetActive(false); mGradeA.ResetToBeginning(); mGradeB.gameObject.SetActive(false); mGradeB.ResetToBeginning(); mGradeC.gameObject.SetActive(false); mGradeC.ResetToBeginning(); mTitle0.alpha = 0.0f; mTitle1.alpha = 0.0f; mBottomPanel.alpha = 0.0f; mBallBk.alpha = 0.0f; mInfoPanel0.alpha = 0.0f; mInfoPanel1.alpha = 0.0f; mInfoPanel2.alpha = 0.0f; mTopPanel.alpha = 0.0f; mBackground.alpha = 0.6f; mInfoPanel.gameObject.transform.localPosition = new Vector3(mInfoPanel.gameObject.transform.localPosition.x, mInfoPosY, mInfoPanel.gameObject.transform.localPosition.z); mBallBk.gameObject.transform.localPosition = new Vector3(mBallBk.gameObject.transform.localPosition.x, mBallPosY, mBallBk.gameObject.transform.localPosition.z); mBallBk.gameObject.transform.localScale = Vector3.one; mWidget.topAnchor.relative = 2.0f; mWidget.bottomAnchor.relative = 1.0f; mCurExp = mPlayerModule.GetExp(); mAddExp = mModule.GetExp(); mMaxExp = GetMaxExp(); mExpSpeed = (int)(mAddExp / StageEndModule.STATETIME_9); UpdateExp(); mGradeAni.Reset(); mGradeAni.gameObject.SetActive(false); mInfoAni0.Reset(); mInfoAni0.gameObject.SetActive(false); mInfoAni1.Reset(); mInfoAni1.gameObject.SetActive(false); mInfoAni2.Reset(); mInfoAni2.gameObject.SetActive(false); mBorderAni.Reset(); mBorderAni.gameObject.SetActive(false); //mUIPanel.alpha = 0.0f; mTimer = 0.0f; mInfoValue2.text = mModule.GetPassTimeStr(); mInfoRecordValue2.text = mInfoValue2.text; if (mGradeMap == null) { mGradeMap = new Dictionary <StageGrade, UITweener>(); mGradeMap.Add(StageGrade.StageGrade_S, mGradeS); mGradeMap.Add(StageGrade.StageGrade_A, mGradeA); mGradeMap.Add(StageGrade.StageGrade_B, mGradeB); mGradeMap.Add(StageGrade.StageGrade_C, mGradeC); } }
public void Play(bool forward) { this.mActive = 0; GameObject gameObject = (!(this.tweenTarget == null)) ? this.tweenTarget : base.gameObject; if (!NGUITools.GetActive(gameObject)) { if (this.ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } NGUITools.SetActive(gameObject, true); } this.mTweens = ((!this.includeChildren) ? gameObject.GetComponents <UITweener>() : gameObject.GetComponentsInChildren <UITweener>()); if (this.mTweens.Length == 0) { if (this.disableWhenFinished != DisableCondition.DoNotDisable) { NGUITools.SetActive(this.tweenTarget, false); } } else { bool flag = false; if (this.playDirection == Direction.Reverse) { forward = !forward; } int i = 0; int num = this.mTweens.Length; while (i < num) { UITweener uITweener = this.mTweens[i]; if (uITweener.tweenGroup == this.tweenGroup) { if (!flag && !NGUITools.GetActive(gameObject)) { flag = true; NGUITools.SetActive(gameObject, true); } this.mActive++; if (this.playDirection == Direction.Toggle) { EventDelegate.Add(uITweener.onFinished, new EventDelegate.Callback(this.OnFinished), true); uITweener.Toggle(); } else { if (this.resetOnPlay || (this.resetIfDisabled && !uITweener.enabled)) { uITweener.ResetToBeginning(); } EventDelegate.Add(uITweener.onFinished, new EventDelegate.Callback(this.OnFinished), true); uITweener.Play(forward); } } i++; } } }
public void StartBootFlash() { UITweener tweener = mDMono.transform.parent.GetComponent <UITweener>(); tweener.ResetToBeginning(); tweener.PlayForward(); }
public void Play(bool forward) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) mActive = 0; GameObject val = (!(tweenTarget == null)) ? ((object)tweenTarget) : ((object)this.get_gameObject()); if (!NGUITools.GetActive(val)) { if (ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } NGUITools.SetActive(val, true); } mTweens = ((!includeChildren) ? val.GetComponents <UITweener>() : val.GetComponentsInChildren <UITweener>()); if (mTweens.Length == 0) { if (disableWhenFinished != 0) { NGUITools.SetActive(tweenTarget, false); } } else { bool flag = false; if (playDirection == Direction.Reverse) { forward = !forward; } int i = 0; for (int num = mTweens.Length; i < num; i++) { UITweener uITweener = mTweens[i]; if (uITweener.tweenGroup == tweenGroup) { if (!flag && !NGUITools.GetActive(val)) { flag = true; NGUITools.SetActive(val, true); } mActive++; if (playDirection == Direction.Toggle) { EventDelegate.Add(uITweener.onFinished, OnFinished, true); uITweener.Toggle(); } else { if (resetOnPlay || (resetIfDisabled && !uITweener.get_enabled())) { uITweener.Play(forward); uITweener.ResetToBeginning(); } EventDelegate.Add(uITweener.onFinished, OnFinished, true); uITweener.Play(forward); } } } } }
//界面关闭 protected override void OnClose() { mTitle.gameObject.SetActive(false); mTitle.ResetToBeginning(); EventDelegate.Remove(mOkBtn.onClick, OnOkClicked); }
public void Play(bool forward) { mActive = 0; GameObject gameObject = (!(tweenTarget == null)) ? tweenTarget : base.gameObject; if (!NGUITools.GetActive(gameObject)) { if (ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } NGUITools.SetActive(gameObject, state: true); } mTweens = ((!includeChildren) ? gameObject.GetComponents <UITweener>() : gameObject.GetComponentsInChildren <UITweener>()); if (mTweens.Length == 0) { if (disableWhenFinished != 0) { NGUITools.SetActive(tweenTarget, state: false); } } else { bool flag = false; if (playDirection == Direction.Reverse) { forward = !forward; } int i = 0; for (int num = mTweens.Length; i < num; i++) { UITweener uITweener = mTweens[i]; if (uITweener.tweenGroup == tweenGroup) { if (!flag && !NGUITools.GetActive(gameObject)) { flag = true; NGUITools.SetActive(gameObject, state: true); } mActive++; if (playDirection == Direction.Toggle) { EventDelegate.Add(uITweener.onFinished, OnFinished, oneShot: true); uITweener.Toggle(); } else { if (resetOnPlay || (resetIfDisabled && !uITweener.enabled)) { uITweener.Play(forward); uITweener.ResetToBeginning(); } EventDelegate.Add(uITweener.onFinished, OnFinished, oneShot: true); uITweener.Play(forward); } } } } }
private void PlayTween(UITweener tw, bool isForward) { if (tw != null) { tw.Play(isForward); tw.ResetToBeginning(); } }
public void CloseMessage() { messageLabel.text = ""; tweenOut.ResetToBeginning(); tweenOut.enabled = true; tweenOut.PlayForward(); }
public void AddTweener(UITweener tweener) { if (null != tweener) { tweener.ResetToBeginning(); } list.Add(tweener); }
public void SetBatteryStatus(bool isCharging, int percent) { if (isCharging) { batteryImage.sprite = batteryCharging; tw.ResetToBeginning(); tw.enabled = false; } else { if (percent > 75) { batteryImage.sprite = battery4; } else if (percent > 50) { batteryImage.sprite = battery3; } else if (percent > 25) { batteryImage.sprite = battery2; } else if (percent > 5) { batteryImage.sprite = battery1; } else { batteryImage.sprite = batteryLow; } if (batteryImage.sprite == batteryLow) { tw.PlayForward(); } else { tw.ResetToBeginning(); tw.enabled = false; } } batteryText.text = "" + percent + "%"; gameObject.SetActive(true); }
private void OnText2Finished() { mText2.ResetToBeginning(); mText2.gameObject.SetActive(false); mText1.gameObject.SetActive(true); mText1.Play(); CameraController.Instance.ShakeCamera(GameConfig.LevelUpShakeCameraAmount, 0.5f); }
static int ResetToBeginning(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UITweener obj = LuaScriptMgr.GetNetObject <UITweener>(L, 1); obj.ResetToBeginning(); return(0); }
static int ResetToBeginning(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UITweener obj = (UITweener)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UITweener"); obj.ResetToBeginning(); return(0); }
private void OnRewardBtnClick() { awardView.mDMono.gameObject.SetActive(true); UITweener tw = awardView.mDMono.gameObject.GetComponent <UITweener>(); tw.ResetToBeginning(); tw.PlayForward(); }
public void OnGotoTransferBtnClick() { controller.GObjects["TransferViewOBJ"].SetActive(true); UITweener tw = controller.GObjects["TransferViewOBJ"].GetComponent <UITweener>(); tw.ResetToBeginning(); tw.PlayForward(); controller.GObjects["RobViewOBJ"].SetActive(false); }
private void StopPlayTween(UITweener tween) { if (tween == null) { return; } tween.ResetToBeginning(); tween.enabled = false; }
void Init(ContentsOpenInfo info) { m_Icon.spriteName = info.icon_id; m_LabelTitle.text = info.title; m_LabelMessage.text = info.message; m_SubTween.ResetToBeginning(); m_SubTween.PlayForward(); }
private void PlayTween(UITweener tween) { if (tween == null) { return; } tween.ResetToBeginning(); tween.PlayForward(); }
private static int ResetToBeginning(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); UITweener uITweener = (UITweener)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UITweener"); bool boolean = LuaScriptMgr.GetBoolean(L, 2); uITweener.ResetToBeginning(boolean); return(0); }
//파라메터로 안주면 ok, cancel값으로 들어간다는 의미. 또한 생략할 수 있게끔 맨뒤에 위치시켜야 한다. public void SetPopup(string subject, string body, PopupButtonDelegate okBtnDel, string okBtnText = "OK") { m_popupTween.ResetToBeginning(); m_popupTween.PlayForward(); m_subjectLabel.text = subject; m_bodyLabel.text = body; m_okBtnLabel.text = okBtnText; m_okBtnDel = okBtnDel; }
private void ProcStopTweenAll() { for (int i = 0; i < iCachedTweenCount; i++) { UITweener pUITween = _listTween[i]; pUITween.enabled = false; pUITween.ResetToBeginning(); } }
public void OnGotoRobBtnClick() { controller.GObjects["TransferViewOBJ"].SetActive(false); controller.GObjects["RobViewOBJ"].SetActive(true); UITweener tw = controller.GObjects["RobViewOBJ"].GetComponent <UITweener>(); tw.ResetToBeginning(); tw.PlayForward(); FusionTelemetry.GamePlayData.PostEsortEvent("open", "rob"); }
private void OnText1Finished() { mText1.ResetToBeginning(); mText1.gameObject.SetActive(false); mFight.gameObject.SetActive(true); mFight.Play(); mAni.gameObject.SetActive(true); SoundManager.Instance.Play(104); CameraController.Instance.ShakeCamera(GameConfig.LevelUpShakeCameraAmount, 1.0f); }
public void ShowTip(UITweener tip) { if (tip == null) { return; } tip.gameObject.SetActive(true); tip.ResetToBeginning(); tip.PlayForward(); }
private void Clear() { mTitleWin.gameObject.SetActive(false); mTitleWin.ResetToBeginning(); mTitleLose.gameObject.SetActive(false); mTitleLose.ResetToBeginning(); mWinUI.SetActive(false); mLoseUI.SetActive(false); mScoreText.text = null; mTimeText.text = null; }