private IEnumerator OnStartUI()
    {
        m_BackgroundTweener.PlayForward();

        yield return(new WaitForSeconds(m_BackgroundTweener.TimeLenght + m_TitleDelay));

        m_TitleTweener.PlayForward();

        yield return(new WaitForSeconds(m_TitleTweener.TimeLenght + m_OverlayDelay));

        m_OverlayTweener.PlayForward();

        yield return(new WaitForSeconds(m_OverlayTweener.TimeLenght));

        this.gameObject.SetActive(false);
        yield break;
    }