private IEnumerator OnStartUI() { m_BackgroundTweener.PlayForward(); yield return(new WaitForSeconds(m_BackgroundTweener.TimeLenght + m_TitleDelay)); m_TitleTweener.PlayForward(); yield return(new WaitForSeconds(m_TitleTweener.TimeLenght + m_OverlayDelay)); m_OverlayTweener.PlayForward(); yield return(new WaitForSeconds(m_OverlayTweener.TimeLenght)); this.gameObject.SetActive(false); yield break; }