void Awake() { if (mToggle == null) mToggle = GetComponent<UIToggle>(); if (mToggleObjects == null) mToggleObjects = GetComponent<UIToggledObjects>(); if (mPlaySound == null) mPlaySound = GetComponent<UIPlaySound>(); if (mBtnActivate == null) mBtnActivate = GetComponent<UIButtonActivate>(); }
static public int Toggle(IntPtr l) { try { UIToggledObjects self = (UIToggledObjects)checkSelf(l); self.Toggle(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_deactivate(IntPtr l) { try { UIToggledObjects self = (UIToggledObjects)checkSelf(l); pushValue(l, true); pushValue(l, self.deactivate); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_deactivate(IntPtr l) { try { UIToggledObjects self = (UIToggledObjects)checkSelf(l); System.Collections.Generic.List <UnityEngine.GameObject> v; checkType(l, 2, out v); self.deactivate = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int Toggle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIToggledObjects obj = (UIToggledObjects)ToLua.CheckObject(L, 1, typeof(UIToggledObjects)); obj.Toggle(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static int Toggle(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 1); UIToggledObjects uIToggledObjects = (UIToggledObjects)ToLua.CheckObject(L, 1, typeof(UIToggledObjects)); uIToggledObjects.Toggle(); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
static int get_deactivate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIToggledObjects obj = (UIToggledObjects)o; System.Collections.Generic.List <UnityEngine.GameObject> ret = obj.deactivate; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deactivate on a nil value" : e.Message)); } }
static int get_IsComplex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIToggledObjects obj = (UIToggledObjects)o; bool ret = obj.IsComplex; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index IsComplex on a nil value" : e.Message)); } }
static int set_deactivate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIToggledObjects obj = (UIToggledObjects)o; System.Collections.Generic.List <UnityEngine.GameObject> arg0 = (System.Collections.Generic.List <UnityEngine.GameObject>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.GameObject>)); obj.deactivate = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deactivate on a nil value" : e.Message)); } }
static int set_IsComplex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIToggledObjects obj = (UIToggledObjects)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsComplex = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index IsComplex on a nil value" : e.Message)); } }
private static int get_deactivate(IntPtr L) { object obj = null; int result; try { obj = ToLua.ToObject(L, 1); UIToggledObjects uIToggledObjects = (UIToggledObjects)obj; List <GameObject> deactivate = uIToggledObjects.deactivate; ToLua.PushObject(L, deactivate); result = 1; } catch (Exception ex) { result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.Message : "attempt to index deactivate on a nil value"); } return(result); }
private static int set_deactivate(IntPtr L) { object obj = null; int result; try { obj = ToLua.ToObject(L, 1); UIToggledObjects uIToggledObjects = (UIToggledObjects)obj; List <GameObject> deactivate = (List <GameObject>)ToLua.CheckObject(L, 2, typeof(List <GameObject>)); uIToggledObjects.deactivate = deactivate; result = 0; } catch (Exception ex) { result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.Message : "attempt to index deactivate on a nil value"); } return(result); }
protected override void OnAwake() { base.OnAwake(); _toggledObj = GetComponent <UIToggledObjects>(); }