public void DancingChange() { GameObject act = GameObject.Find("ActMove"); Act Script = act.GetComponent <Act> (); UITextTypeWriterSuspense SusType = Script.Suspense.GetComponent <UITextTypeWriterSuspense> (); UITextTypeWriterDance2 Dance2Type = Script.Dance_Text_2.GetComponent <UITextTypeWriterDance2> (); //TalkBox TalkBox TalkBox = TextBox.GetComponent <TalkBox>(); //TextBox MainMenuTxt MainMenTxt = gameObject.GetComponent <MainMenuTxt>(); if (DanceFinished) { SusType.ChangeText("...", 0f); Script.Suspense.enabled = true; DanceFinished = false; } if (SuspenseFinished) { SuspenseFinished = false; Script.XDance_Text_2.enabled = true; Script.Dance_Text_2.enabled = true; Dance2Type.ChangeText(DanceTxt2, 0f); } //Variations of the message indicating how closer you are to sparing(The talkbox msgs are one below of the corresponding one) if (DanceNmb == 0) { DanceTxt = "You try to dance like him"; DanceTxt2 = "You do it wrong."; } else if (DanceNmb == 1) { DanceTxt2 = "You do a little better."; TalkBox.TalkBoxTextString = "What was that?"; MainMenTxt.Txt = "He doesn't like your dancing"; } else if (DanceNmb == 2) { DanceTxt2 = "You start to get the rythym."; TalkBox.TalkBoxTextString = "You think you can dance like me?"; MainMenTxt.Txt = "He doesn't like your dancing2"; } else if (DanceNmb == 3) { DanceTxt2 = "You begin to understand the dance."; TalkBox.TalkBoxTextString = "Very catchy ah?"; } else if (DanceNmb == 4) { DanceTxt2 = "You get one step right."; TalkBox.TalkBoxTextString = "Watch and learn kiddo."; } else if (DanceNmb == 5) { DanceTxt2 = "You do almost as well as he."; TalkBox.TalkBoxTextString = "I like that."; } else if (DanceNmb == 6) { DanceTxt2 = "You start glowing."; TalkBox.TalkBoxTextString = "Quiero decirte al oido, tantas cosas preciosas...(♫)"; } else if (DanceNmb == 7) { DanceTxt2 = "You start morphing."; TalkBox.TalkBoxTextString = "Que estoy sintiendo por tiiii...(♫)"; } else if (DanceNmb == 8) { DanceTxt2 = "You are 50%RealNoFake."; TalkBox.TalkBoxTextString = "Que te quiero que te adoro...(♫)"; } else if (DanceNmb == 9) { DanceTxt2 = "You are 75%RealNoFake."; TalkBox.TalkBoxTextString = "Que eres la mujer que he soñado...(♫)"; } else if (DanceNmb == 10) { DanceTxt2 = "You are 100%RealNoFake."; TalkBox.TalkBoxTextString = "Que me haces muy feliiiz...(♫)"; } else if (DanceNmb == 11) { DanceTxt2 = "He spared you."; TalkBox.TalkBoxTextString = "♫♫♫♫♫♫"; MainMenTxt.Txt = "He Spared you."; } else if (DanceNmb == 12) { Spareable = true; Music.Stop(); } }
public void ActTxtPress() { UITextTypeWriterName Nam = Name.GetComponent <UITextTypeWriterName> (); UITextTypeWriterDesc Des = Desc.GetComponent <UITextTypeWriterDesc> (); UITextTypeWriter x = xAct.GetComponent <UITextTypeWriter> (); GameObject act = GameObject.Find("ActMove"); Item IScript = ItemI.GetComponent <Item> (); Act Script = act.GetComponent <Act> (); Animator TxtAnim = TextBox.GetComponent <Animator> (); BattleFight BF = AtkDamage.GetComponent <BattleFight> (); //TalkBox TalkBox TalkBox = TextBox.GetComponent <TalkBox>(); if (ReadingAct) { if (DescFinished) { if (Input.GetAxisRaw("Submit") == 1) { Desc.enabled = false; //Desc in check x.enabled = false; //* in Desc(? xAct.enabled = false; //* in Name(? Name.enabled = false; //Name in check DescFinished = false; //If not works forever IScript.NOfClicks = 1; BF.enabled = true; BF.enabled = false; //Because it works with OnEnable. ReadingAct = false; TalkBox.TalkBoxTextString = "Ayy lmao."; } } else { if (Input.GetAxisRaw("Cancel") == 1) { Nam.StopAllCoroutines(); Des.StopAllCoroutines(); Name.text = Nam.text; Desc.enabled = true; xAct.enabled = true; Desc.text = Des.text; DescFinished = true; } } } if (ReadingDance) { if (Dance2Finished) { if (Input.GetAxisRaw("Submit") == 1) { IScript.NOfClicks = 1; Script.Dance_Text.enabled = false; Script.Dance_Text_2.enabled = false; Script.XDance_Text.enabled = false; Script.XDance_Text_2.enabled = false; Script.Suspense.enabled = false; Dance2Finished = false; BF.enabled = true; BF.enabled = false; ReadingDance = false; DanceNmb += 1; } } else { if (Input.GetAxisRaw("Cancel") == 1) { UITextTypeWriterSuspense SusType = Script.Suspense.GetComponent <UITextTypeWriterSuspense> (); UITextTypeWriterDance2 Dance2Type = Script.Dance_Text_2.GetComponent <UITextTypeWriterDance2> (); UITextTypeWriterDance DanceType = Script.Dance_Text.GetComponent <UITextTypeWriterDance> (); DanceType.StopAllCoroutines(); SusType.StopAllCoroutines(); Dance2Type.StopAllCoroutines(); IScript.NOfClicks = 1; Script.Dance_Text.enabled = true; Script.Dance_Text_2.enabled = true; Script.XDance_Text.enabled = true; Script.XDance_Text_2.enabled = true; Script.Suspense.enabled = true; Script.Dance_Text.text = DanceTxt; Script.Dance_Text_2.text = DanceTxt2; Script.Suspense.text = "..."; DanceNmb += 1; Script.XDance_Text.text = "*"; Script.XDance_Text_2.text = "*"; Dance2Finished = true; } } } }