void Awake()
 {
     progress = GetComponent<UITKProgressBar>();
 }
 //GameController;
 // Use this for initialization
 void Awake()
 {
     progress  = GetComponent<UITKProgressBar>();
     playerObj = GameObject.FindGameObjectWithTag("Player");
     timer = GameObject.FindObjectOfType(typeof(UITKTimer)) as UITKTimer;
 }