private void ProceedToBaseState() { _uiSystem.DestroyInitialLoadingSplash(); HomeBaseTransitionInfo transitionInfo = new HomeBaseTransitionInfo(); _stateController.EnterState <HomeBaseState>(transitionInfo); }
private void ProceedToBaseState() { _uiSystem.DestroyInitialLoadingSplash(); HomeBaseTransitionInfo transitionInfo = new HomeBaseTransitionInfo(); _stateController.EnterState <HomeBaseState>(transitionInfo); }