public static void SetUIToSelectionState() { evolveButton.SetActive(false); advanceButton.SetActive(true); exitButton.SetActive(true); UIStatusWindow.SetStatus(STATUS.SIMULATING); }
///*********** UI STATES **********/ public static void SetUIToEvolvingState() { UIStatusWindow.SetStatus(STATUS.EVOLVING); Destroy(initializeButton); Destroy(dropDown); Destroy(loadDropdown); }
internal static void SetUIToModellingState(int populationSize) { if (exitButton) { exitButton.SetActive(true); } UIStatusWindow.totalModels = populationSize; UIStatusWindow.SetStatus(STATUS.MODELLING); }