void Init() { status.changeAddDefenceEvent += AddShield; status.changeSubDefenceEvent += SubShield; status.changeSubHPEvent += ShowDamage; status.changeAddHPEvent += uiStatus.SetHP; status.changeSubHPEvent += uiStatus.SetHP; status.changeAddAttackPowerEvent += uiStatus.SetPower; status.changeSubAttackPowerEvent += uiStatus.SetPower; ChangeWeapon(defaultWeapon); uiStatus.SetHP(status.HP, status.maxHP, 0); uiStatus.SetPower(status.AttackPower, 0); }