示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (UIStatic.HasInt(UIStatic.MONEY))
     {
         moneyText.text = UIStatic.GetInt(UIStatic.MONEY).ToString();
     }
 }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (UIStatic.HasInt(UIStatic.CUR_CUBOS))
     {
         text.text = UIStatic.GetInt(UIStatic.CUR_CUBOS).ToString();
     }
     if (!PlayerCommands.Get().EnoughRoomForCubos())
     {
         label.color = flashRedColor;
         text.color  = flashRedColor;
     }
     else
     {
         label.color = m_textStartColor;
         text.color  = m_textStartColor;
     }
 }
示例#3
0
    void Update()
    {
        if (UIStatic.HasInt(UIStatic.MAX_SACRIFICE))
        {
            goalText.text = UIStatic.GetInt(UIStatic.MAX_SACRIFICE).ToString();
        }

        if (UIStatic.HasInt(UIStatic.CUR_SACRIFICE))
        {
            currentSacrificeText.text = UIStatic.GetInt(UIStatic.CUR_SACRIFICE).ToString();
        }

        if (UIStatic.HasInt(UIStatic.CUR_SACRIFICE) && UIStatic.HasInt(UIStatic.MAX_SACRIFICE))
        {
            if (UIStatic.GetInt(UIStatic.CUR_SACRIFICE) >= UIStatic.GetInt(UIStatic.MAX_SACRIFICE) - 10)
            {
                FlashColor();
            }
        }
    }