// Update is called once per frame private void Update() { timer -= Time.deltaTime; if (timer <= 0) { string countdownText = ""; int countdownFontSize = 60; countdown--; switch (countdown) { case 4: countdownText = "READY"; countdownFontSize = 80; UISound.Play(countdown1); break; case 3: countdownText = "STEADY"; countdownFontSize = 100; UISound.Play(countdown1); break; case 2: countdownText = "GET SET"; countdownFontSize = 120; UISound.Play(countdown1); break; case 1: countdownText = "GO FAST"; countdownFontSize = 160; UISound.Play(countdown2); if (OnCountdownFinished != null) { OnCountdownFinished(this, new System.EventArgs()); } break; case 0: Destroy(gameObject); break; } countdownLabel.text = countdownText; targetFontSize = countdownFontSize; timer = 1f; if (countdown == 1) { timer = 2f; } } currentFontSize = Mathf.Lerp(currentFontSize, targetFontSize, Time.deltaTime * 10); countdownLabel.fontSize = (int)currentFontSize; }
private void TargetPlayer_Respawned(object sender, EventArgs e) { UISound.Play(respawnSound); checkpointTimeField.text = "Respawn lap time penalty"; checkpointTimeField.GetComponent <ToggleCanvasGroup>().ShowTemporarily(2f); checkpointTimeDiffField.color = Color.red; checkpointTimeDiffField.text = "+" + Utils.GetTimeString(TimeSpan.FromSeconds(5)); checkpointTimeDiffField.GetComponent <ToggleCanvasGroup>().ShowTemporarily(2f); }
private void TargetPlayer_NextCheckpointPassed(object sender, NextCheckpointPassArgs e) { UISound.Play(checkpointSound); checkpointTimeField.text = Utils.GetTimeString(e.CurrentLapTime); checkpointTimeField.GetComponent <ToggleCanvasGroup>().ShowTemporarily(2f); if (TargetPlayer.LapRecordsEnabled) { CharacterTier tier = ActiveData.Characters[targetPlayer.Character].tier; string sceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; int stage = ActiveData.Stages.Where(a => a.sceneName == sceneName).First().id; float time = (float)e.CurrentLapTime.TotalSeconds; RaceRecord bestRecord = ActiveData.RaceRecords .Where(a => a.Tier == tier && a.Stage == stage && a.GameVersion == GameVersion.AS_FLOAT && a.WasTesting == GameVersion.IS_TESTING) .OrderBy(a => a.Time) .FirstOrDefault(); if (bestRecord != null) { float diff = time - bestRecord.CheckpointTimes[e.IndexOfPreviousCheckpoint]; bool faster = diff < 0; TimeSpan diffSpan = TimeSpan.FromSeconds(Mathf.Abs(diff)); checkpointTimeDiffField.text = (faster ? "-" : "+") + Utils.GetTimeString(diffSpan); checkpointTimeDiffField.color = faster ? Color.blue : Color.red; checkpointTimeDiffField.GetComponent <ToggleCanvasGroup>().ShowTemporarily(2f); if (e.IndexOfPreviousCheckpoint == StageReferences.Active.checkpoints.Length - 1 && faster) { checkpointTimeDiffField.text = "New lap record!"; } } else { if (e.IndexOfPreviousCheckpoint == StageReferences.Active.checkpoints.Length - 1) { checkpointTimeDiffField.text = "Lap record set!"; checkpointTimeDiffField.color = Color.blue; checkpointTimeDiffField.GetComponent <ToggleCanvasGroup>().ShowTemporarily(2f); } } } }
public void playSound2D(string theSoundName) { for (int i = 0; i < _allPlayableSound.Count; i++) { if (_allPlayableSound[i].name == theSoundName) { GameObject sound = new GameObject("UI Sound"); sound.transform.position = Vector3.zero; UISound sp = sound.AddComponent <UISound>(); sp.transform.parent = _soundsParent.transform; sp.Init(); sp.Play(_allPlayableSound[i].clip, _allPlayableSound[i].loop); return; } } Debug.LogError("Could not find sound " + theSoundName + " to play it 2D"); }
private void Update() { timer -= Time.deltaTime; if (timer <= 0) { string countdownText = ""; int countdownFontSize = 60; countdown--; switch (countdown) { case 4: countdownText = "READY"; if (blue) { countdownText = "I'M"; } countdownFontSize = 80; UISound.Play(countdown1); break; case 3: countdownText = "STEADY"; if (blue) { countdownText = "BLUE"; } countdownFontSize = 100; UISound.Play(countdown1); break; case 2: countdownText = "GET SET"; if (blue) { countdownText = "DA BA DEE"; } countdownFontSize = 120; UISound.Play(countdown1); break; case 1: countdownText = "GO FAST"; if (blue) { countdownText = "DA BA DYE"; } countdownFontSize = 160; UISound.Play(countdown2); if (OnCountdownFinished != null) { OnCountdownFinished(this, new System.EventArgs()); } if (esport) { esport.StartTheShit(); } else if (green) { green.StartTheShit(); } else if (blue) { blue.StartTheShit(); } else if (red) { red.StartTheShit(); } break; case 0: Destroy(gameObject); break; } countdownLabel.text = countdownText; targetFontSize = countdownFontSize; timer = 1f; if (countdown == 1) { timer = 2f; } } currentFontSize = Mathf.Lerp(currentFontSize, targetFontSize, Time.deltaTime * 10); countdownLabel.fontSize = (int)currentFontSize; }