static int SetValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UISliderControl obj = (UISliderControl)ToLua.CheckObject(L, 1, typeof(UISliderControl)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetValue(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_KeyPointList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UISliderControl obj = (UISliderControl)o; System.Collections.Generic.List <UISliderControl.KeyPoint> arg0 = (System.Collections.Generic.List <UISliderControl.KeyPoint>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UISliderControl.KeyPoint>)); obj.KeyPointList = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index KeyPointList on a nil value" : e.Message)); } }
static int get_Value(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UISliderControl obj = (UISliderControl)o; float ret = obj.Value; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Value on a nil value" : e.Message)); } }
static int get_KeyPointList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UISliderControl obj = (UISliderControl)o; System.Collections.Generic.List <UISliderControl.KeyPoint> ret = obj.KeyPointList; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index KeyPointList on a nil value" : e.Message)); } }
static int set_Value(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UISliderControl obj = (UISliderControl)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Value = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Value on a nil value" : e.Message)); } }
public void Setup(Camera camera, GameManager gamemanager, Collider[] holecollider) { // Get ref to GameManager m_Manager = gamemanager; // Set script used to push ball m_Movement = m_Instance.GetComponent <BallMovement>(); m_Movement.SetCamera(camera); m_Movement.SetPower(m_ChargeTime, m_Force); m_Movement.SetHole(m_Hole); m_Movement.SetCollider(holecollider); m_Movement.SetManager(this); // Set slider uislider = m_Instance.GetComponentInChildren <UISliderControl>(); uislider.SetCamera(camera); uislider.SetRigidbody(m_Instance.GetComponent <Rigidbody>()); }