示例#1
0
    private int _pointer; // Pointer to look at the current UIItemInfo

    // Start is called before the first frame update
    void Start()
    {
        Instance = this;

        // Initializing the list of buy items
        _buyItemList = new List <UpgradableItem>();

        // Loop for storing all the buyable upgradable items
        for (int i = 0; i < BuyItemTransforms.childCount; i++)
        {
            // Adding the buyable upgradable item
            _buyItemList.Add(BuyItemTransforms.GetChild(i).GetComponent <UpgradableItem>());
        }
    }
示例#2
0
 void Awake()
 {
     instance = this;
 }