void Start() { if (!isLocalPlayer) { return; } //use instance of UIShip to load module data it saved when player customized ship UIShip uis = gameObject.AddComponent <UIShip>(); uis.shipName = shipName; //shipName defines which file will be used to load data uis.UpdatePath(); //update path to use correct shipName uis.Load(); //load saved data CmdLoadModules(uis.moduleList); Destroy(uis); }
void Awake() { _instance = this; }