public void UpdateContainers() { for (int i = 0; i < healthIcons.Length; i++) { healthIcons[i].sprite = emptyContainer; } for (int i = 0; i < healthAmount; i++) { healthIcons[i].sprite = fullContainer; } Vector3 oldPos = transform.position; _uiShake.BlinkAndMove(gameObject, new Vector3(oldPos.x + 20, oldPos.y, oldPos.x)); _oldHealth = healthAmount; }