void Awake() { instance = this; UI.colorH = new Color(1f, .6f, 0f, 1f); UI.colorN = new Color(1f, .85f, .75f, 1f); uiPerk = gameObject.GetComponent <UIPerkMenu>(); uiUnit = gameObject.GetComponent <UISetupUnit>(); }
void Awake() { instance=this; UI.colorH=new Color(1f, .6f, 0f, 1f); UI.colorN=new Color(1f, .85f, .75f, 1f); uiPerk=gameObject.GetComponent<UIPerkMenu>(); uiUnit=gameObject.GetComponent<UISetupUnit>(); }