void BeforeEngineDialog(Object sender, SvnBeforeEngineDialogEventArgs e) { if (Reinvoke(sender, e, BeforeEngineDialog)) { return; } IWin32Window wnd = null; if (UIService != null) { wnd = UIService.GetDialogOwnerWindow(); } else { wnd = _window; } if (wnd != null) { e.Handle = wnd.Handle; } }