// Use this for initialization void Start() { //Analytics.LogCritical ("test", "testVal"); if (AllowNext) { this.transform.Find("Loading Text").gameObject.SetActive(true); } UIController = this.gameObject.GetComponentInParent <UISequencer>(); }
// Use this for initialization void Start() { current = this; int tcount = transform.childCount; panels = new GameObject[tcount]; for (int i = 0; i < tcount; i++) { panels[i] = transform.GetChild(i).gameObject; } }
// Use this for initialization void Start() { AcceptButton.interactable = true; UIController = this.gameObject.GetComponentInParent <UISequencer>(); }
// Use this for initialization void Start() { UIController = this.gameObject.GetComponentInParent <UISequencer>(); }