/* methods */ protected override void DoEnable() { base.DoEnable(); UiManager.Instance.backGround.switchBackGround("loginBackGround"); initServerButtons(ServerManagerment.Instance.lastServer); List <Json_ServerInfo> serverList = ServerManagerment.Instance.getAllServer(); foreach (Json_ServerInfo each in serverList) { GameObject obj = NGUITools.AddChild(ScrollContent.gameObject, serverButtonPrefab); ServerButton button = obj.GetComponent <ServerButton> (); button.initButton(each); button.fatherWindow = this; obj.AddComponent <UIDragScrollView> (); } UIGrid grid = ScrollContent.GetComponent <UIGrid> (); grid.enabled = true; grid.Reposition(); if (GuideManager.Instance.guideUI != null) { GuideManager.Instance.hideGuideUI(); } if (serverList.Count > 8) { downArrow.SetActive(true); } MaskWindow.UnlockUI(); }
void ChangeScroll(Vector2 perPos, Vector2 perOff, bool Add = false) { if (isChangePos) { if (tempChange < 20) { if (Add) { scrollView.transform.localPosition = new Vector2(scrollView.transform.localPosition.x + perPos.x, scrollView.transform.localPosition.y + perPos.y); scrollView.GetComponent <UIPanel>().clipOffset = new Vector2(scrollView.GetComponent <UIPanel>().clipOffset.x + perOff.x, scrollView.GetComponent <UIPanel>().clipOffset.y + perOff.y); } else { scrollView.transform.localPosition = new Vector2(scrollView.transform.localPosition.x - perPos.x, scrollView.transform.localPosition.y - perPos.y); scrollView.GetComponent <UIPanel>().clipOffset = new Vector2(scrollView.GetComponent <UIPanel>().clipOffset.x - perOff.x, scrollView.GetComponent <UIPanel>().clipOffset.y - perOff.y); } tempChange += 1; } else { tempChange = 0; isChangePos = false; } } }
public void ResetDeskGrid() { UIGrid tempGrid = m_objDeskGrid.GetComponent <UIGrid>(); UIScrollView tempScrollView = m_objDeskGrid.GetComponentInParent <UIScrollView>(); int viewWidth, cellWidth, cellHeight, widthInterval, heightInterval, cellColumn, cellRow; int miniWidthInterval = 5; int miniHeightInterval = 40; cellWidth = m_objCurDesk.GetComponent <UIWidget>().width; cellHeight = m_objCurDesk.GetComponent <UIWidget>().height; viewWidth = ((int)(tempScrollView.GetComponent <UIPanel>().GetWindowSize().x - 305)); cellColumn = ((int)(tempScrollView.GetComponent <UIPanel>().GetWindowSize().x - 305)) / (cellWidth); cellRow = System.Convert.ToInt32(m_lstGameDeskList.Count / cellColumn); widthInterval = (viewWidth - cellWidth * cellColumn) / (cellColumn + 1); int tempColumn = 0; int tempRow = 0; for (int i = 0; i < m_lstGameDeskList.Count; i++) { float tempX = widthInterval + (tempColumn * (widthInterval + cellWidth)); float tempY = (miniHeightInterval + (tempRow * (miniHeightInterval + cellHeight))) * -1; m_lstGameDeskList [i].transform.localPosition = new Vector3(tempX, tempY, 0f); if (++tempColumn == cellColumn) { tempColumn = 0; tempRow++; } } Debug.LogWarning("deskReposition!!!!!!!" + viewWidth.ToString() + " "); // uiConfig.page_roomDesk.transform.FindChild ("desk_scrollBar").GetComponent<UIScrollBar> ().value = 0; tempScrollView.ResetPosition(); }
public void ToggleSelectItem(List <int> items) { arrowUpDown[0].gameObject.SetActive(false); arrowUpDown[1].gameObject.SetActive(true); //ScView.enabled = false; //buyPackageHead.transform.parent.localPosition = orignalPos; //ScView.GetComponent<UIPanel>().baseClipRegion = orignalRangle; //ScView.GetComponent<UIPanel>().clipOffset = orginalOffset; //ScView.enabled = true; ScView.ResetPosition(); ScView.enabled = false; buyPackageHead.transform.parent.localPosition = orignalPos; ScView.GetComponent <UIPanel>().baseClipRegion = orignalRangle; ScView.GetComponent <UIPanel>().clipOffset = orginalOffset; ScView.enabled = true; ItemsInUserInterface.Clear(); ItemBuyList = items; ItemsInUserInterface = SortItemByPrice(items); UIShop.Instance.itemDestribe.ShowItemDestribe(items.ElementAt(0)); AutoCreateItems(ItemsInUserInterface.Count, buyPackageHead, GameDefine.GameConstDefine.BuyPackItemPath); this.OnShowItemInUserInterface(); OnButtonClickFunc(0); turnPage.Reset(); }
void OnEnable() { UIPanel scrollPanel = m_Scroll.GetComponent <UIPanel>(); scrollPanel.ResetAndUpdateAnchors(); m_Scroll.ResetPosition(); m_BG.ResizeCollider(); }
/// <summary> /// 重置滚动条状态 /// </summary> private void ResetScoll() { if (ScrollView.GetComponent <SpringPanel>() != null) { Object.Destroy(ScrollView.GetComponent <SpringPanel>()); } ScrollView.transform.localPosition = Vector3.zero; ScrollView.panel.clipOffset = Vector2.zero; }
/// <summary> /// ScrollView 位移表现 /// </summary> /// <param name="mScroll"></param> /// <param name="dis"></param> /// 正数为从右到左、负数为从左到右 public static void ScrollViewTweenPosition(UIScrollView mScroll, float dis) { Vector3 ls = mScroll.gameObject.transform.localPosition; float px = ls.x + dis; mScroll.gameObject.transform.localPosition = new Vector3(px, ls.y, ls.z); Vector2 v2 = mScroll.GetComponent <UIPanel>().clipOffset; v2.x = -px + ls.x + v2.x; mScroll.GetComponent <UIPanel>().clipOffset = v2; mScroll.RestrictWithinBounds(false); }
public void GoToCategoryScreen(GameObject go) { springPanel = UIScrollViewContainerCategory.GetComponent <SpringPanel>(); UIScrollViewContainerCategory.transform.position = Vector3.zero; springPanel.target = Vector3.zero; selectedPageItemIndex = 0; GetComponent <PageListBuilder>().Clear(); UIScreensManager.Instance.ShowScreen(UIScreensManager.Instance.UICategoryScreenView); UIScreensManager.Instance.HideScreen(this); SFXManager.Instance.OnPressButton(); }
public void setText(string tu, string luc, string noidung) { textTitle.text = "TIN NHẮN"; textTu.gameObject.SetActive(true); textLuc.gameObject.SetActive(true); iconMail.gameObject.SetActive(true); textTu.text = tu; textLuc.text = luc; textNoiDung.text = noidung; scroll.GetComponent <UICenterOnChild> ().enabled = true; scroll.GetComponent <UICenterOnChild> ().enabled = false; }
/// <summary> /// 前一页 /// </summary> /// <param name="go"></param> void OnClickLeftBtn(GameObject go) { if (scro != null) { SpringPanel sp = scro.GetComponent <SpringPanel>(); if (sp == null) { sp = scro.gameObject.AddComponent <SpringPanel>(); } if (sp.target.x < 0) { SpringPanel.Begin(scro.gameObject, new Vector3(270, 0, 0) + sp.target, 9.5f); } } }
public void Init() { gameObject.SetActive(true); Drag.transform.localPosition = Vector3.zero; Drag.GetComponent <UIPanel>().clipOffset = Vector2.zero; _closeTime = 4.5f; StartCoroutine("DefaultShow"); _isHit = false; Drag.enabled = true; if (_dragScrollView != null) { _dragScrollView.enabled = true; } InitFourCard(); }
public bool RefreshTable() { bool result = false; if (table == null) { return(false); } UIScrollView scrollView = NGUITools.FindInParents <UIScrollView>(table.gameObject); UIPanel panel = scrollView.GetComponent <UIPanel>(); Vector3 pretablePos = table.transform.localPosition; Vector3 preScrollPos = scrollView.transform.localPosition; Vector2 preOffset = panel.clipOffset; if (items != null && datas.Count >= itemCount + 1) { for (int i = 0; i < items.Count; i++) { items[i].UpdateItem(); result = true; } table.Reposition(); table.transform.localPosition = pretablePos; scrollView.transform.localPosition = preScrollPos; } return(result); }
private void InitPosAndScroll() { m_scrollView = transform.parent.GetComponent <UIScrollView>(); if (m_scrollView == null) { //Debug.LogException(new Exception("父节点必须有ScrollView这个组件")); } m_panel = m_scrollView.GetComponent <UIPanel>(); if (m_panel == null) { //Debug.LogException(new Exception("父节点必须有UIPanel这个组件")); } m_panelInitPos = m_scrollView.transform.localPosition; m_initOffset = m_panel.clipOffset; m_moveType = m_scrollView.movement; EnableDestory(); if (m_uiRoot == null) { if (UIRoot.list.Count <= 0) { throw new Exception("必须要有一个没被隐藏的UIRoot"); } m_uiRoot = UIRoot.list[0]; } if (itemTemplate != null) { itemTemplate.SetActive(false); } m_initiated = true; }
static private void SetScrollViewDragNoFit(UIScrollView scrollView, UIGrid grid) { if (scrollView.disableDragIfFits) { return; } int childCount = Mathf.FloorToInt((float)grid.GetChildList().Count / (float)grid.maxPerLine); int fillCount = 0; //当前scrollView被填满的格子数 UIPanel panel = scrollView.GetComponent <UIPanel>(); if (scrollView.movement == UIScrollView.Movement.Vertical) { fillCount = Mathf.RoundToInt(panel.height / grid.cellHeight); } else if (scrollView.movement == UIScrollView.Movement.Horizontal) { fillCount = Mathf.RoundToInt(panel.width / grid.cellWidth); } if (childCount < fillCount) { Vector3 lastPos = panel.transform.localPosition; scrollView.onMomentumMove = () => { SpringPanel.Begin(panel.gameObject, lastPos, 13f).strength = 8f; }; } }
private void InitPosAndScroll() { m_scrollView = transform.parent.GetComponent <UIScrollView>(); if (m_scrollView == null) { Debug.LogException(new Exception("父节点必须有ScrollView这个组件")); } m_scrollView.momentumAmount = 100; m_panel = m_scrollView.GetComponent <UIPanel>(); if (m_panel == null) { Debug.LogException(new Exception("父节点必须有UIPanel这个组件")); } m_panelInitPos = m_scrollView.transform.localPosition; m_initOffset = m_panel.clipOffset; m_moveType = m_scrollView.movement; EnableDestory(); if (itemTemplate != null) { itemTemplate.gameObject.SetActive(false); } m_initiated = true; }
void Awake() { itemPrefab = transform.parent.parent.FindChild("ChatItem").gameObject; //itemPrefab.GetComponent<UIWidget>().pivot = UIWidget.Pivot.Bottom; scrollView = GetComponent <UIScrollView>(); itemParent = transform.FindChild("Parent").gameObject; if (itemPrefab == null || scrollView == null || itemParent == null) { Debug.LogError("Lzh_LoopScrollView.Awake() 有属性没有在inspector中赋值"); } arrangeDirection = ArrangeDirection.Down_to_Up; gapDis = 10f; panelHeight = scrollView.GetComponent <UIPanel>().height; itemStartPos = new Vector3(0, -panelHeight / 2 + gapDis, 0); // 设置scrollview的movement if (arrangeDirection == ArrangeDirection.Up_to_Down || arrangeDirection == ArrangeDirection.Down_to_Up) { scrollView.movement = UIScrollView.Movement.Vertical; } else { scrollView.movement = UIScrollView.Movement.Horizontal; } InitScrollView(); }
void Start() { CacheScrollView(); if (useItemPrefab != null) { useItemPrefab.SetActive(false); for (int i = 0; i < useItemCount; i++) { NGUITools.AddChild(gameObject, useItemPrefab); } } m_FirstTime = true; if (itemCount > 0) { if (negative) { minIndex = 1 - itemCount; maxIndex = 0; } else { minIndex = 0; maxIndex = itemCount - 1; } } SortBasedOnScrollMovement(); if (m_Scroll != null) { m_Scroll.GetComponent <UIPanel>().onClipMove = OnMove; } m_FirstTime = false; m_PanelTrans = m_Panel.transform.localPosition; m_PanelOffset = m_Panel.clipOffset; }
/// <summary> /// Cache the scroll view and return 'false' if the scroll view is not found. /// </summary> public void InitGrid() { mTrans = transform; mPanel = NGUITools.FindInParents <UIPanel>(gameObject); mScroll = mPanel.GetComponent <UIScrollView>(); if (mScroll != null) { mScroll.GetComponent <UIPanel>().onClipMove = OnMove; } mChildren.Clear(); for (int i = 0; i < mTrans.childCount; ++i) { mChildren.Add(mTrans.GetChild(i)); } // Sort the list of children so that they are in order mChildren.Sort(UIGrid.SortByName); if (mScroll == null) { return; } if (mScroll.movement == UIScrollView.Movement.Horizontal) { mHorizontal = true; } else if (mScroll.movement == UIScrollView.Movement.Vertical) { mHorizontal = false; } WrapContent(); }
void Awake() { if (Scro != null) { panel = Scro.GetComponent <UIPanel>(); } friendItems.gameObject.SetActive(false); }
public static void leftShiftScrollView(UIScrollView scrollView, UIGrid grid) { float weight = grid.cellWidth; Vector3 currentPosition = scrollView.transform.localPosition; scrollView.transform.localPosition = new Vector3(currentPosition.x - weight, currentPosition.y, currentPosition.z); scrollView.GetComponent <UIPanel>().clipOffset = new Vector3(currentPosition.x - weight, currentPosition.y, currentPosition.z); }
void SetSaleMode(bool is_salemode) { m_SaleSelected.Clear(); m_HeroSaleBtn.SetActive(!is_salemode); m_HeroSaleCancelBtn.SetActive(is_salemode); m_HeroSalePanel.SetActive(is_salemode); if (is_salemode) { m_HeroScroll.GetComponent <UIPanel>().baseClipRegion = new Vector4(0f, 40f, 900f, 440f); } else { m_HeroScroll.GetComponent <UIPanel>().baseClipRegion = new Vector4(0f, 0f, 900f, 520f); } m_SortInfo.SetSaleMode(is_salemode); }
// private List<int> listUnlock; void OnEnable() { CommonObjectScript.isViewPoppup = true; if (TownScenesController.isHelp) { if (VariableSystem.mission == 11 || VariableSystem.mission == 50) { ScrollItem.GetComponent <UIScrollView>().enabled = false; ScrollForm.GetComponent <UIScrollView>().enabled = false; } } else { ScrollItem.GetComponent <UIScrollView>().enabled = true; ScrollForm.GetComponent <UIScrollView>().enabled = true; } if (audioControl == null) { audioControl = GameObject.Find("AudioControl").GetComponent <AudioControl>(); } listSpriteItem = Resources.LoadAll <Texture>("Town/ImageMaketReseach"); StartData(); }
public override void Start() { mPanel = scrollView.GetComponent <UIPanel>(); mPanelSize = mPanel.GetViewSize(); mPanelOrigionClipOffset = mPanel.clipOffset; mLastScrollOffset = mPanelOrigionClipOffset; Dirty = true; }
protected override void OnStart() { base.OnStart(); if (mScroll != null) { mScroll.GetComponent <UIPanel>().onClipMove = OnMove; } mFirstTime = false; }
void SetVisibleGridItem() { if (IDAllowViewProduct.Count > 6) { scrollView.GetComponent <UIScrollView>().enabled = true; } else { scrollView.GetComponent <UIScrollView>().enabled = false; } int countListAllow = (IDAllowViewProduct.Count - 1) / 3; for (int count = 0; count <= countListAllow; count++) { gridItem[count].gameObject.SetActive(true); } }
// Use this for initialization void Start() { //AddAllButton(); //AddAllButton2(); WrapSetting(); scrollView.GetComponent <UIPanel>().depth = panel.depth + 5; dropDown.depth = panel.depth + 6; }
protected virtual void Start() { SortBasedOnScrollMovement(); WrapContent(); if (mScroll != null) { mScroll.GetComponent <UIPanel>().onClipMove = OnMove; } mFirstTime = false; }
public void initFlowMenu(Action <int> action, TrainUI.TrainMode currentTrainMode) { if (!isShowGrid) { showGrid(); } isCircuit = false; isShowToolMenu = false; showFlowMenu(); flows = new Dictionary <int, FlowItem>(); rest(); this.action = action; this.currentTrainMode = currentTrainMode; TrainingBigFlow bigFlow = TrainingManager.getTrainingBigFlow(UIManager.getInstance().trainUI.CurrentTrainFlow); for (int i = 0; i < bigFlow.getFlowIndexs().Count; i++) { TrainingFlow flow = bigFlow.getTrainingFlow(i); GameObject obj = ResourceManager.getInstance().loadUISpawnPool(flowItemPrefab, null); obj.transform.position = Vector3.zero; obj.name = i.ToString(); grid.AddChild(obj.transform); UIEventListener.Get(obj).onClick = flowItemClick; FlowItem flowItem = new FlowItem(); flowItem.index = i; flowItem.obj = obj; flowItem.arrow = obj.transform.Find("arrow").gameObject; flowItem.arrow.gameObject.SetActive(false); flowItem.name = obj.transform.Find("name").GetComponent <UILabel>(); flowItem.name.text = flow.name; flows.Add(i, flowItem); setCurrentFlow(0, currentTrainMode); } flowOperateTitle.spriteName = getFlowTitleSprite(currentTrainMode, isShowToolMenu); flowOperateTitle.GetComponent <UIButton>().normalSprite = flowOperateTitle.spriteName; scrollView.gameObject.SetActive(false); scrollView.gameObject.SetActive(true); grid.repositionNow = true; grid.Reposition(); scrollBar.value = 0; scrollView.GetComponent <UIPanel>().Invalidate(true); }
private void SetContent(int index) { LTUIUtil.SetText(contentGameObj.GetComponent <UILabel>(), Notices[index].notice); LTUIUtil.SetText(contentGameObj.transform.Find("ContentTitle/Label").GetComponent <UILabel>(), Notices[index].type); float panelHeight = contentScrollView.GetComponent <UIPanel>().GetViewSize().y; contentScrollView.ResetPosition(); contentScrollView.enabled = (contentGameObj.GetComponent <UILabel>().height + TitleWidth) > panelHeight; }
/// <summary> /// 停止移动 /// </summary> public void onStoppedMoving() { UIPanel panel = mSingleScroll.GetComponent <UIPanel>(); if (panel.clipOffset.y > 0) { mScroll.transform.localPosition = mScrollPos; UIPanel sc = mScroll.GetComponent <UIPanel>(); sc.clipOffset = new Vector2(0, 0); } }
/// <summary> /// Cache the scroll view and return 'false' if the scroll view is not found. /// </summary> public void InitGrid() { mTrans = transform; mPanel = NGUITools.FindInParents<UIPanel>(gameObject); mScroll = mPanel.GetComponent<UIScrollView>(); if (mScroll != null) { mScroll.GetComponent<UIPanel>().onClipMove = OnMove; } mChildren.Clear(); for (int i = 0; i < mTrans.childCount; ++i) mChildren.Add(mTrans.GetChild(i)); // Sort the list of children so that they are in order mChildren.Sort(UIGrid.SortByName); if (mScroll == null) return; if (mScroll.movement == UIScrollView.Movement.Horizontal) mHorizontal = true; else if (mScroll.movement == UIScrollView.Movement.Vertical) mHorizontal = false; WrapContent(); }
// Use this for initialization void Start () { _swipeState = SwipeState.None; _isFirstTouch = true; _uiScrollView = GetComponentInChildren<UIScrollView>(); if (null == _uiScrollView) { throw new MissingComponentException("TestSwipeScripts.Start - can't get UIScrollView component for _uiScrollView"); } _startingMomentum = _uiScrollView.momentumAmount; _uiScrollView.panel.clipping = UIDrawCall.Clipping.None; _panel = _uiScrollView.GetComponent<UIPanel>(); if (null == _panel) { throw new MissingComponentException("TestSwipeScripts.Start - can't get UIPanel component for _panel"); } DynamicScrollView2 dynamicScrollView = FindObjectOfType<DynamicScrollView2>(); if (null == dynamicScrollView) { throw new NullReferenceException("TestSwipeScripts.Start - can't find DynamicScrollView object"); } _thresholdDistanceToCloseCard = dynamicScrollView.closeDetailCardThresholdHorizontal; _thresholdDistanceVerticalToCloseCard = dynamicScrollView.closeDetailCardThreshold; ScrollViewContainer = NGUITools.FindInParents<UIWidget>(_uiScrollView.transform); if (null == ScrollViewContainer) { throw new MissingComponentException("TestSwipeScripts.Start - can't get UIWidget component for _scrollViewContainer"); } _currentScale = Vector3.one; _previousMovementState = UIScrollView.Movement.Custom; }
public static void leftShiftScrollView(UIScrollView scrollView, UIGrid grid) { float weight = grid.cellWidth; Vector3 currentPosition = scrollView.transform.localPosition; float maxWeight = (grid.GetChildList().Count) * grid.cellWidth / 2; scrollView.transform.localPosition = new Vector3(currentPosition.x - weight, currentPosition.y, currentPosition.z); scrollView.GetComponent<UIPanel>().clipOffset = new Vector3(currentPosition.x - weight, currentPosition.y, currentPosition.z); }