public UISceneConfiguration GetConfiguration(UIApplication application, UISceneSession connectingSceneSession, UISceneConnectionOptions options)
 {
     Debug.WriteLine("=== GetConfiguration ===");
     // Called when a new scene session is being created.
     // Use this method to select a configuration to create the new scene with.
     return(UISceneConfiguration.Create("Default Configuration", connectingSceneSession.Role));
 }
示例#2
0
 public UISceneConfiguration GetConfiguration(UIApplication application, UISceneSession connectingSceneSession, UISceneConnectionOptions options)
 {
     // Called when a new scene session is being created.
     // Use this method to select a configuration to create the new scene with.
     game = new TestGame();
     game.Run();
     return(UISceneConfiguration.Create("Default Configuration", connectingSceneSession.Role));
 }
示例#3
0
 public UISceneConfiguration GetConfiguration(
     UIApplication application,
     UISceneSession connectingSceneSession,
     UISceneConnectionOptions options
     )
 {
     return(UISceneConfiguration.Create(
                "Default Configuration",
                connectingSceneSession.Role
                ));
 }