public UISceneConfiguration GetConfiguration(UIApplication application, UISceneSession connectingSceneSession, UISceneConnectionOptions options) { Debug.WriteLine("=== GetConfiguration ==="); // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return(UISceneConfiguration.Create("Default Configuration", connectingSceneSession.Role)); }
public UISceneConfiguration GetConfiguration(UIApplication application, UISceneSession connectingSceneSession, UISceneConnectionOptions options) { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. game = new TestGame(); game.Run(); return(UISceneConfiguration.Create("Default Configuration", connectingSceneSession.Role)); }
public UISceneConfiguration GetConfiguration( UIApplication application, UISceneSession connectingSceneSession, UISceneConnectionOptions options ) { return(UISceneConfiguration.Create( "Default Configuration", connectingSceneSession.Role )); }