private void AddItem(ScenarioList.Item item) { UIScenarioItem itemUI = UIManager.OpenWindow(_itemPrefab, _contents) as UIScenarioItem; itemUI.Set(item , delegate { OnItemSelected(item._ID); } ); }
private void AddItem(ScenarioList.Item item) { UIScenarioItem itemUI = UIManager.CreateWidget <UIScenarioItem>(_itemPrefab, _contents); itemUI.Set(item , delegate { OnItemSelected(item._ID); } ); }