示例#1
0
    /// <summary>
    /// 添加实体头顶标识
    /// </summary>
    /// <param name="entity"></param>
    private UIRoleStateBar AddRoleBar(IEntity entity)
    {
        if (null == entity || m_dicActiveRoleStateBar.ContainsKey(entity.GetUID()))
        {
            return(null);
        }
        UIRoleStateBar rolebar = GetEmptyRoleStateBar();

        if (null != rolebar)
        {
            if (Application.isEditor)
            {
                if (entity.GetEntityType() == EntityType.EntityType_Player)
                {
                    rolebar.Tran.name = entity.GetName() + entity.GetID().ToString();
                }
                else
                {
                    rolebar.Tran.name = entity.GetName() + "_" + entity.GetID().ToString();
                }
            }
            rolebar.SetVisible(true);
            rolebar.SetData(entity.GetUID());
            m_dicActiveRoleStateBar.Add(entity.GetUID(), rolebar);
            //LateUpdate刷新位置
            LateUpdateChangePos(entity.GetUID());
        }
        return(rolebar);
    }
示例#2
0
    /// <summary>
    /// 释放状态栏
    /// </summary>
    /// <param name="uid"></param>
    private void Release(long uid)
    {
        UIRoleStateBar roleStateBar = null;

        if (m_dicActiveRoleStateBar.ContainsKey(uid))
        {
            roleStateBar = m_dicActiveRoleStateBar[uid];
            m_dicActiveRoleStateBar.Remove(uid);
        }

        if (null != roleStateBar && !m_lstCacheStateBar.Contains(roleStateBar))
        {
            roleStateBar.SetVisible(false);
            roleStateBar.Tran.name = "cache";
            m_lstCacheStateBar.Add(roleStateBar);
        }
    }