public void DrawText(UIRStylePainter painter, MeshGenerationContextUtils.TextParams parms, float pixelsPerPoint) { painter.DrawTextNative(parms, this, pixelsPerPoint); }
public void DrawText(UIRStylePainter painter, MeshGenerationContextUtils.TextParams textParams, float pixelsPerPoint) { textHandle.DrawText(painter, textParams, pixelsPerPoint); }