override public void dispose() { if (m_selfGo != null) { UtilApi.Destroy(m_selfGo); } base.dispose(); if (m_prefabRes != null) { Ctx.m_instance.m_uiPrefabMgr.unload(m_prefabRes.GetPath(), null); } }
// 代码资源加载完成处理 public void onCodeloadedByRes(UIPrefabRes res) { UIFormID ID = m_UIAttrs.GetFormIDByPath(res.GetPath(), ResPathType.ePathCodePath); // 获取 FormID m_ID2CodeLoadingItemDic.Remove(ID); addFormNoReady(m_id2FormDic[ID]); onCodeLoadedByForm(m_id2FormDic[ID]); }
// 代码资源加载处理 public void onCodeLoadEventHandle(IDispatchObject dispObj) { UIPrefabRes res = dispObj as UIPrefabRes; if (res.refCountResLoadResultNotify.resLoadState.hasSuccessLoaded()) { onCodeloadedByRes(res); } else if (res.refCountResLoadResultNotify.resLoadState.hasFailed()) { UIFormID ID = m_UIAttrs.GetFormIDByPath(res.GetPath(), ResPathType.ePathCodePath); // 获取 FormID m_ID2CodeLoadingItemDic.Remove(ID); } }
// 窗口控件资源加载处理 public void onWidgetLoadEventHandle(IDispatchObject dispObj) { UIPrefabRes res = dispObj as UIPrefabRes; if (res.refCountResLoadResultNotify.resLoadState.hasSuccessLoaded()) { onWidgetloadedByRes(res); } else if (res.refCountResLoadResultNotify.resLoadState.hasFailed()) { UIFormID ID = m_UIAttrs.GetFormIDByPath(res.GetPath(), ResPathType.ePathComUI); // 获取 FormID m_ID2WidgetLoadingItemDic.Remove(ID); Ctx.m_instance.m_logSys.log("UIFormID = , Failed Prefab"); } }
// 窗口控件资源加载完成处理 public void onWidgetloadedByRes(UIPrefabRes res) { string path = res.GetPath(); UIFormID ID = m_UIAttrs.GetFormIDByPath(path, ResPathType.ePathComUI); // 获取 FormID m_ID2WidgetLoadingItemDic.Remove(ID); UIAttrItem attrItem = m_UIAttrs.m_id2AttrDic[ID]; m_id2FormDic[ID].bLoadWidgetRes = true; m_id2FormDic[ID].m_GUIWin.m_uiRoot = res.InstantiateObject(attrItem.m_widgetPath); if (attrItem.m_bNeedLua) { m_id2FormDic[ID].luaCSBridgeForm.gameObject = m_id2FormDic[ID].m_GUIWin.m_uiRoot; m_id2FormDic[ID].luaCSBridgeForm.init(); } // 设置位置 UtilApi.SetParent(m_id2FormDic[ID].m_GUIWin.m_uiRoot.transform, m_canvasList[(int)attrItem.m_canvasID].layerList[(int)attrItem.m_LayerID].layerTrans, false); // 先设置再设置缩放,否则无效 m_id2FormDic[ID].m_GUIWin.m_uiRoot.transform.SetAsLastSibling(); // 放在最后 UtilApi.SetActive(m_id2FormDic[ID].m_GUIWin.m_uiRoot, false); // 出发 onShow 事件 //if (m_dicForm[ID].hideOnCreate) //{ // UtilApi.SetActive(m_dicForm[ID].m_GUIWin.m_uiRoot, false); //} if (!m_id2FormDic[ID].hideOnCreate) { showFormInternal(ID); // 如果 onShow 中调用 exit 函数,就会清掉 m_dicForm 中的内容。如果设置了 exitMode = false,就不会清掉 m_dicForm ,就不会有问题 } if (null != Ctx.m_instance.m_cbUIEvent) { if (m_id2FormDic.ContainsKey(ID)) // 如果 onShow 中调用 exit 函数,并且没有设置 exitMode = false ,就会清除 m_dicForm, 这个时候再调用这个函数,就会有问题,是不是添加延迟卸载 { Ctx.m_instance.m_cbUIEvent.onWidgetLoaded(m_id2FormDic[ID]); // 资源加载完成 } } // 卸载资源 Ctx.m_instance.m_uiPrefabMgr.unload(path, onWidgetLoadEventHandle); }
override public void dispose() { if (m_model != null) { m_model.dispose(); m_model = null; } if (m_uiPrefabRes != null) { Ctx.m_instance.m_uiPrefabMgr.unload(m_uiPrefabRes.GetPath(), null); m_uiPrefabRes = null; } if (m_boxModel != null) { Ctx.m_instance.m_modelMgr.unload(m_boxModel.GetPath(), null); m_boxModel = null; } }
public void testAsyncLoadUIPrefabRefCount() { LoadParam param; param = Ctx.m_instance.m_poolSys.newObject <LoadParam>(); LocalFileSys.modifyLoadParam("UI/UIChat/UIChat.prefab", param); param.m_loadEventHandle = onUIPrefabLoadEventHandle; UIPrefabRes aaa = Ctx.m_instance.m_uiPrefabMgr.getAndLoad <UIPrefabRes>(param); Ctx.m_instance.m_poolSys.deleteObj(param); Ctx.m_instance.m_uiPrefabMgr.unload(aaa.GetPath(), onUIPrefabLoadEventHandle); param = Ctx.m_instance.m_poolSys.newObject <LoadParam>(); LocalFileSys.modifyLoadParam("UI/UIChat/UIChat.prefab", param); param.m_loadEventHandle = onUIPrefabLoadEventHandle; UIPrefabRes bbb = Ctx.m_instance.m_uiPrefabMgr.getAndLoad <UIPrefabRes>(param); Ctx.m_instance.m_poolSys.deleteObj(param); Ctx.m_instance.m_uiPrefabMgr.unload(bbb.GetPath(), onUIPrefabLoadEventHandle); }