public void OnStart(BasePlayer target)
 {
     //保存实例对象
     m_basePlayer = target;
     //设置跟随目标
     UIPlayerInfos.FollowTarget(gameObject, target);
 }
示例#2
0
    public static UIPlayerInfos FollowTarget(GameObject owner, BasePlayer target)
    {
        if (null == owner || null == target)
        {
            Debug.LogError("Input parameter illegal");
            return(null);
        }

        UIPlayerInfos ft = owner.GetOrAddComponent <UIPlayerInfos>();

        ft.m_sBasePlayer = target;

        return(ft);
    }