// Use this for initialization void Start () { fighter = GetComponent<Fighter> (); player = fighter.getPlayer (); UIPercentage[] UIs = FindObjectsOfType<UIPercentage> (); Debug.Log (player.ToString()); for (int i = 0; i < UIs.Length; i++) { if (UIs [i].player == player) { UI = UIs [i]; break; } } hit = GetComponentInChildren<HitController> (); }
// Use this for initialization void Start() { fighter = GetComponent <Fighter> (); player = fighter.getPlayer(); UIPercentage[] UIs = FindObjectsOfType <UIPercentage> (); Debug.Log(player.ToString()); for (int i = 0; i < UIs.Length; i++) { if (UIs [i].player == player) { UI = UIs [i]; break; } } hit = GetComponentInChildren <HitController> (); }