// Use this for initialization
	void Start () {
		fighter = GetComponent<Fighter> ();
		player = fighter.getPlayer ();
		UIPercentage[] UIs = FindObjectsOfType<UIPercentage> ();
		Debug.Log (player.ToString());
		for (int i = 0; i < UIs.Length; i++) {
			if (UIs [i].player == player) {
				UI = UIs [i];
				break;
			}
		}
		hit = GetComponentInChildren<HitController> ();
	}
 // Use this for initialization
 void Start()
 {
     fighter = GetComponent <Fighter> ();
     player  = fighter.getPlayer();
     UIPercentage[] UIs = FindObjectsOfType <UIPercentage> ();
     Debug.Log(player.ToString());
     for (int i = 0; i < UIs.Length; i++)
     {
         if (UIs [i].player == player)
         {
             UI = UIs [i];
             break;
         }
     }
     hit = GetComponentInChildren <HitController> ();
 }