示例#1
0
        public static void updateUIFloatEditControl(this PartModule module, string fieldName, float min, float max, float incLarge, float incSmall, float incSlide, bool forceUpdate, float forceVal)
        {
            UI_FloatEdit widget = null;

            if (HighLogic.LoadedSceneIsEditor)
            {
                widget = (UI_FloatEdit)module.Fields[fieldName].uiControlEditor;
            }
            else if (HighLogic.LoadedSceneIsFlight)
            {
                widget = (UI_FloatEdit)module.Fields[fieldName].uiControlFlight;
            }
            else
            {
                return;
            }
            if (widget == null)
            {
                return;
            }
            widget.minValue       = min;
            widget.maxValue       = max;
            widget.incrementLarge = incLarge;
            widget.incrementSmall = incSmall;
            widget.incrementSlide = incSlide;
            if (forceUpdate && widget.partActionItem != null)
            {
                UIPartActionFloatEdit ctr = (UIPartActionFloatEdit)widget.partActionItem;
                var t = widget.onFieldChanged;//temporarily remove the callback
                widget.onFieldChanged = null;
                ctr.incSmall.onToggle.RemoveAllListeners();
                ctr.incLarge.onToggle.RemoveAllListeners();
                ctr.decSmall.onToggle.RemoveAllListeners();
                ctr.decLarge.onToggle.RemoveAllListeners();
                ctr.slider.onValueChanged.RemoveAllListeners();
                ctr.Setup(ctr.Window, module.part, module, HighLogic.LoadedSceneIsEditor ? UI_Scene.Editor : UI_Scene.Flight, widget, module.Fields[fieldName]);
                widget.onFieldChanged = t;//re-seat callback
            }
        }
示例#2
0
        public static void updateUIFloatEditControl(this PartModule module, string fieldName, float newValue)
        {
            UI_FloatEdit widget = null;

            if (HighLogic.LoadedSceneIsEditor)
            {
                widget = (UI_FloatEdit)module.Fields[fieldName].uiControlEditor;
            }
            else if (HighLogic.LoadedSceneIsFlight)
            {
                widget = (UI_FloatEdit)module.Fields[fieldName].uiControlFlight;
            }
            else
            {
                return;
            }
            if (widget == null)
            {
                return;
            }
            BaseField field = module.Fields[fieldName];

            field.SetValue(newValue, field.host);
            if (widget.partActionItem != null)//force widget re-setup for changed values; this will update the GUI value and slider positions/internal cached data
            {
                UIPartActionFloatEdit ctr = (UIPartActionFloatEdit)widget.partActionItem;
                var t = widget.onFieldChanged;//temporarily remove the callback; we don't need an event fired when -we- are the ones editing the value...
                widget.onFieldChanged = null;
                ctr.incSmall.onToggle.RemoveAllListeners();
                ctr.incLarge.onToggle.RemoveAllListeners();
                ctr.decSmall.onToggle.RemoveAllListeners();
                ctr.decLarge.onToggle.RemoveAllListeners();
                ctr.slider.onValueChanged.RemoveAllListeners();
                ctr.Setup(ctr.Window, module.part, module, HighLogic.LoadedSceneIsEditor ? UI_Scene.Editor : UI_Scene.Flight, widget, module.Fields[fieldName]);
                widget.onFieldChanged = t;//re-seat callback
            }
        }