示例#1
0
    private GameObject AddUIPanel(string packageName, string componentName)
    {
        GameObject go = new GameObject("UIPanel");

        go.layer = LayerMask.NameToLayer("UI");
        UIPanel panel = go.AddComponent <UIPanel>();

        panel.packageName   = packageName;
        panel.componentName = componentName;
        panel.CreateUI();
        return(go);
    }
示例#2
0
    private void Start()
    {
        initUI();
        UIPackage.AddPackage("UI/" + _packageName);
        UIPanel uiPanel = gameObject.AddComponent <UIPanel>();

        uiPanel.packageName   = _packageName;
        uiPanel.componentName = _componentName;
        uiPanel.fitScreen     = FitScreen.FitSize;
        uiPanel.CreateUI();
        _view = GetComponent <UIPanel>().ui;
        onOpen();
    }
示例#3
0
    // Use this for initialization
    void Start1()
    {
        //GComponent view = UIPackage.CreateObject("DialogPanel", "Main") as GComponent;
        UIPackage.AddPackage("DialogPanel");
        gameObject.transform.position = new Vector3(0f, 0f, 0f);
        gameObject.AddComponent <UIPanel>();
        gameObject.layer = 5;
        UIPanel panel = gameObject.GetComponent <UIPanel>();

        panel.packageName   = "DialogPanel";
        panel.componentName = "Main";
        panel.CreateUI();
        GComponent view = panel.ui;
    }
示例#4
0
    /// <summary>
    /// FUI构建(注:每次UIPanel会毁掉之前的UI内容)
    /// </summary>
    public bool CreateFUI(string packageName, string componentName)
    {
        if (_root != null)
        {
            Debug.LogWarning("UI引擎层级已经初始化了,再次初始化无效!");
            return(false);
        }
        UIPanel panel = uiPanelGo.GetComponent <UIPanel>();

        panel.packageName   = packageName;
        panel.componentName = componentName;
        panel.CreateUI();
        InitLayers(panel.ui);
        return(true);
    }
示例#5
0
 public void ShowWindow <T>(string packageName, string componentName) where T : WindowsBasePanel
 {
     if (_curWindow != null)
     {
         UIPanel panel = _curWindow.gameObject.GetComponent <UIPanel>();
         if (panel == null)
         {
             Debug.LogError("Error!!!");
         }
         else
         {
             string curPackageName   = panel.packageName;
             string curComponentName = panel.componentName;
             if (packageName == curPackageName)
             {
                 if (componentName == curComponentName)
                 {
                     Debug.LogError("窗口已经打开");
                     return;
                 }
                 else
                 {
                     panel.componentName = componentName;
                     panel.CreateUI();
                     DestroyImmediate(_curWindow);
                     _curWindow = panel.gameObject.AddComponent <T>();
                 }
             }
             else
             {
                 UIPackage.AddPackage("UI/" + packageName);
                 _curWindow.gameObject.SetActive(false);
                 _beforeWindow.Add(_curWindow);
                 _curWindow = AddUIPanel(packageName, componentName).AddComponent <T>();
             }
         }
     }
     else
     {
         _curWindow = AddUIPanel(packageName, componentName).AddComponent <T>();
     }
 }
        IEnumerator LoadUIPackage(string name, LuaFunction funct)
        {
            //string filePath = Application.streamingAssetsPath + "/" + name;//Android
            //string filePath  = "file://" + Application.streamingAssetsPath + "/" + name;//IOS
            //string filePath = "file://" + Application.dataPath + "/StreamingAssets/" + name +".unity3d" ;//PC

            //string filePath = "file://" + Application.persistentDataPath + "/LuaFramework/" + name;//Android、IOS更新
            //string filePath = "file://" + "c:/LuaFramework/" + name;//PC更新

            string filePath = m_BaseDownloadingURL + name + ".unity3d";
            WWW    www      = new WWW(filePath);

            yield return(www);

            AssetBundle bundle = www.assetBundle;

            UIPackage.AddPackage(bundle);

            GameObject g = new GameObject(name + "Panel");

            g.layer = 5;

            UIPanel gc = g.AddComponent <UIPanel>();

            gc.packageName          = name + "UI";
            gc.componentName        = name + "Panel";
            gc.container.renderMode = RenderMode.ScreenSpaceCamera;
            gc.SetSortingOrder(1, true);
            gc.SetHitTestMode(HitTestMode.Default);
            gc.CreateUI();
            gc.gameObject.AddComponent <LuaBehaviour>();

            GComponent panel = gc.ui;

            panel.SetSize(GRoot.inst.width, GRoot.inst.height);
            funct.Call(panel);
        }