public override void LoadTestPage() { UIElement.DisposeAll(); HCanvas.RegCanvas(GUIRender); UISystem.PhysicalScale = 1f; font.RequestCharactersInTexture("ABCDEF", 512);//OPQUVWXYZ HTextLoader.fonts.Clear(); HTextLoader.fonts.Add(font); //HCanvas can = new HCanvas(); //can.DesignSize = GUIRender.DesignSize; //can.SizeDelta = GUIRender.DesignSize; //can.name = GUIRender.name; //GUIRender.canvas = can; HCanvas.CurrentCanvas = GUIRender.canvas; App.Initial(GUIRender.canvas); Application.targetFrameRate = 1000; #if UNITY_IPHONE || UNITY_ANDROID //Scale.DpiScale = true; #endif #if UNITY_EDITOR UIPage.LoadPage <StartPage>(); #else //ElementAsset.LoadAssetsAsync("base.unity3d",(o,e)=> { UIPage.LoadPage<ChatPage>(); }); #endif DataGrid.CursorX = DockPanelLine.CursorX = Resources.Load <Texture2D>("StretchWX"); DataGrid.CursorY = DockPanelLine.CursorY = Resources.Load <Texture2D>("StretchWY"); }
public override void LoadTestPage() { Application.targetFrameRate = 60; #if UNITY_IPHONE || UNITY_ANDROID //Scale.DpiScale = true; #endif //UIPage.LoadPage<DrawPage>(); UIPage.LoadPage <LayoutTestPage>(); //UIPage.LoadPage<TestPage>(); }
// Start is called before the first frame update void Start() { App.Initial(transform as RectTransform); ModelManagerUI.LoadModels(baseUI.bytes, "baseUI"); ElementAsset.LoadAssetsAsync("picture.unity3d").PlayOver = (o, e) => { UIPage.LoadPage <LoadingPage>(); //ShowPopWindow<PropKeyWin>(); }; }
// Start is called before the first frame update void Start() { App.Initial(transform as RectTransform); ModelManagerUI.LoadModels(baseUI.bytes, "baseUI"); #if UNITY_EDITOR AssetBundle.UnloadAllAssetBundles(true); #endif ElementAsset.LoadAssetsAsync("base.unity3d").PlayOver = (o, e) => { UIPage.LoadPage <TestPage>(); }; }
public override void LoadTestPage() { //RemoteLog.Instance.Connection("192.168.0.144",8899); Application.targetFrameRate = 1000; #if UNITY_IPHONE || UNITY_ANDROID //Scale.DpiScale = true; #endif #if UNITY_EDITOR UIPage.LoadPage <DataGridPage>(); #else //ElementAsset.LoadAssetsAsync("base.unity3d",(o,e)=> { UIPage.LoadPage<ChatPage>(); }); #endif DataGrid.CursorX = DockPanelLine.CursorX = Resources.Load <Texture2D>("StretchWX"); DataGrid.CursorY = DockPanelLine.CursorY = Resources.Load <Texture2D>("StretchWY"); }
protected override void Start() { base.Start(); Instance = this; Scale.DpiScale = true; App.Initial(transform); DontDestroyOnLoad(gameObject); HGUIManager.LoadModels(baseUI.bytes, "baseUI"); #if UNITY_EDITOR AssetBundle.UnloadAllAssetBundles(true); #endif //ElementAsset.LoadAssetsAsync("base.unity3d").PlayOver = (o, e) => //{ UIPage.LoadPage <LoadingPage>("checkOss"); // }; KcpDataControll.Instance.Connection("193.112.70.170", 8899); }
// Start is called before the first frame update void Start() { Instance = this; // KcpDataControll.Instance.Connection("127.0.0.1",8886); App.Initial(transform as RectTransform); ModelManagerUI.LoadModels(baseUI.bytes, "baseUI"); #if UNITY_EDITOR AssetBundle.UnloadAllAssetBundles(true); #endif ElementAsset.LoadAssetsAsync("base.unity3d").PlayOver = (o, e) => { loadOver = true; //if (hotData != null) // UIPage.LoadPage<HotFixEntry>(hotData); UIPage.LoadPage <HotFixEntry>(hotfix.bytes); }; }
public override void LoadTestPage() { //Application.targetFrameRate = 60; #if UNITY_IPHONE || UNITY_ANDROID //Scale.DpiScale = true; #endif #if UNITY_EDITOR //UIPage.LoadPage<DrawPage>(); //UIPage.LoadPage<LayoutTestPage>(); //UIPage.LoadPage<TestPage>(); //UIPage.LoadPage<TabControlTest>(); //UIPage.LoadPage<ScrollExTestPage>(); UIPage.LoadPage <AniTestPage>(); #else ElementAsset.LoadAssetsAsync("base.unity3d", (o, e) => { UIPage.LoadPage <AniTestPage>(); }); #endif }
// Start is called before the first frame update protected override void Start() { KcpDataControll.Instance.Connection("192.168.0.134", 8899); KcpDataControll.Instance.OpenLog(); base.Start(); App.Initial(transform); HGUIManager.LoadModels(baseUI.bytes, "baseUI"); #if UNITY_EDITOR AssetBundle.UnloadAllAssetBundles(true); #endif //ElementAsset.LoadAssetsAsync("base.unity3d").PlayOver = (o, e) => //{ // UIPage.LoadPage<ChatPage>(); //}; UIPage.LoadPage <StartPage>(); DataGrid.CursorX = DockPanelLine.CursorX = Resources.Load <Texture2D>("StretchWX"); DataGrid.CursorY = DockPanelLine.CursorY = Resources.Load <Texture2D>("StretchWY"); }
// Start is called before the first frame update void Start() { App.Initial(transform as RectTransform); ModelManagerUI.LoadModels(baseUI.bytes, "baseUI"); UIPage.LoadPage <LoadingPage>(); }