private void Client_OnConnected(LoginArgsContainer LoginArgs) { TSOClient.Network.Events.ProgressEvent Progress = new TSOClient.Network.Events.ProgressEvent(TSOClient.Events.EventCodes.PROGRESS_UPDATE); Progress.Done = 1; Progress.Total = 2; if (m_CharacterCreated) { UIPacketSenders.SendCharacterCreateCity(LoginArgs, PlayerAccount.CurrentlyActiveSim); OnTransitionProgress(Progress); } else { UIPacketSenders.SendCityToken(NetworkFacade.Client); OnTransitionProgress(Progress); } }
private void Controller_OnLoginSuccessCity() { ProgressEvent Progress = new ProgressEvent(EventCodes.PROGRESS_UPDATE); Progress.Done = 2; Progress.Total = 3; if (m_CharacterCreated) { UIPacketSenders.SendCharacterCreateCity(NetworkFacade.Client, PlayerAccount.CurrentlyActiveSim); OnTransitionProgress(Progress); } else { UIPacketSenders.SendCityToken(NetworkFacade.Client); OnTransitionProgress(Progress); } }