public void Save(Inventory inven, PlayerAbility playerAbility) { UIAdd.Get <UIOutput>(UIType.UIOutput).SendInven(inven, playerAbility.m_nIndex); m_UIOutput = UIAdd.Get <UIOutput>(UIType.UIOutput); m_UIOutput.Init(out m_GetQuset, m_MakeBoss, playerAbility); }
private void RankingsWindow_Load(object sender, EventArgs e) { DatabaseProcessor DBprocessor = new DatabaseProcessor(); DataTable table = DBprocessor.LoadData(); UIOutput displayer = new UIOutput(); displayer.DisplayData(table, StuddyBuddyList, faculty); }
void Start() { m_NPCBounds.center = transform.position; m_NPCBounds.extents = new Vector3(2.5f, 1.0f, 2.5f); m_VecPos = new Vector3(transform.position.x, transform.position.y + m_fShowPosY, transform.position.z); m_PlayerController = FindObjectOfType <PlayerController>(); m_UIOutput = UIAdd.Get <UIOutput>(UIType.UIOutput); }
public void Init(UIOutput Output, Transform obj) { uIOutput = Output; for (int i = 0; i < transform.childCount; ++i) { m_Lischild.Add(transform.GetChild(i)); } m_Lischild.Add(obj); }
public MessengerImpl(UIOutput uiOutput) { UIOutput = uiOutput; }
protected BaseLogger(Logger.Type type, UIOutput uiOutput) { Type = type; UIOutput = uiOutput; }
public GeneralLogger(UIOutput uiOutput) : base(Logger.Type.ALL, uiOutput) { }