示例#1
0
        private void LoadOptionData(UIOptionsDataModel model)
        {
            var config = MapRenderConfig.Default;

            model.SelectedFont                    = config.DefaultFontIndex;
            model.Volume                          = Music.GlobalVolume;
            model.MuteOnLeaveFocus                = config.MuteOnLeaveFocus;
            model.ClipMapRegion                   = renderEnv.Camera.AdjustRectEnabled;
            model.TopBarVisible                   = this.ui.TopBar.Visibility == EmptyKeys.UserInterface.Visibility.Visible;
            model.Minimap_CameraRegionVisible     = this.ui.Minimap.CameraRegionVisible;
            model.WorldMap_UseImageNameAsInfoName = this.ui.WorldMap.UseImageNameAsInfoName;
        }
示例#2
0
        private void SaveOptionData(UIOptionsDataModel model)
        {
            WzComparerR2.Config.ConfigManager.Reload();
            var config = MapRenderConfig.Default;

            config.DefaultFontIndex                = model.SelectedFont;
            config.Volume                          = model.Volume;
            config.MuteOnLeaveFocus                = model.MuteOnLeaveFocus;
            config.ClipMapRegion                   = model.ClipMapRegion;
            config.TopBarVisible                   = model.TopBarVisible;
            config.Minimap_CameraRegionVisible     = model.Minimap_CameraRegionVisible;
            config.WorldMap_UseImageNameAsInfoName = model.WorldMap_UseImageNameAsInfoName;
            WzComparerR2.Config.ConfigManager.Save();
        }
示例#3
0
        private void SaveOptionData(UIOptionsDataModel model)
        {
            WzComparerR2.Config.ConfigManager.Reload();
            var config = MapRenderConfig.Default;

            config.DefaultFontIndex                = model.SelectedFont;
            config.Volume                          = model.Volume;
            config.MuteOnLeaveFocus                = model.MuteOnLeaveFocus;
            config.ClipMapRegion                   = model.ClipMapRegion;
            config.UseD2dRenderer                  = model.UseD2dRenderer;
            this.patchVisibility.NpcNameVisible    = model.NpcNameVisible;
            this.patchVisibility.MobNameVisible    = model.MobNameVisible;
            config.TopBarVisible                   = model.TopBarVisible;
            config.ScreenshotBackgroundColor       = model.ScreenshotBackgroundColor;
            config.Minimap_CameraRegionVisible     = model.Minimap_CameraRegionVisible;
            config.WorldMap_UseImageNameAsInfoName = model.WorldMap_UseImageNameAsInfoName;
            WzComparerR2.Config.ConfigManager.Save();
        }