private void LoadOptionData(UIOptionsDataModel model) { var config = MapRenderConfig.Default; model.SelectedFont = config.DefaultFontIndex; model.Volume = Music.GlobalVolume; model.MuteOnLeaveFocus = config.MuteOnLeaveFocus; model.ClipMapRegion = renderEnv.Camera.AdjustRectEnabled; model.TopBarVisible = this.ui.TopBar.Visibility == EmptyKeys.UserInterface.Visibility.Visible; model.Minimap_CameraRegionVisible = this.ui.Minimap.CameraRegionVisible; model.WorldMap_UseImageNameAsInfoName = this.ui.WorldMap.UseImageNameAsInfoName; }
private void SaveOptionData(UIOptionsDataModel model) { WzComparerR2.Config.ConfigManager.Reload(); var config = MapRenderConfig.Default; config.DefaultFontIndex = model.SelectedFont; config.Volume = model.Volume; config.MuteOnLeaveFocus = model.MuteOnLeaveFocus; config.ClipMapRegion = model.ClipMapRegion; config.TopBarVisible = model.TopBarVisible; config.Minimap_CameraRegionVisible = model.Minimap_CameraRegionVisible; config.WorldMap_UseImageNameAsInfoName = model.WorldMap_UseImageNameAsInfoName; WzComparerR2.Config.ConfigManager.Save(); }
private void SaveOptionData(UIOptionsDataModel model) { WzComparerR2.Config.ConfigManager.Reload(); var config = MapRenderConfig.Default; config.DefaultFontIndex = model.SelectedFont; config.Volume = model.Volume; config.MuteOnLeaveFocus = model.MuteOnLeaveFocus; config.ClipMapRegion = model.ClipMapRegion; config.UseD2dRenderer = model.UseD2dRenderer; this.patchVisibility.NpcNameVisible = model.NpcNameVisible; this.patchVisibility.MobNameVisible = model.MobNameVisible; config.TopBarVisible = model.TopBarVisible; config.ScreenshotBackgroundColor = model.ScreenshotBackgroundColor; config.Minimap_CameraRegionVisible = model.Minimap_CameraRegionVisible; config.WorldMap_UseImageNameAsInfoName = model.WorldMap_UseImageNameAsInfoName; WzComparerR2.Config.ConfigManager.Save(); }