private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "StartArea") { UIOpenDoor doorScript = doorController.GetComponent <UIOpenDoor>(); doorScript.ToggleDoor(); } }
private void Start() { arduino = ArduinoController.GetComponent <SendMsgArduino>(); doorScript = doorController.GetComponent <UIOpenDoor>(); }