private void InternalTriggerRemoved(UIEventTrigger i_Trigger) { UINavbarEntry[] navbarEntries = i_Trigger.GetComponents <UINavbarEntry>(); for (int entryIndex = 0; entryIndex < navbarEntries.Length; ++entryIndex) { UINavbarEntry navbarEntry = navbarEntries[entryIndex]; InternalUnregister(navbarEntry); } m_Dirty = true; }
private bool InternalUnregister(UINavbarEntry i_Entry) { int index = i_Entry.sortIndex; if (index < 0 || index >= m_RegisteredEntries.Count) { return(false); } List <UINavbarEntry> entries = m_RegisteredEntries[index]; return(entries.Remove(i_Entry)); }
// INTERNALS private bool InternalRegister(UINavbarEntry i_Entry) { int index = i_Entry.sortIndex; if (index < 0 || index >= m_RegisteredEntries.Count) { return(false); } List <UINavbarEntry> entries = m_RegisteredEntries[index]; entries.Add(i_Entry); return(true); }
private void InternalRefreshNavbar() { for (int index = 0; index < m_NavbarItems.Length; ++index) { UINavbarItem navbarItem = m_NavbarItems[index]; if (navbarItem != null) { List <UINavbarEntry> entries = m_RegisteredEntries[index]; if (entries.Count > 0) { // Set this item visible. navbarItem.isVisible = true; // Set activation state. UINavbarEntry firstEntry = entries[0]; if (m_Dirty) { Sprite sprite = GetSprite(firstEntry.iconKey); navbarItem.SetIcon(sprite); navbarItem.SetText(firstEntry.text); } navbarItem.isActive = firstEntry.isActive; } else { // Set this item hidden. navbarItem.isVisible = false; } } } m_Dirty = false; }
private void InternalFocusChaged(GameObject i_CurrFocus, GameObject i_PrevFocus) { if (i_PrevFocus != null) { UINavbarEntry[] navbarEntries = i_PrevFocus.GetComponents <UINavbarEntry>(); for (int entryIndex = 0; entryIndex < navbarEntries.Length; ++entryIndex) { UINavbarEntry navbarEntry = navbarEntries[entryIndex]; InternalUnregister(navbarEntry); } } if (i_CurrFocus != null) { UINavbarEntry[] navbarEntries = i_CurrFocus.GetComponents <UINavbarEntry>(); for (int entryIndex = 0; entryIndex < navbarEntries.Length; ++entryIndex) { UINavbarEntry navbarEntry = navbarEntries[entryIndex]; InternalRegister(navbarEntry); } } m_Dirty = true; }