// Use this for initialization void Start() { SourceObject = GameObject.FindObjectOfType <PLCDriverObject> (); UIControls = GameObject.FindObjectOfType <UINEDOInterfaceControls> (); }
// Use this for initialization void Start() { SourceObject = GameObject.FindObjectOfType<PLCDriverObject> (); UIControls = GameObject.FindObjectOfType<UINEDOInterfaceControls> (); }