public void PrintUI(UIModel topology) { if (topology.Nodes.Count > 0) { Print(topology.Nodes[topology.FirstNode], topology); } }
protected virtual void disposeOver() { _disposed = true; if (_loadState > 0) { if (_loadVersion == LoadControl.getVersion() && _loadResource > 0) { //unload LoadControl.unloadOne(_loadResource); } if (_loadState == 2) { if (_smodel != null) { _smodel.doDispose(); _smodel = null; GameObject.Destroy(_modelObject); _modelObject = null; } } } //归零 _loadState = 0; }
private async Task <ExecuteResult> Execute(UIModel model) { ExecuteResult result = null; using (var client = new HttpClient()) { client.BaseAddress = new Uri(AppConfig.ApiUrl); client.DefaultRequestHeaders.Accept.Clear(); client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); StringContent content = new StringContent(JsonConvert.SerializeObject(model), Encoding.UTF8, "application/json"); // HTTP POST string url = this.GetApiController() + "/Execute"; HttpResponseMessage response = await client.PostAsync(url, content); if (response.IsSuccessStatusCode) { string data = await response.Content.ReadAsStringAsync(); result = JsonConvert.DeserializeObject <ExecuteResult>(data); } else { Context.Logger.Error("Execute çağrısı sırasında hata.Status code : " + response.StatusCode); result = new ExecuteResult { Succeeded = false, ResultMessage = "Beklenmedik bir hata oluştu" }; } } return(result); }
public static void UpdateViewport(GameWindow window, UIModel model) { GL.Viewport(0, 0, window.Width, window.Height); model.ScreenHeight = window.Height; model.ScreenWidth = window.Width; }
public void OpenPanel(string panelName) { Type viewType = viewTypeDict[panelName]; if (viewType == null) { Debug.LogError("未找到输入字符串对应的UI面板"); return; } string path = UIConst.UIPrefabPathPrefix + panelName; GameObject UIGameObjetPrefab = (GameObject)Resources.Load(path); GameObject UIGameObjet = GameObject.Instantiate(UIGameObjetPrefab); UIGameObjet.transform.parent = rootCanv.transform; UIView view = (UIView)Activator.CreateInstance(viewType, true); UICtrl ctrl = ctrlManager.GetCtrl(panelName); UIModel model = modelManager.GetModel(panelName); view.Init(ctrl, UIGameObjet); ctrl.View = view; ctrl.Model = model; ctrl.Create(); ctrl.Show(); //ctrlManager.GetT<UICtrl>(ctrlName).Model().InitModel(GameObject.Find(name), name); //ctrlManager.GetT<UICtrl>(ctrlName).OnCreat(t, name); // panelDict = ctrlManager.GetT<UICtrl>(ctrlName).Model().modelDict(); }
public ActionResult Trends() { UIModel objUI = new UIModel(); //LINQ query executed first time search is loaded. List of uni returned, converted to select list and added to objIU object objUI.University = getUniversityForTrends().Select(c => new SelectListItem { Text = c.ToString(), Value = c.ToString() }).ToList(); List <String> lstType = new List <string> { "Criminal Offense", "Discipline", "Arrests", "Violence Against Women" }; lstType.Sort(); objUI.Type = lstType.Select(c => new SelectListItem { Text = c.ToString(), Value = c.ToString() }).ToList(); return(View(new Tuple <UIModel, SearchViewModel>(objUI, null))); }
public override void init() { base.init(); _camera = (_mainCameraTool = _scene.camera.mainCamera).camera; _resourceID = BaseGameUtils.getUIModelResourceID(getUIModelName()); _gameObject = AssetPoolControl.getAssetAndIncrease(AssetPoolType.UnitHead, _resourceID); if (_model == null) { _model = toCreateModel(); } if (_model != null) { _model.init(_gameObject); } (_transform = _gameObject.transform).SetParent(_scene.show.getUnitHeadRoot(), false); if (_model != null) { initModel(); } initShow(); refreshHeight(); }
public void SingleModel_UsingUIStates_ShouldReturnCorrectValue() { //arrange var modelContainerTarget = Target.The("Model container").LocatedBy(By.ClassName("model2")); var question = UIModel.Of <Model2>(modelContainerTarget); //act var actual = Answer(question); //assert var expected = new Model2() { Text = "The text", Classes = ImmutableArray.Create("class1", "class2", "class3"), CssValue = "dashed", EnabledTrue = true, EnabledFalse = false, HtmlAttribute = "the title", PresenceTrue = true, PresenceFalse = false, SelectedTrue = true, SelectedFalse = false, SelectedValue = 2, SelectedValues = ImmutableArray.Create(2, 3), SelectedValuesDouble = ImmutableArray.Create(2.0, 3.0), Value = "the value", VisibilityTrue = true, VisibilityFalse = false }; actual.Should().BeEquivalentTo(expected); }
public static string Write(this UIModel model) { var fi = new FileInfo(model.output); fi.Directory.Create(); using (var fs = fi.Create()) { Write(model, fs, UIGlobalSettings.GetOrCreateSettings().schema); } AssetDatabase.SaveAssets(); AssetDatabase.ImportAsset(model.output); AssetDatabase.Refresh(); //return AssetDatabase.GUIDFromAssetPath(model.output).ToString(); var settings = AddressableAssetSettingsDefaultObject.GetSettings(false); var guid = AssetDatabase.GUIDFromAssetPath(model.output).ToString(); if (settings != null && !string.IsNullOrEmpty(model.address)) { var entry = settings.FindAssetEntry(guid); if (entry == null) { entry = settings.CreateOrMoveEntry(guid, settings.FindGroup(UI_ADDRESSABLES_GROUP) ?? AddressableAssetSettingsDefaultObject.Settings.CreateGroup(UI_ADDRESSABLES_GROUP, false, false, false, null)); } entry.SetAddress(model.address); } return(guid); }
public UIModel NewGame(UIModel model) { model.Canvas.gameObject.SetActive(false); model.GameManager.CreateGrid(); return(model); }
private void Awake() { transform.GetComponent <RawImage>("RawImage")?.SafeSetActive(true); uiCharacter = transform.GetComponent <UICharacter>("RawImage"); name = transform.GetComponent <Text> ("base/name"); level = transform.GetComponent <Text> ("base/name/level_txt"); equiped = transform.GetComponent <Transform> ("base/equiped_img"); var typeIconRoot = transform.GetComponent <Transform>("base/icon"); var iconNames = new string[] { "sword", "katana", "axe", "fist", "pistol", "suit" }; for (var i = 0; i < iconNames.Length; i++) { typeIcons.Add(typeIconRoot.GetComponent <Image>(iconNames[i])); } model = uiCharacter.GetComponentDefault <UIModel>(); var starGroup = transform.GetComponent <Transform>("base/qualityGrid"); stars = starGroup.GetChildList().ToArray(); }
public void ManyModel_ShouldReturnCorrectValue() { //arrange var modelContainerTarget = Target.The("Model container").LocatedBy(By.CssSelector(".modelContainer .model3")); var question = UIModel.Of <Model3>(modelContainerTarget).WithCulture(CultureInfo.GetCultureInfo("en-US")).Many(); //act var actual = Answer(question); //assert var expected = ImmutableArray.Create( new Model3() { Text = "The text1", Value = 1, Title = "The title1" }, new Model3() { Text = "The text2", Value = 2, Title = "The title2" }, new Model3() { Text = "The text3", Value = 3, Title = "The title3" }); actual.Should().BeEquivalentTo(expected); }
/// Used to bind view and model public override void Bind(UIView view, UIModel model) { // From g-InputField@input->money:string ((TestUIView)view).inputInputField.Bind(((TestUIModel)model).money); // From g-Result@txt->money:string ((TestUIView)view).txtResult.Bind(((TestUIModel)model).money).PoolByNum(2).ResetPoolByTime(2); }
public GameView(MainMenu mainMenu, int mode) { this.mainMenu = mainMenu; InitializeComponent(); _UIModel = new UIModel() { PlayerModel = new UIPlayer { Health = 90, Hunger = 90, Sanity = 90, Thirst = 90 }, SublocationModel = new UISublocations { CurrentSublocation = 1, ImagePaths = new List <string>(), Scavenged = new List <bool>() }, UIInventory = new UIInventory { Inventory = new List <UIItem>() } }; this.DataContext = _UIModel; mc = new MainController(this); if (mode == 0) { mc.handlePotentAction(MainController.NEW_GAME, 0); } else if (mode == 1) { mc.handlePotentAction(MainController.CONTINUE, 0); } PlayAudio("backgroundTrack.mp3"); }
private static void Configure(UIModel model, int parent, int index, UISchema schema, MemoryBinaryWriter modelWriter, TypeDecomposer decomposer, UIPropertyWriterContext context, List <Type> types, ref long totalSize) { var node = model.nodes[index]; var header = new HeaderConfig { configurationMask = node.mask, schemaIndex = schema.elements.FindIndex((element) => element.identifier == node.identifier), flags = 0, childCount = node.children.Count, parent = parent }; var sizeOffset = modelWriter.Length; var headerOffset = modelWriter.Length + sizeof(int); int size = 0; modelWriter.Write(0); modelWriter.WriteBytes(UnsafeUtility.AddressOf(ref header), UnsafeUtility.SizeOf <HeaderConfig>()); foreach (var child in node.children) { modelWriter.Write(child); } size += UnsafeUtility.SizeOf <HeaderConfig>() + (UnsafeUtility.SizeOf <int>() * node.children.Count); size += ConfigureBlocks(node, modelWriter, decomposer, ref context, types, size, out header.flags); UnsafeUtility.MemCpy((((IntPtr)modelWriter.Data) + sizeOffset).ToPointer(), UnsafeUtility.AddressOf(ref size), UnsafeUtility.SizeOf <int>()); UnsafeUtility.MemCpy((((IntPtr)modelWriter.Data) + headerOffset).ToPointer(), UnsafeUtility.AddressOf(ref header), UnsafeUtility.SizeOf <HeaderConfig>()); totalSize += UnsafeUtility.SizeOf <int>() + size; foreach (var child in node.children) { Configure(model, index, child, schema, modelWriter, decomposer, context, types, ref totalSize); } }
/// <summary> /// 此方法中会重置整个 Rafy 环境。这样可以保证各插件的注册机制能再次运行。 /// 例如,当启动过程中出现异常时,可以重新使用 Startup 来启动应用程序开始全新的启动流程。 /// </summary> protected virtual void PrepareToStartup() { RafyEnvironment.Reset(); CommonModel.Reset(); UIModel.Reset(); WPFCommandNames.Clear(); }
static void Main(string[] args) { UIModel uiModel = new UIModel(); string msg = ""; ConsoleKeyInfo cki; do { cki = UserInterface(); switch (cki.Key) { case ConsoleKey.C: Console.Clear(); uiModel.CreatePerson(); msg = "Tiedot lisätty onnistuneesti!" + "\n____________________________________\nPaina nappulaa jatkaaksesi."; break; case ConsoleKey.R: Console.Clear(); uiModel.ReadList(); msg = "\n____________________________________\nPaina nappulaa jatkaaksesi."; break; case ConsoleKey.I: Console.Clear(); uiModel.ReadById(UserInputId()); msg = "\n____________________________________\nPaina nappulaa jatkaaksesi."; break; case ConsoleKey.U: Console.Clear(); uiModel.UpdatePerson(); msg = "\n____________________________________\nPaina nappulaa jatkaaksesi."; break; case ConsoleKey.D: Console.Clear(); uiModel.DeletePerson(UserInputId()); msg = "\n____________________________________\nPaina nappulaa jatkaaksesi."; break; case ConsoleKey.X: Console.Clear(); msg = "Kiitos käynnistä, tervetuloa uudelleen!"; break; default: Console.Clear(); msg = "Painoit väärää nappulaa! Paina nappulaa aloittaaksesi alusta."; break; } Console.WriteLine(msg); Console.ReadKey(); Console.Clear(); } while (cki.Key != ConsoleKey.X); }
public void UnsupportedType_ShouldThrow() { //arrange var modelContainerTarget = Target.The("Model container").LocatedBy(By.ClassName("model1")); // act and assert Assert.Throws <NotSupportedException>(() => UIModel.Of <ModelWithUnsupportedType>(modelContainerTarget)); }
public ActionResult Index() { if (ViewData["uiv"] == null) { ViewBag.TotalCountApproved = TotalCountApproved(); ViewBag.TotalInProcess = TotalCountInProcess(); ViewBag.TotalRejected = TotalCountrejected(); ViewBag.TotalPayment = TotalCountPayment(); ViewBag.HistoryChart = GetHistoryDataDefitition(); ViewBag.SpaceUsed = GetTotalSpaceUsed(); ViewBag.DemoDonut = GetDonutDataDemo(); //DashboardItem pendings = new DashboardItem(); ViewBag.GeoMapData = GetGeoDataDemo(); #region lists List <DashboardItemList> lists = new List <DashboardItemList>(); //DashboardItemList listMovements = new DashboardItemList(); //listMovements.UrlView = VirtualPathUtility.ToAbsolute("~/") + "SFSdotNetFrameworkSecurity/secMoneyMovements/ListViewGen?usemode=myaccount"; //listMovements.Title = "Mis movimientos"; //listMovements.UrlCatalog = VirtualPathUtility.ToAbsolute("~/") + "SFSdotNetFrameworkSecurity/secMoneyMovements"; //lists.Add(listMovements); DashboardItemList list = new DashboardItemList(); //if ((new SFSdotNet.Framework.Security.Permissions()).IsAllowed(SFSdotNet.Framework.My.Context.CurrentContext.User, "SFSServiceDesk", accIncomeExpens.EntityName + "_money-in", "r")) //{ // list = new DashboardItemList(); // list.UrlView = VirtualPathUtility.ToAbsolute("~/") + "SFSServiceDesk/accIncomeExpenses/ListViewGen?usemode=money-in"; // list.Title = "Ingresos"; // list.UrlCatalog = VirtualPathUtility.ToAbsolute("~/") + "SFSServiceDesk/accIncomeExpenses?usemode=money-in"; // lists.Add(list); //} //if ((new SFSdotNet.Framework.Security.Permissions()).IsAllowed(SFSdotNet.Framework.My.Context.CurrentContext.User, "SFSServiceDesk", accIncomeExpens.EntityName + "_money-out-request", "r")) //{ // list = new DashboardItemList(); // list.UrlView = VirtualPathUtility.ToAbsolute("~/") + "SFSServiceDesk/accIncomeExpenses/ListViewGen?usemode=money-out-request"; // list.Title = "Solicitudes de egreso"; // list.UrlCatalog = VirtualPathUtility.ToAbsolute("~/") + "SFSServiceDesk/accIncomeExpenses?usemode=money-out-request"; // lists.Add(list); //} DashboardItem item = new DashboardItem(); item.ItemType = DashboardItemTypes.ListView; item.Lists = lists; #endregion ViewBag.MyPendings = item; } DashboardModel model = new DashboardModel(); UIModel uiModel = new UIModel(); return(ResolveView("Dashboard", uiModel, model)); }
public OmsGraphViewModel Map(UIModel topologyModel) { OmsGraphViewModel graph = new OmsGraphViewModel(); // map nodes foreach (KeyValuePair <long, UINode> keyValue in topologyModel.Nodes) { NodeViewModel graphNode = new NodeViewModel { Id = keyValue.Value.Id.ToString(), Name = keyValue.Value.Name, Description = keyValue.Value.Description, Mrid = keyValue.Value.Mrid, IsActive = keyValue.Value.IsActive, DMSType = keyValue.Value.DMSType, IsRemote = keyValue.Value.IsRemote, NoReclosing = keyValue.Value.NoReclosing, NominalVoltage = keyValue.Value.NominalVoltage.ToString(), Measurements = new List <MeasurementViewModel>() }; foreach (var measurement in keyValue.Value.Measurements) { graphNode.Measurements.Add(new MeasurementViewModel() { Id = measurement.Gid.ToString(), Type = measurement.Type, Value = measurement.Value, AlarmType = AlarmType.NO_ALARM }); } graph.Nodes.Add( graphNode.DMSType == PowerTransformerDmsTypeName ? graphNode.ToTransformerNode() : graphNode ); } // map relations foreach (KeyValuePair <long, HashSet <long> > keyValue in topologyModel.Relations) { foreach (long targetNodeId in keyValue.Value) { RelationViewModel graphRelation = new RelationViewModel { SourceNodeId = keyValue.Key.ToString(), TargetNodeId = targetNodeId.ToString(), IsActive = topologyModel.Nodes[keyValue.Key].IsActive || topologyModel.Nodes[targetNodeId].IsActive }; graph.Relations.Add(graphRelation); } } return(graph.SquashTransformerWindings()); }
static void Main(string[] args) { UIModel uiModel = new UIModel(); string msg = ""; ConsoleKeyInfo cki; do { cki = UserInterface(); switch (cki.Key) { case ConsoleKey.C: Console.Clear(); uiModel.CreatePerson(); msg = "_________________________________\nPaina Enter jatkaaksesi!"; break; case ConsoleKey.R: Console.Clear(); uiModel.ReadById(UserInputId()); msg = "_________________________________\nPaina Enter jatkaaksesi!"; break; case ConsoleKey.E: Console.Clear(); uiModel.ReadList(); msg = "_________________________________\nPaina Enter jatkaaksesi!"; break; case ConsoleKey.U: Console.Clear(); uiModel.UpdatePerson(); msg = "_________________________________\nPaina Enter jatkaaksesi!"; break; case ConsoleKey.D: Console.Clear(); uiModel.DeletePerson(UserInputId()); msg = "_________________________________\nPaina Enter jatkaaksesi!"; break; case ConsoleKey.X: Console.Clear(); msg = "Ohjelma sulkeutuu, kiitti ku käytit."; break; default: Console.Clear(); msg = "Painoit väärää nappulaa - Paina Enter jatkaaksesi!"; break; } Console.WriteLine(msg); Console.ReadKey(); Console.Clear(); } while (cki.Key != ConsoleKey.X); }
//发送数据到界面 public void TellUI() { #region 判断在线状态,是否重新连接 k++; if (k >= 100) //10秒1个心跳 { k = 0; try { socket.Send(Encoding.UTF8.GetBytes("+")); B = true; } catch { try { B = false; socket.Disconnect(true); } catch (Exception ex) { Service.ServiceControl.log.Error(DateTime.Now + ex.ToString()); } } if (!B)//发送数据失败重新异步连接 { Start(); } } #endregion //发送列表中的数据 if (B) { while (ServiceQueue.QUIM.Count > 0) { UIModel item = null; ServiceQueue.QUIM.TryDequeue(out item); //item = ServiceQueue.QUIM.Dequeue(); if (item != null) { try { socket.Send(Encoding.UTF8.GetBytes(item.EXPLAIN)); System.Threading.Thread.Sleep(1); } catch { B = false; socket.Disconnect(true); } } } } }
/// <summary> /// 此方法中会重置整个 Rafy 环境。这样可以保证各插件的注册机制能再次运行。 /// 例如,当启动过程中出现异常时,可以重新使用 Startup 来启动应用程序开始全新的启动流程。 /// </summary> protected virtual void PrepareToStartup() { PluginTable.DomainLibraries.Unlock(); PluginTable.UILibraries.Unlock(); RafyEnvironment.Reset(); CommonModel.Reset(); UIModel.Reset(); WPFCommandNames.Clear(); }
private void SetupModels() { prefabsMap = FindObjectOfType <PrefabsMap>(); prefabsMap.Init(); playerModel = new PlayerModel(); uiModel = new UIModel(); gameModel = new GameModel(); cameraModel = new CameraModel(); }
public void Name_Many_ShouldReturnCorrectValue(string expected) { //arrange var modelContainerTarget = Target.The("Model container").LocatedBy(By.ClassName("model1")); var question = UIModel.Of <Model1>(modelContainerTarget, expected).Many(); // act var actual = question.Name; // assert Assert.Equal(expected, actual); }
public static UIModel Get(Transform t) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) UIModel uIModel = t.GetComponent <UIModel>(); if (uIModel == null) { uIModel = t.get_gameObject().AddComponent <UIModel>(); } return(uIModel); }
public ActionResult Search(UIModel input)//string University) { SearchViewModel model = new SearchViewModel(); //model.Location = new List<LocYear>(); //model.Location.Add(new LocYear(2014, "abc", "dbs","dsh")); //model.Location.Add(new LocYear(2014, "UF", "FL", "Campus")); model.PageSize = 25; ViewBag.model = model; return(View(model)); }
private void InitCommandMeta() { UIModel.WPFCommands.AddByAssembly(typeof(ClientApp).Assembly); UIModel.InitCommandMetas(); //UIModel.Commands.SortByName(CommandNames.CommonCommands); //UIModel.Commands.SortByLabel("添加", "编辑", "删除", "保存", "刷新"); this.OnCommandMetasIntialized(); }
public override NameWithNamespace AttributeName(UIModel model, PropertySymbol propertyName) { switch (propertyName.Name) { case FanModel.FanSpeedName: case FanModel.ValueName: return new NameWithNamespace(propertyName.Name, String.Empty); default: return base.AttributeName(model, propertyName); } }
public void SingleModel_Immutable_ShouldReturnCorrectValue() { //arrange var modelContainerTarget = Target.The("Model container").LocatedBy(By.ClassName("model1")); var question = UIModel.Of <Model4>(modelContainerTarget).WithCulture(CultureInfo.GetCultureInfo("en-US")); //act var actual = Answer(question); //assert var expected = new Model4("The title", 1, true); actual.Should().BeEquivalentTo(expected); }
public Battery(UIModel.Battery model) { InitializeComponent(); VoltageLabel.Content = model.Voltage; CurrentLabel.Content = model.Current; }