// TODO: Look into right mouse /*void OnMouseOver() { * if (MapMenu.activeSelf) { * //Debug.Log(Input.GetMouseButton(1) + ", " + Input.GetMouseButtonDown(1) + ", " + Input.GetMouseButtonUp(1)); * } * }*/ public void OnMouseDown() { if (tiles == null) { tiles = World.Instance.Tiles; } if (UIMenuController.IsActiveMenu(uiMapEditor)) { Debug("Left: " + Input.GetMouseButton(0) + " Right: " + Input.GetMouseButton(1)); Debug("Should be doing something."); operationManager.BeginDraw(); var gridPos = MouseToGridAPI.GetGridCoordinate(Input.mousePosition); Point point = new Point((int)gridPos.x, (int)gridPos.y); switch (currentTool) { case ToolType.FILL: Fill(point, paintCurrent.ID, tiles[Convert.ToInt32(point.x), Convert.ToInt32(point.y)]); MapDisplayAPI.FinishOperation(); break; case ToolType.LINE: case ToolType.SHAPE: startPoint = point; break; case ToolType.BRUSH: previous = point; break; default: break; } } }
void Start() { CardDeck = new List <GameObject>(); GameController = GameObject.FindGameObjectWithTag("GameGO").GetComponent <GameController>(); UIMenuController = GameObject.FindGameObjectWithTag("UIMenuGO").GetComponent <UIMenuController>(); DontDestroyOnLoad(this); }
public void OnMouseUp() { if (UIMenuController.IsActiveMenu(uiMapEditor)) { var gridPos = MouseToGridAPI.GetGridCoordinate(Input.mousePosition); Point point = new Point((int)gridPos.x, (int)gridPos.y); switch (currentTool) { case ToolType.LINE: DrawLine(startPoint, point, paintCurrent.ID); MapDisplayAPI.FinishOperation(); break; case ToolType.SHAPE: int distance = (int)(Math.Sqrt(Math.Pow(startPoint.x - point.x, 2) + Math.Pow(startPoint.y - point.y, 2))); int deltaX = Convert.ToInt32(startPoint.x) - Convert.ToInt32(point.x); int deltaY = Convert.ToInt32(startPoint.y) - Convert.ToInt32(point.y); Point center = new Point(startPoint.x - (deltaX / 2), startPoint.y - (deltaY / 2)); DrawWithBrush(center, distance / 2, paintCurrent.ID); MapDisplayAPI.FinishOperation(); break; case ToolType.BRUSH: previous = null; break; default: break; } operationManager.EndDraw(); } }
public void OnClick(int practice) { Practice PracticeEnum = (Practice)practice; GameStateManager.Instance.SelectPractice(PracticeEnum); UIMenuController.StaticLoadScene("RateScene"); }
void OnMouseDrag() { if (UIMenuController.IsActiveMenu(UnitMenu)) { var gridPos = mapCamera.ScreenToWorldPoint(Input.mousePosition); Point point = new Point((int)gridPos.x, (int)gridPos.y); switch (selectedTool) { case Tools.MOVE: if (selectedGO != null) { if (NetworkManager.NetworkInstance.IsServer) { selectedGO.transform.localPosition = new Vector3(point.x, point.y, 0); } else { NetworkManager.NetworkInstance.MoveObject(selectedGO.name, point); } } break; default: break; } } }
public void OpenFavoritePractice() { var practice = GameStateManager.Instance.GetFavoritePractice(); GameStateManager.Instance.SelectPractice(practice); UIMenuController.StaticLoadScene("RateScene"); }
private void Intialise() { MenuScreen = GameObjectUtilities.GetChildComponent <UIMenuController> (this.transform); GameScreen = GameObjectUtilities.GetChildComponent <UIGameController> (this.transform); PauseScreen = GameObjectUtilities.GetChildComponent <UIPauseController> (this.transform); GameOverScreen = GameObjectUtilities.GetChildComponent <UIGameOverController> (this.transform); EventManager.OnStateChanged += OnStateSwitched; }
void OnMouseUp() { var gridPos = mapCamera.ScreenToWorldPoint(Input.mousePosition); // Record the grid position of where the mouse was released //Debug.Log("OnMouseUp at: [" + gridPos.x + "," + gridPos.y + "]"); if (UIMenuController.IsActiveMenu(UnitMenu)) { Point point = new Point((int)gridPos.x, (int)gridPos.y); switch (selectedTool) { case Tools.MOVE: if (selectedGO != null) { selectedGO.transform.localPosition = new Vector3(point.x, point.y, 0); if (checkForCarrier(selectedGO)) { return; } switch (selectedGO.tag) { case "Surface": case "Subsurface": if (!IsValid(point.x, point.y) || IsLand(point.x, point.y)) { selectedGO.transform.localPosition = origionalPosition; } break; case "Marine": if (!IsValid(point.x, point.y) || !IsLand(point.x, point.y)) { selectedGO.transform.localPosition = origionalPosition; } break; case "Air": if (!IsValid(point.x, point.y)) { selectedGO.transform.localPosition = origionalPosition; } break; default: break; } } break; default: break; } selectedGO = null; } }
void ResetImage(UIMenuController controller) { var mid = new CGPoint((imageForReset.Bounds.Left + imageForReset.Bounds.Right) / 2, (imageForReset.Bounds.Top + imageForReset.Bounds.Bottom) / 2); var locationInSuperview = imageForReset.ConvertPointToView(mid, imageForReset.Superview); imageForReset.Layer.AnchorPoint = new CGPoint(0.5f, 0.5f); imageForReset.Center = locationInSuperview; UIView.BeginAnimations(null, IntPtr.Zero); imageForReset.Transform = CoreGraphics.CGAffineTransform.MakeIdentity(); UIView.CommitAnimations(); }
void Awake() { // Singleton Initialization if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } }
void tap(UITapGestureRecognizer gr) { CGPoint point = gr.LocationInView(this); this.selectedLine = lineAtPoint(point); // If we just tapped, remove all lines in process // so that a tap does not result in a new line linesInProcess.Clear(); if (selectedLine != null) { this.BecomeFirstResponder(); // Grab the menu controller UIMenuController menu = UIMenuController.SharedMenuController; // Create a new "Delete" UIMenuItem UIMenuItem deleteItem = new UIMenuItem("Delete", new Selector("deleteLine:")); menu.MenuItems = new UIMenuItem[] { deleteItem }; // Tell the menu item where it should come from and show it menu.SetTargetRect(new CGRect(point.X, point.Y, 2, 2), this); menu.SetMenuVisible(true, true); UIGestureRecognizer[] grs = this.GestureRecognizers; foreach (UIGestureRecognizer gestRec in grs) { if (gestRec.GetType() != new UITapGestureRecognizer().GetType()) { gestRec.Enabled = false; } } } else { // Hide the menu if no line is selected UIMenuController menu = UIMenuController.SharedMenuController; menu.SetMenuVisible(false, true); UIGestureRecognizer[] grs = this.GestureRecognizers; foreach (UIGestureRecognizer gestRec in grs) { if (gestRec.GetType() != new UITapGestureRecognizer().GetType()) { gestRec.Enabled = true; } } } this.SetNeedsDisplay(); }
void Update() { if (UIMenuController.IsActiveMenu(uiMapEditor)) { if (KeyUndo.Released) { Undo(); } else if (KeyRedo.Released) { Redo(); } else { if (KeyDefaultTerrain.Pressed) { Pick(DEFAULT_CLEAR_TERRAIN); Pick(DEFAULT_PAINT_TERRAIN); } else if (KeySwapTerrain.Pressed) { SwapPick(); } else if (KeyPickWater.Pressed) { Pick("WATER"); } else if (KeyPickLand.Pressed) { Pick("LAND"); } else if (KeyPickUndefined.Pressed) { Pick("UNDEFINED"); } else if (KeyPickMountain.Pressed) { Pick("MOUNTAIN"); } else if (KeyPickWooded.Pressed) { Pick("WOODED"); } else if (KeyPickHeavyBrush.Pressed) { Pick("HEAVY_BRUSH"); } } } }
public void OnPlay() { var answers = new Dictionary <QuestionnaireQuestion, bool>(); foreach (var question in GetComponentsInChildren <QuestionController>()) { var toggle = question.GetComponent <Toggle>(); answers.Add(question.question, toggle.isOn); } var practice = GameStateManager.Instance.GetQuestionnairePractice(answers); GameStateManager.Instance.SelectPractice(practice); UIMenuController.StaticLoadScene("RateScene"); }
public void OnClick() { var rate = GameObject.FindGameObjectWithTag("Rate"); int value = int.Parse(rate.GetComponent <Text>().text); if (GameStateManager.Instance.IsGameStarted) { GameStateManager.Instance.SaveGame(value); UIMenuController.StaticLoadScene("IntroScene"); } else { GameStateManager.Instance.RateBeforeGame(value); UIMenuController.StaticLoadScene("TimerScene"); } }
partial void menuAction(NSObject sender) { this.View.BecomeFirstResponder(); var menuController = UIMenuController.SharedMenuController; var red = new UIMenuItem("Red", new Selector("redAction")); var blue = new UIMenuItem("Blue", new Selector("blueAction")); var green = new UIMenuItem("Green", new Selector("greenAction")); UIMenuController menu = UIMenuController.SharedMenuController; var bounds = new RectangleF(this.menuButton.Frame.X, this.menuButton.Frame.Y, 320, 110); menu.SetTargetRect(bounds, this.View); menu.MenuItems = new [] { red, blue, green }; menu.MenuVisible = true; }
private void Awake() { #region Enforces Singleton Pattern. //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a MyNetworkManager. Destroy(gameObject); } #endregion }
void swipe(UISwipeGestureRecognizer gr) { linesInProcess.Clear(); this.BecomeFirstResponder(); // Grab the menu controller UIMenuController menu = UIMenuController.SharedMenuController; // Create buttons UIMenuItem red = new UIMenuItem("Red", new Selector("red:")); UIMenuItem green = new UIMenuItem("Green", new Selector("green:")); UIMenuItem blue = new UIMenuItem("Blue", new Selector("blue:")); menu.MenuItems = new UIMenuItem[] { red, green, blue }; // Tell the menu where it should come from and show it menu.SetTargetRect(new CGRect(0, 0, UIScreen.MainScreen.Bounds.Width, UIScreen.MainScreen.Bounds.Height), this); menu.SetMenuVisible(true, true); }
public void OnClick() { var selectedPractice = GameStateManager.Instance.GetPractice(); switch (selectedPractice) { case Practice.Breathing: UIMenuController.StaticLoadScene("BreathingScene"); break; case Practice.Collecting: UIMenuController.StaticLoadScene("RabbitJump"); break; case Practice.Counting: UIMenuController.StaticLoadScene("CountSheeps"); break; } }
public void OnMouseDrag() { if (UIMenuController.IsActiveMenu(uiMapEditor)) { var gridPos = MouseToGridAPI.GetGridCoordinate(Input.mousePosition); Point point = new Point((int)gridPos.x, (int)gridPos.y); switch (currentTool) { case ToolType.BRUSH: DrawLine(previous, point, paintCurrent.ID); previous = point; MapDisplayAPI.FinishOperation(); break; default: break; } } }
private void Awake() { _manager = FindObjectOfType <GameManager>(); Instance = this; }
void ResetImage (UIMenuController controller) { var mid = new PointF ((imageForReset.Bounds.Left + imageForReset.Bounds.Right) / 2, (imageForReset.Bounds.Top + imageForReset.Bounds.Bottom) / 2); var locationInSuperview = imageForReset.ConvertPointToView (mid, imageForReset.Superview); imageForReset.Layer.AnchorPoint = new PointF (0.5f, 0.5f); imageForReset.Center =locationInSuperview; UIView.BeginAnimations (null, IntPtr.Zero); imageForReset.Transform = MonoTouch.CoreGraphics.CGAffineTransform.MakeIdentity (); UIView.CommitAnimations (); }
void OnMouseDown() { var gridPos = mapCamera.ScreenToWorldPoint(Input.mousePosition); timeSinceClick = 0; // Record the grid position of where the mouse was released ////Debug.Log ("OnMouseDown at: [" + gridPos.x + "," + gridPos.y + "]"); Point point = new Point((int)(gridPos.x + 0.5), (int)(gridPos.y + 0.5)); ////Debug.Log ("Point at : [" + point.x + "," + point.y + "]"); if (UIMenuController.IsActiveMenu(UnitMenu)) { GameObject gameObjectToAdd = null; switch (selectedTool) { case Tools.PLACE: try { selectedUnit = unitmanager.GetSelectedUnit(); } catch (Exception) { //Debug.Log ("Selected Unit not found from combobox!"); selectedUnit = ""; } if (!selectedUnit.Equals("")) { switch (selectedUnitType) { case UnitType.AIR: if (IsValid(Convert.ToInt32(point.x), Convert.ToInt32(point.y))) { point.z = -0.0004f; if (NetworkManager.NetworkInstance.IsServer) { gameObjectToAdd = unitFactory.LoadAir(selectedUnit); AddObject(gameObjectToAdd, point); string[] teams = { Team.Teams[TeamComboBox.SelectedIndex].GetTeamName() }; string message = "Admin has spawned an Air unit on team " + teams[0] + " at latitude: " + point.x + " longitude: " + point.y; EventLog.LogManual(EventLog.FormatEventString(teams, Time.time, message)); } else { int teamIndex = TeamComboBox.SelectedIndex; NetworkManager.NetworkInstance.StartObject(selectedUnit, point, Convert.ToString(teamIndex), "0"); } } break; case UnitType.MARINE: if (IsValid(point.x, point.y) && IsLand(point.x, point.y)) { if (NetworkManager.NetworkInstance.IsServer) { gameObjectToAdd = unitFactory.LoadMarine(selectedUnit); AddObject(gameObjectToAdd, point); string[] teams = { Team.Teams[TeamComboBox.SelectedIndex].GetTeamName() }; string message = "Admin has spawned a Marine unit on team " + teams[0] + " at latitude: " + point.x + " longitude: " + point.y; EventLog.LogManual(EventLog.FormatEventString(teams, Time.time, message)); } else { int teamIndex = TeamComboBox.SelectedIndex; NetworkManager.NetworkInstance.StartObject(selectedUnit, point, Convert.ToString(teamIndex), "1"); } } break; case UnitType.SUBSURFACE: if (IsValid(point.x, point.y) && !IsLand(point.x, point.y)) { if (NetworkManager.NetworkInstance.IsServer) { gameObjectToAdd = unitFactory.LoadSubSurface(selectedUnit); gameObjectToAdd.transform.localPosition = new Vector3(point.x, point.y, point.z); AddObject(gameObjectToAdd, point); string[] teams = { Team.Teams[TeamComboBox.SelectedIndex].GetTeamName() }; string message = "Admin has spawned a Subsurface unit on team " + teams[0] + " at latitude: " + point.x + " longitude: " + point.y; EventLog.LogManual(EventLog.FormatEventString(teams, Time.time, message)); } else { int teamIndex = TeamComboBox.SelectedIndex; NetworkManager.NetworkInstance.StartObject(selectedUnit, point, Convert.ToString(teamIndex), "2"); } } break; case UnitType.SURFACE: if (IsValid(point.x, point.y) && !IsLand(point.x, point.y)) { point.z = -.0002f; if (NetworkManager.NetworkInstance.IsServer) { gameObjectToAdd = unitFactory.LoadSurface(selectedUnit); AddObject(gameObjectToAdd, point); string[] teams = { Team.Teams[TeamComboBox.SelectedIndex].GetTeamName() }; string message = "Admin has spawned an Surface unit on team " + teams[0] + " at latitude: " + point.x + " longitude: " + point.y; EventLog.LogManual(EventLog.FormatEventString(teams, Time.time, message)); } else { int teamIndex = TeamComboBox.SelectedIndex; NetworkManager.NetworkInstance.StartObject(selectedUnit, point, Convert.ToString(teamIndex), "3"); } } break; default: break; } } break; case Tools.MOVE: selectedGO = RaycastForObject(); if (selectedGO != null) { if (NetworkManager.NetworkInstance.IsServer) { origionalPosition = selectedGO.transform.localPosition; } else { NetworkManager.NetworkInstance.setObject(selectedGO.GetComponent <IdentityController>().GetGuid()); } } break; case Tools.DELETE: GameObject toDelete = RaycastForObject(); if (toDelete != null) { NetworkManager.NetworkInstance.DestroyUnitOnNetwork(toDelete); // } break; case Tools.EDIT: GameObject toEdit = RaycastForObject(); if (toEdit != null) { if (NetworkManager.NetworkInstance.IsServer) { // Send to editor. unitmanager.SetCurrentObject(toEdit); unitmanager.realObjectSelected = true; unitmanager.RefreshUI(); } else { NetworkManager.NetworkInstance.setObject(selectedGO.GetComponent <IdentityController>().GetGuid()); unitmanager.SetCurrentObject(toEdit); unitmanager.realObjectSelected = true; unitmanager.RefreshUI(); } } break; default: break; } } }
private void Start() => _menuController = GetComponent <UIMenuController>();
public void SelectPractice() { UIMenuController.StaticLoadScene("SelectPracticeScene"); }
public void OpenQuestionnaire() { UIMenuController.StaticLoadScene("Questionnaire"); }
void Awake() { Instance = this; }
void GameOver() { UIMenuController.StaticLoadScene("RateScene"); }
public void SetActivePanel(bool a) { UIMenuController uIMenu = FindObjectOfType <UIMenuController>(); uIMenu.SetPanel(panel, a); }