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C# (CSharp) UIMaster.GameOverUI示例
编程语言:
C# (CSharp)
类/类型:
UIMaster
方法/功能:
GameOverUI
hotexamples.com的示例:
1
C# (CSharp) UIMaster.GameOverUI - 已找到1个示例
。这些是从开源项目中提取的最受好评的
UIMaster.GameOverUI
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
SetActionPanel(7)
FadePhanel(7)
BackFunc_Reset(6)
GetState(6)
DisplayScore(4)
SetPanelAlpha(4)
GetComponentsInChildren(4)
BackFunc_Set(3)
DisplayState(3)
UpdateDeployAmount(3)
SendFloatingIndicator(2)
SetHealthBGColor(2)
PlayEffect(2)
SetFightScenePanel(2)
LoadScene(2)
HideSubMenus(2)
SendText(2)
GetComponentInChildren(2)
SetInspect(1)
ShowRanking(1)
SetHealth(1)
SetGeneralUI(1)
SetMaxHealth(1)
SetMoneyBGColor(1)
SetEquippedWeaponImage(1)
SetDiamondsPoints(1)
SetSoulsPoints(1)
SetDeployUI(1)
SetCannonUI(1)
SetBuild(1)
UpdateScoreHUD(1)
StartCoroutine(1)
Push(1)
Save(1)
GetComponent(1)
ChangeDisplayedPlayer(1)
ChangePlayerDeploy(1)
CloseStoreMenu(1)
CortinillaToScene(1)
Disable(1)
Enable(1)
GameOverUI(1)
GetHook(1)
RenderStoreMenu(1)
GetWaitingTexts(1)
Master(1)
MoveCurtains(1)
NextLayer(1)
PlayMusic(1)
PreviousLayer(1)
常用方法
SetActionPanel (7)
FadePhanel (7)
BackFunc_Reset (6)
GetState (6)
DisplayScore (4)
SetPanelAlpha (4)
GetComponentsInChildren (4)
BackFunc_Set (3)
DisplayState (3)
UpdateDeployAmount (3)
常用方法
SendFloatingIndicator (2)
SetHealthBGColor (2)
PlayEffect (2)
SetFightScenePanel (2)
LoadScene (2)
HideSubMenus (2)
SendText (2)
GetComponentInChildren (2)
SetInspect (1)
ShowRanking (1)
SetHealth (1)
SetGeneralUI (1)
SetMaxHealth (1)
SetMoneyBGColor (1)
SetEquippedWeaponImage (1)
SetDiamondsPoints (1)
SetSoulsPoints (1)
SetDeployUI (1)
SetCannonUI (1)
SetBuild (1)
常用方法
SetHealth (1)
SetGeneralUI (1)
SetMaxHealth (1)
SetMoneyBGColor (1)
SetEquippedWeaponImage (1)
SetDiamondsPoints (1)
SetSoulsPoints (1)
SetDeployUI (1)
SetCannonUI (1)
SetBuild (1)
UpdateScoreHUD (1)
StartCoroutine (1)
Push (1)
Save (1)
GetComponent (1)
ChangeDisplayedPlayer (1)
ChangePlayerDeploy (1)
CloseStoreMenu (1)
CortinillaToScene (1)
Disable (1)
Enable (1)
GameOverUI (1)
GetHook (1)
RenderStoreMenu (1)
GetWaitingTexts (1)
Master (1)
MoveCurtains (1)
NextLayer (1)
PlayMusic (1)
PreviousLayer (1)
常用方法
UpdateScoreHUD (1)
StartCoroutine (1)
Push (1)
Save (1)
GetComponent (1)
ChangeDisplayedPlayer (1)
ChangePlayerDeploy (1)
CloseStoreMenu (1)
CortinillaToScene (1)
Disable (1)
Enable (1)
GameOverUI (1)
GetHook (1)
RenderStoreMenu (1)
GetWaitingTexts (1)
Master (1)
MoveCurtains (1)
NextLayer (1)
PlayMusic (1)
PreviousLayer (1)
RefreshResources (1)
RenderPurchaseMenu (1)
freezeUI (1)
示例#1
0
显示文件
文件:
GameMaster.cs
项目:
SVLaursen/Create-Jam-Fall-2019
public void PlayerDead() { _uiMaster.GameOverUI(); }
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