public MenuInGame2(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuInGame2.fsm") { InitUI(); int stageCode = (int)parentFsm.Variables["stageId"]; }
public MenuInGame(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuInGame.fsm") { timeClient = TimeManager.Instance.Create(); InitUI(); int stageId = (int)parentFsm.Variables["stageId"]; /* // ddong if (stageId < 2000) { stageId += 2000; } */ InitStage(stageId, out stageEntity, out gameEntity); Rect fieldArea = UI.GetFieldArea(); field = CreateField(stageEntity, fieldArea, timeClient, fsm); // ddong int subClassCode = 11; int level = 1; int trainLevel = 1; this.subClassEntity = TableLoader.GetTable<SubClassEntity>().Get(subClassCode); ClassLevelEntity levelEntity = TableLoader.GetTable<ClassLevelEntity>().Get(subClassEntity.classCode, level); TrainLevelEntity trainLevelEntity = TableLoader.GetTable<TrainLevelEntity>().Get(subClassEntity.classCode, trainLevel); FieldObjectEntity objectField = TableLoader.GetTable<FieldObjectEntity>().Get(subClassEntity.objectCode); Rect puzzleArea = UI.GetPuzzleArea(); CreatePuzzle(puzzleArea, timeClient, subClassCode, out puzzleRecord, out puzzlePanel); user = CreateUser(stageEntity, UI, fsm); heroCharacter = CreateCharacter(objectField, levelEntity, trainLevelEntity, subClassEntity, user, puzzlePanel, itemDropManager, UI.AddBuffIcon, UI.RemoveBuffIcon, fsm); itemDropManager = new ConsumableSpawn(stageEntity.gameModeCode, levelEntity.consumableTier); Func<float> getLifeDrainRate = (() => gameEntity.defaultHP); new PlayerCharacter(user, heroCharacter, getLifeDrainRate, fsm); /* heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, OnCharacterHPChanged); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, UI.ChangeHP); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.MP, UI.ChangeMana); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.Armor, UI.ChangeShield); */ UI.InitCommendSlots(fsm, heroCharacter); field.AddPlayerCharacter(heroCharacter); field.FocusOnForced(heroCharacter, 0); puzzlePanel.SetQueue(user.commandQueue); var screenPosTable = TableLoader.GetTable<ScreenPositionEntity2>(); var hpToPos = screenPosTable.Values.Select(x => new KeyValuePair<float, float>(x.hp, x.screenPos)); convertHPRatioToScreenPos = new RangeConvertor(hpToPos).Convert; SetFocusTarget(heroCharacter); }
/*WVR_InputId[] buttonIds = new WVR_InputId[] * { * WVR_InputId.WVR_InputId_Alias1_Menu, * WVR_InputId.WVR_InputId_Alias1_Grip, * WVR_InputId.WVR_InputId_Alias1_DPad_Left, * WVR_InputId.WVR_InputId_Alias1_DPad_Up, * WVR_InputId.WVR_InputId_Alias1_DPad_Right, * WVR_InputId.WVR_InputId_Alias1_DPad_Down, * WVR_InputId.WVR_InputId_Alias1_Volume_Up, * WVR_InputId.WVR_InputId_Alias1_Volume_Down, * WVR_InputId.WVR_InputId_Alias1_Touchpad, * WVR_InputId.WVR_InputId_Alias1_Trigger, * WVR_InputId.WVR_InputId_Alias1_Digital_Trigger, * WVR_InputId.WVR_InputId_Alias1_System * }; * * WVR_InputId[] axisIds = new WVR_InputId[] { * WVR_InputId.WVR_InputId_Alias1_Touchpad, * WVR_InputId.WVR_InputId_Alias1_Trigger * };*/ private void Awake() { audio = GetComponent <AudioSource>(); sel = GetComponent <SongSelect>(); prevCount = danceLights.Length; lightsCounter = 0; danceSet[0] = "isRevR"; danceSet[1] = "isRevL"; danceSet[2] = "isPointR"; danceSet[3] = "isPointL"; Player = GameObject.Find("Player").transform; Opponent = GameObject.Find("Dance King").transform; oppTarget = GameObject.Find("opponentPlace").transform; danceLights[0] = GameObject.Find("purpLight").GetComponent <Light>(); danceLights[1] = GameObject.Find("greenLight").GetComponent <Light>(); danceLights[2] = GameObject.Find("blueLight").GetComponent <Light>(); animator = GameObject.Find("Player").GetComponent <Animator>(); dkAnim = GameObject.Find("Dance King").GetComponent <Animator>(); tracker = GameObject.Find("Player").GetComponent <AudioSource>(); pm = GameObject.Find("Player").GetComponent <PlayerMovement>(); gm = GameObject.Find("Manager").GetComponent <GameManager>(); ui = GameObject.Find("Manager").GetComponent <UIManager2>(); log = gm.log; plot = gm.plot; }
void Awake() { if (instance == null) { instance = this; //Debug.Log("Awake...current level ="+level); } }
public MenuAdventure(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuAdventure.fsm") { this.parentFsm = parentFsm; var stages = TableLoader.GetTable<StageEntity2>().Values; this.adventureStages = stages.Where(x => x.gameModeCode == 2); }
public MenuBase(FSM parentFsm, UIManager2 panel1, UIManager2 panel2, string fsmPath) { this.parentFsm = parentFsm; this.panel1 = panel1; this.panel2 = panel2; if (!string.IsNullOrEmpty(fsmPath)) { fsm = new FSM(fsmPath, this); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Debug.Log("Instance already exists, destroying object!"); Destroy(this); } }
public MenuInGame(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuInGame.fsm") { timeClient = TimeManager.Instance.Create(); InitUI(); int stageId = (int)parentFsm.Variables["stageId"]; InitStage(stageId, out stageEntity, out gameEntity); Rect fieldArea = UI.GetFieldArea(); itemDropManager = new ItemDropManager(stageEntity.GameModeType, stageEntity.ConsumableTier); field = CreateField(stageEntity, fieldArea, timeClient, itemDropManager, fsm); // ddong CharacterSelect characterSelect = new CharacterSelect() { heroLevel = SaveData.level, heroId = GetClassCode(SaveData.selectClass), equipIds = ArrayTool.Create<int>(), }; this.heroEntity = TableLoader.GetTable<ItemHeroEntity>().Get(characterSelect.heroId); Rect puzzleArea = UI.GetPuzzleArea(); CreatePuzzle(stageEntity, heroEntity.HeroType, puzzleArea, timeClient, out puzzleRecord, out puzzlePanel); user = CreateUser(stageEntity, UI, fsm); heroCharacter = CreateCharacter(characterSelect, user, puzzlePanel, itemDropManager, UI.AddBuffIcon, UI.RemoveBuffIcon); user.SetCharacter(heroCharacter); puzzlePanel.SetOwner(heroCharacter); Func<float> getLifeDrainRate = (() => gameEntity.DefaultLifeDrainRate + gameEntity.LifeDrainRateIncrease * timeClient.time); new PlayerCharacter(user, heroCharacter, getLifeDrainRate, fsm); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, OnCharacterHPChanged); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, UI.ChangeHP); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.MP, UI.ChangeMana); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.Armor, UI.ChangeShield); UI.InitCommendSlots(fsm, heroCharacter); field.AddPlayerCharacter(heroCharacter); field.FocusOnForced(heroCharacter, 0); puzzlePanel.SetQueue(user.commandQueue); SetFocusTarget(heroCharacter); // ddong CutInStarter = StartCutIn; }
public void Init(string path, FSM fsm, UIManager2 panel) { this.path = path; this.fsm = fsm; this.panel = panel; }
public MenuEquip(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuEquip.fsm") { }
// Use this for initialization void Start() { ui2 = GameObject.FindWithTag("ui2").GetComponent <UIManager2>(); }
public MenuRoot(UIManager2 panel1, UIManager2 panel2) : base(null, panel1, panel2, "MenuRoot.fsm") { }
public MenuAdventure(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuAdventure.fsm") { this.parentFsm = parentFsm; }