public void StartGame() { ResetPlayer(); PlayerPrefs.DeleteAll(); if (File.Exists(Application.persistentDataPath + "/slot1.dat")) { File.Delete(Application.persistentDataPath + "/slot1.dat"); } SFXManager.SharedInstance.PlaySFX(SFXType.SoundType.UI_START_MENU_SELECT); thePlayer.isTalking = false; thePlayer.canMove = true; //SceneManager.LoadScene("Kings Room"); /*stats.AddStatsAtLevelUP(0); * stats.AddStatsToCharacter(stats.strengthLevels[stats.level], stats.defenseLevels[stats.level], * stats.magicAttLevels[stats.level], stats.magicDefLevels[stats.level], * stats.speedLevels[stats.level], stats.luckLevels[stats.level], stats.accuracyLevels[stats.level]);*/ weaponManager.DeactivateWeapon(true); weaponManager.ResetToInitialWeapon(); armorManager.ResetArmorsToInitial(); accesoryManager.ResetAccesoriesToInitial(); uiManager.WeaponEq(); //armorManager.ChangeArmor(0); uiManager.ArmorEq(); //accesoryManager.ChangeAccesory(0); uiManager.AccesoryEq(); sceneTransition.Transition("Kings Room"); //uiManager.ToggleHUD(); }