/// <summary> /// Hide the learning pill. Logic varies slightly if there is further help to display. /// </summary> public void ClosePill(string source) { if (gameObject.activeInHierarchy) { UIManagement.Blocker.onClick.RemoveAllListeners(); } if (_furtherHelp.Count == 0) { StartCoroutine(Animate()); UIManagement.Blocker.transform.SetAsLastSibling(); transform.SetAsLastSibling(); UIManagement.DisableBlocker(); } if (_furtherHelp.Count > 0) { StartCoroutine(Animate(false, true)); Invoke(nameof(SetFurtherHelp), 1.1f); } else { UIManagement.EventImpact.Display(); } TrackerEventSender.SendEvent(new TraceEvent("LearningPillClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.LearningPillID, _currentHelp }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Accessible)); UIManagement.Tutorial.ShareEvent(GetType().Name, MethodBase.GetCurrentMethod().Name); }
// Is called in Warp() of WarpManager public void SaveUpgrades() { UIManagement upgrades = FindObjectOfType <UIManagement>(); doubleLasers = upgrades.doubleLasers; currentVentingTier = upgrades.currentVentingTier; }
/// <summary> /// Destroy the currently created CrewMember object and adjust any older CrewMember objects where the member has retired/been fired /// </summary> public void ResetCrew() { //remove attachment between CrewMemberUI and PositionUI foreach (var position in (PositionUI[])FindObjectsOfType(typeof(PositionUI))) { position.RemoveCrew(); } //destroy recruitment buttons foreach (var b in CrewMembers) { Destroy(b.gameObject); } foreach (var crewMember in UIManagement.CrewMemberUI) { crewMember.CurrentUpdate(); } //destroy recruitment buttons foreach (var b in _recruitButtons) { Destroy(b.gameObject); } CrewMembers.Clear(); _recruitButtons.Clear(); //recreate crew and repeat previous line-up CreateCrew(); RepeatLineUp(); //close any open pop-ups if needed UIManagement.PositionDisplay.ClosePositionPopUp(string.Empty); UIManagement.MemberMeeting.CloseCrewMemberPopUp(string.Empty); UIManagement.DisableSmallBlocker(); DoBestFit(); SortCrew(); CrewContainerPaging(); }
private void Awake() { this.enabled = false; gameController = GetComponent <GameController>(); gameUI = gameController.gameUI; menuUI = gameController.menuUI; }
private void Awake() { //initialize the object references in UIManagement UIManagement.Initialize(); //load the avatar sprites from Resources AvatarDisplay.LoadSprites(); //set the state list into a dictionary _stateDict = _states.ToDictionary(s => s.Name, s => s.GameObject); //default to the main menu state GoToState(State.MainMenu); //instantiate RAGE objects if in RAGE mode if (GameManagement.RageMode) { foreach (var obj in GameManagement.PlatformSettings.RageObjects) { var newObj = Instantiate(obj); newObj.name = obj.name; } } //if this is a reload after a tutorial, attempt to reload straight away if (_reload) { Loading.Start(); GameManagement.GameManager.LoadGameTask(GameManagement.GameSavePath, GameManagement.TeamName, success => { if (success) { GoToState(State.TeamManagement); _reload = false; } Loading.Stop(); }); } }
// Is called in Start of UIManagement public void LoadUpgrades() { UIManagement upgrades = FindObjectOfType <UIManagement>(); upgrades.doubleLasers = doubleLasers; upgrades.currentVentingTier = currentVentingTier; }
private void OnDisable() { UIManagement.DisableBlocker(); UIManagement.Blocker.transform.SetAsFirstSibling(); transform.SetAsFirstSibling(); Localization.LanguageChange -= OnLanguageChange; BestFit.ResolutionChange -= DoBestFit; }
// Use this for initialization void Start() { CanProceed = true; Player.position = Vector2.zero; PlayerAnim = Player.GetComponent <Animator>(); UIM = GameObject.Find("ScoreCanvas").GetComponent <UIManagement>(); InvokeRepeating("Spawn1", 4, 1.5f); }
/// <summary> /// Adjust blocker position in hierarchy according to if another pop-up that uses it is displayed as well /// </summary> public void ChangeBlockerOrder() { if (gameObject.activeInHierarchy) { transform.EnableSmallBlocker(() => ClosePositionPopUp(TrackerTriggerSource.PopUpBlocker.ToString())); } else if (!transform.parent.GetChild(transform.parent.childCount - 1).gameObject.activeInHierarchy) { UIManagement.DisableSmallBlocker(); } }
public void Awake() { if (UI == null) { UI = this; } else { Destroy(gameObject); return; } }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } s = true; ss = true; }
private void SpawnWhite() { if (currentState != BehaviourState.INIT || currentState != BehaviourState.DIE) { if (!isWhiteEquipped && PlayerManagement.GetInstance().GetCurrentState() == GameManagement.GameState.PLAY) { whiteSpawnElapsedTime += Time.fixedDeltaTime; if (whiteSpawnElapsedTime > PLAYER_WHITE_SPAWN_TIME) { isWhiteEquipped = true; UIManagement.GetInstance().GetGameSceneBG_white().SetActive(true); whiteSpawnElapsedTime = 0; } } } }
//Initialize Method of this class private void Init() { prefab_walls = Resources.Load("Prefabs/Walls") as GameObject; prefab_background = Resources.Load("Prefabs/Background") as GameObject; currentState = GameState.INIT; previousState = GameState.NULL; stageManagement = StageManagement.GetInstance(); playerManagement = PlayerManagement.GetInstance(); enemyManagement = EnemyManagement.GetInstance(); uiManagment = UIManagement.GetInstance(); itemManagement = ItemManagement.GetInstance(); scoreManagement = ScoreManagement.GetInstance(); soundManagement = SoundManagement.GetInstance(); StartCoroutine(CheckState()); }
/// <summary> /// Triggered by button. Close fire warning pop-up. /// </summary> public void CloseFireCrewWarning(string source) { TrackerEventSender.SendEvent(new TraceEvent("FirePopUpClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.PositionName, _currentMember.Name }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); _fireWarningPopUp.Active(false); if (gameObject.activeInHierarchy) { transform.EnableSmallBlocker(() => CloseCrewMemberPopUp(TrackerTriggerSource.PopUpBlocker.ToString())); } else { UIManagement.DisableSmallBlocker(); } }
/// <summary> /// Close the promotion pop-up /// </summary> public void Close(string source) { if (gameObject.activeInHierarchy) { gameObject.Active(false); UIManagement.DisableBlocker(); TrackerEventSender.SendEvent(new TraceEvent("CupResultPopUpClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.CupFinishingPosition, _cupPosition }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); if (GameManagement.RageMode) { UIManagement.StateManager.GoToState(State.Questionnaire); } } }
/// <summary> /// Close the promotion pop-up /// </summary> public void Close(string source) { if (gameObject.activeInHierarchy) { gameObject.Active(false); UIManagement.DisableBlocker(); if (!string.IsNullOrEmpty(source)) { TrackerEventSender.SendEvent(new TraceEvent("PromotionPopUpClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.BoatLayout, GameManagement.PositionString }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); } } UIManagement.PostRaceEvents.ToList().ForEach(e => e.Display()); }
/// <summary> /// Close the pop-up and trigger the notes to be resaved for this entity /// </summary> public void Close(string source) { if (gameObject.activeInHierarchy) { GameManagement.EventController.SaveNote(_notesSubject, _notesField.text); gameObject.Active(false); UIManagement.DisableBlocker(); _notesSubject = null; UIManagement.Tutorial.ShareEvent(GetType().Name, MethodBase.GetCurrentMethod().Name); if (!string.IsNullOrEmpty(source)) { TrackerEventSender.SendEvent(new TraceEvent("NotesPopUpClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); } } }
/// <summary> /// Clear and close the impact pop-up /// </summary> public void Close(string source) { if (gameObject.activeInHierarchy) { _impacts.Clear(); gameObject.Active(false); UIManagement.DisableBlocker(); if (!string.IsNullOrEmpty(source)) { TrackerEventSender.SendEvent(new TraceEvent("PostRaceEventImpactPopUpClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); UIManagement.Tutorial.ShareEvent(GetType().Name, MethodBase.GetCurrentMethod().Name); } } UIManagement.PostRaceEvents.ToList().ForEach(e => e.Display()); }
private void OnDisable() { Localization.LanguageChange -= OnLanguageChange; BestFit.ResolutionChange -= DoBestFit; //if the close button is active, hide all dialogue options (helps with best fit sometimes) and disable the blocker if this pop-up is actually using it if (_closeButton.activeSelf) { foreach (var person in _postRacePeople) { person.EnableQuestions(); DoBestFit(); } if (transform.parent.GetSiblingIndex() == transform.parent.parent.childCount - 1) { UIManagement.DisableBlocker(); } UIManagement.Tutorial.ShareEvent(GetType().Name, MethodBase.GetCurrentMethod().Name); } }
/// <summary> /// Close the hire warning /// </summary> public void CloseHireCrewWarning(string source) { _hireWarningPopUp.Active(false); if (gameObject.activeInHierarchy) { transform.EnableBlocker(() => CloseRecruitmentPopUp(TrackerTriggerSource.PopUpBlocker.ToString())); } else { UIManagement.DisableBlocker(); } TrackerEventSender.SendEvent(new TraceEvent("HirePopUpClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.CrewMemberName, _currentSelected }, { TrackerContextKey.CurrentTalkTime, GameManagement.ActionAllowance }, { TrackerContextKey.HiringCost, ConfigKey.RecruitmentCost.ValueString(false) }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); _currentSelected = string.Empty; }
/// <summary> /// Hide the pop-up for Position details /// </summary> public void ClosePositionPopUp(string source) { if (gameObject.activeInHierarchy) { TrackerEventSender.SendEvent(new TraceEvent("PositionPopUpClosed", TrackerAsset.Verb.Accessed, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.PositionName, _currentPosition }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); gameObject.Active(false); if (UIManagement.MemberMeeting.gameObject.activeInHierarchy) { UIManagement.MemberMeeting.gameObject.transform.EnableSmallBlocker(() => UIManagement.MemberMeeting.CloseCrewMemberPopUp(TrackerTriggerSource.PopUpBlocker.ToString())); } else { UIManagement.DisableSmallBlocker(); } UIManagement.Tutorial.ShareEvent(GetType().Name, MethodBase.GetCurrentMethod().Name); } }
// Start is called before the first frame update void Start() { canMove = true; rb = GetComponent <Rigidbody>(); anim = GetComponentInChildren <Animator>(); boxCollider = GetComponent <BoxCollider>(); boxColliderSize = boxCollider.size; anim.Play("runStart"); currentLife = maxLife; speed = minSpeed; blinkingValue = Shader.PropertyToID("_BlinkingValue"); uiManagement = FindObjectOfType <UIManagement>(); GameManager.gm.StartMissions(); sounds = GetComponents <AudioSource>(); jumpAudio = sounds[0]; hurtAudio = sounds[1]; deadAudio = sounds[2]; slideAudio = sounds[3]; buttonPressAudio = sounds[4]; fishBoneAudio = sounds[5]; powerUpSound = sounds[6]; }
/// <summary> /// Close the race result pop-up /// </summary> public void Close(string source) { if (gameObject.activeInHierarchy) { gameObject.Active(false); UIManagement.DisableBlocker(); TrackerEventSender.SendEvent(new TraceEvent("ResultPopUpClosed", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.FinishingPosition, _lastRaceFinishPosition }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); if (!GameManagement.SeasonOngoing) { UIManagement.CupResult.Display(); } else { UIManagement.Promotion.Display(); } UIManagement.Tutorial.ShareEvent(GetType().Name, MethodBase.GetCurrentMethod().Name); } }
/// <summary> /// triggered by Unity event. Player has declined, so close this pop-up and allow them to continue playing before racing /// </summary> public void CloseConfirmPopUp(string source) { if (gameObject.activeInHierarchy) { gameObject.Active(false); UIManagement.DisableBlocker(); if (_isRace) { if (!string.IsNullOrEmpty(source)) { if (GameManagement.IsRace) { TrackerEventSender.SendEvent(new TraceEvent("RaceConfirmDeclined", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.CurrentTalkTime, GameManagement.ActionAllowance }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); } else { TrackerEventSender.SendEvent(new TraceEvent("SkipToRaceDeclined", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.CurrentTalkTime, GameManagement.ActionAllowance }, { TrackerContextKey.RemainingSessions, GameManagement.SessionsRemaining }, { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); } } } else { TrackerEventSender.SendEvent(new TraceEvent("RepeatLineUpDeclined", TrackerAsset.Verb.Skipped, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.TriggerUI, source } }, AccessibleTracker.Accessible.Screen)); } } }
/* Methods */ void Start() //Initialization method { m_Animator = GetComponent <Animator>(); m_Rigidbody = GetComponent <Rigidbody>(); m_Character = this.gameObject.transform.GetChild(0); m_Capsule = GetComponent <CapsuleCollider>(); m_CapsuleHeight = m_Capsule.height; m_CapsuleCenter = m_Capsule.center; m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; m_OrigGroundCheckDistance = m_GroundCheckDistance; m_IsGrounded = true; //Assumes the character originally on ground (Can change when it checks grounded status) m_Health = 100; m_Lives = 3; m_GameManager = GameObject.FindWithTag("GameController"); m_ManagerMechanics = m_GameManager.GetComponent <Mechanics> (); m_UIManager = m_GameManager.GetComponent <UIManagement> (); m_AudioMethods = GetComponent <MainCharacterAudio> (); m_OrigMoveSpdMultiplier = m_MoveSpeedMultiplier; m_RespawnTimer = 0f; }
/// <summary> /// Display pop-up which shows the race result /// </summary> public void Display(Dictionary <Position, CrewMember> currentPositions, int finishPosition) { //hide other pop-ups and disable the other blocker UIManagement.PositionDisplay.ClosePositionPopUp(string.Empty); UIManagement.MemberMeeting.CloseCrewMemberPopUp(string.Empty); UIManagement.DisableSmallBlocker(); //enable object and blocker gameObject.Active(true); transform.EnableBlocker(() => Close(TrackerTriggerSource.PopUpBlocker.ToString())); //store the finishing position in case of redraws _lastRaceFinishPosition = finishPosition; //wipe previous crew foreach (Transform child in _crewContainer) { Destroy(child.gameObject); } //draw selected crew with expression matching the result var crewCount = 0; foreach (var pair in currentPositions) { var memberObject = Instantiate(_postRaceCrewPrefab, _crewContainer, false).transform; memberObject.name = pair.Value.Name; var avatar = memberObject.Find("Avatar"); avatar.GetComponent <AvatarDisplay>().SetAvatar(pair.Value.Avatar, -(finishPosition - 3) * 2); avatar.localScale = crewCount % 2 == 0 ? avatar.localScale : new Vector3(-avatar.localScale.x, avatar.localScale.y, avatar.localScale.z); memberObject.FindImage("Position").sprite = UIManagement.TeamSelection.RoleLogos[pair.Key.ToString()]; memberObject.FindRect("Position").offsetMin = crewCount % 2 == 0 ? new Vector2(10, 0) : new Vector2(-10, 0); crewCount++; memberObject.SetAsLastSibling(); } OnLanguageChange(); TrackerEventSender.SendEvent(new TraceEvent("ResultPopUpDisplayed", TrackerAsset.Verb.Accessed, new Dictionary <TrackerContextKey, object> { { TrackerContextKey.FinishingPosition, finishPosition } }, AccessibleTracker.Accessible.Screen)); }
private void Start() { itemRegistrator = GameObject.FindGameObjectWithTag("ItemRegistrator").GetComponent <ItemRegistrator>(); uiManagement = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManagement>(); }
private void Awake() { current = this; }
void Awake() { UIManager = GameObject.Find("ScoreCanvas").GetComponent <UIManagement>(); }
// Start is called before the first frame update void Start() { instance = this; }