void Start() { ui = FindObjectOfType <UIMANAGAER>(); GameObject crow = Instantiate(ui.aicrown, new Vector3(this.transform.position.x, ui.aicrown.transform.position.y, this.transform.position.z), ui.aicrown.transform.rotation); crow.transform.SetParent(this.transform); crow.SetActive(false); }
private void Awake() { player = FindObjectOfType <Player>(); ui = FindObjectOfType <UIMANAGAER>(); GameObject crow = Instantiate(ui.playercrown, new Vector3(this.transform.position.x, ui.playercrown.transform.position.y, this.transform.position.z), ui.playercrown.transform.rotation); crow.transform.SetParent(this.transform); crow.SetActive(false); }
void Start() { UI = FindObjectOfType <UIMANAGAER>(); }