public override void IdleGame(object data) { UILoadGame.Hide(); mainScreen.Show(null, () => { }); inGameScreen.Hide(); gameOverScreen.Hide(); }
IEnumerator WaitForLoading(Action onComplete) { while (UILoadGame.currentProcess < 1) { UILoadGame.Process(); yield return(null); } UILoadGame.Hide(); onComplete?.Invoke(); }
private IEnumerator DoPrepairDataToPlay(StageData stage, Action <bool> actionOnDone = null) { UIToast.ShowLoading(randomTip, 5f, UIToast.IconTip); UILoadGame.Init(true, null); while (UILoadGame.currentProcess < 0.1f) { UILoadGame.Process(0, 1, -1, LocalizedManager.Key("base_Loading") + LocalizedManager.Key("base_PleaseWait")); yield return(null); } if (UIToast.Status != UIAnimStatus.IsShow) { UIToast.ShowLoading(randomTip, 5f, UIToast.IconTip); } MusicManager.Stop(null, false, 0.25f); if (string.IsNullOrEmpty(currentMode)) { currentMode = modes[0]; } //Init game object elapsedTime = 0f; loadMidiStatus = FileStatus.Download; loadMidiStatus = FileStatus.Success; GameStateManager.Init(null); while (GameStateManager.CurrentState == GameState.Init || UILoadGame.currentProcess < 1) { if (GameStateManager.CurrentState != GameState.Idle && elapsedTime < 5) { UILoadGame.Process(); elapsedTime += Time.deltaTime; yield return(null); } else { yield return(UILoadGame.DoRollBack(() => { UIToast.Hide(); actionOnDone(false); })); yield break; } } UIToast.Hide(); actionOnDone(true); }
private void Awake() { instance = this; //0.0 -> 1.0 FileExtend.OnProcessChanged += (process) => { if (process > 0 && process < 1) { if (loadAudioStatus == FileStatus.Download) { UILoadGame.Process(0.1f, 0.7f, process); } else if (loadMidiStatus == FileStatus.Download) { UILoadGame.Process(0.7f, 0.8f, process); } } }; }
private void Awake() { instance = this; }