public override void Open()
 {
     base.Open();
     //X轴移动速度
     isInitCameraMoveSpeedX  = false;
     settingCameraMoveSpeedX = CreateItemForRange(TextHandler.Instance.GetTextById(114), HandleForCameraMoveSpeedX);
     settingCameraMoveSpeedX.SetMinMax(0.1f, 10f);
     isInitCameraMoveSpeedX = true;
     settingCameraMoveSpeedX.SetPro(gameConfig.speedForPlayerCameraMoveX);
     //Y轴移动速度
     isInitCameraMoveSpeedY  = false;
     settingCameraMoveSpeedY = CreateItemForRange(TextHandler.Instance.GetTextById(115), HandleForCameraMoveSpeedY);
     settingCameraMoveSpeedY.SetMinMax(0.001f, 0.1f);
     isInitCameraMoveSpeedY = true;
     settingCameraMoveSpeedY.SetPro(gameConfig.speedForPlayerCameraMoveY);
 }
示例#2
0
    public override void Open()
    {
        base.Open();

        //ÓïÑÔÑ¡Ôñ
        settingSelectLanguage = CreateItemForSelect(TextHandler.Instance.GetTextById(101), listLanguageData, HandleForSelectLanguage);
        settingSelectLanguage.SetIndex((int)gameConfig.GetLanguage());

        //¼ÓÔØ·¶Î§¡¤
        worldRefreshRange = CreateItemForRange(TextHandler.Instance.GetTextById(116), HandleForWorldRefreshRange);
        worldRefreshRange.SetMinMax(3, 16);
        isInitWorldRefreshRange = true;
        worldRefreshRange.SetPro(gameConfig.worldRefreshRange);

        //жÔØ·¶Î§
        worldDestoryRange = CreateItemForRange(TextHandler.Instance.GetTextById(117), HandleForWorldDestoryRange);
        worldDestoryRange.SetMinMax(3, 10);
        isInitWorldDestoryRange = true;
        worldDestoryRange.SetPro(gameConfig.worldDestoryRange);
    }