public void FlushItem(UILevelItem uiItem, int index) { if (datas != null) { uiItem.Init(datas[index]); } }
public void Refresh(LevelDifficulty level_difficulty) { var datas = GameControl.Instance.game_data.GetLevelDatas(level_difficulty); int child_count = this._level_parent.transform.childCount; if (child_count < datas.Count) { for (int i = 0; i < datas.Count - child_count; i++) { UILevelItem item = UILevelItem.Create(this._level_parent); this.level_items.Add(item); } } for (int i = 0; i < this.level_items.Count; i++) { this.level_items[i].gameObject.SetActive(false); } int index = 0; foreach (var item in datas) { this.level_items[index].Init(item.Value); this.level_items[index].gameObject.SetActive(true); index++; } }
void Start() { int levelCount = 0; //Create level items in UIgrid foreach (LevelData _leveldata in levelData) { //Save level list in globalGameData for later use GlobalGameSettings.LevelData.Add(_leveldata); //Create a UI level item GameObject UILevelItem = GameObject.Instantiate(LevelItemPrefab, UIGrid.transform) as GameObject; //Fill UI level item with data if (UILevelItem != null) { UILevelItem.name = _leveldata.levelTitle; //pass level data to level item UILevelItem levelItem = UILevelItem.GetComponent <UILevelItem>(); if (levelItem != null) { levelItem.levelData = _leveldata; levelItem.levelData.levelId = levelCount; levelCount++; } //Select the 1st level if (selectFirstLevel) { EventSystem.current.SetSelectedGameObject(UILevelItem); selectFirstLevel = false; } //Set level text Text levelTitle = UILevelItem.GetComponentInChildren <Text>(); if (levelTitle != null) { levelTitle.text = _leveldata.levelTitle; } //Load level sprite...if there is one Image levelImg = UILevelItem.GetComponent <Image>(); if (levelImg == null) { return; } if (_leveldata.levelSprite == null) { levelImg.enabled = false; Debug.Log("No level sprite assigned for " + _leveldata.levelTitle); } else { levelImg.sprite = _leveldata.levelSprite; } } } }
public void SelectItem(UIGridView table, UILevelItem selectItem, int Idx) { if (datas != null) { m_SelectedHero = selectItem.level_data; if (m_SelectedHero != null && GameData.GetPassedLevel(m_SelectedHero.Level_Difficulty) >= m_SelectedHero.CurrentLevel) { GameControl.Instance.PlayGame(GameType.Custom, m_SelectedHero.Level_Difficulty, m_SelectedHero.CurrentLevel); SDK.Instance.StartLevel(string.Format("进入关卡{0}难度{1}类型{2}", m_SelectedHero.CurrentLevel, m_SelectedHero.Level_Difficulty, GameType.Custom)); } } }
public TableViewCell tableCellAtIndex(UIGridView table, TableViewCell cell, int idx) { UILevelTableViewCell itemCell = cell as UILevelTableViewCell; UILevelItem m_UILevelItem = null; if (itemCell == null) { itemCell = new UILevelTableViewCell(); m_UILevelItem = UILevelItem.Create(); itemCell._UILevelItem = m_UILevelItem; FlushItem(m_UILevelItem, idx); EventTriggerClick.Get(m_UILevelItem.gameObject).onClick = (o) => { SelectItem(table, m_UILevelItem, itemCell.Idx); }; } else { m_UILevelItem = itemCell._UILevelItem; FlushItem(m_UILevelItem, idx); } return(itemCell); }
public void OnLevelInfo(NetworkMessage netMsg) { MObjects.LevelInfo mObject = netMsg.ReadMessage <MObjects.LevelInfo>(); string step = "\r\n"; int lCount = mObject.levels.Length; /* * CLEAR * */ // Clear level panel int cCount = levels_Grid.childCount; for (int i = 0; i < cCount; i++) { Destroy(levels_Grid.GetChild(i).gameObject); } /* * BUILD * */ for (int i = 0; i < lCount; i++) { Transform l = Instantiate(level_Prefab, levels_Grid); l.Find("reqLevel").GetComponent <Text>().text = mObject.levels[i].level.ToString(); l.name = mObject.levels[i].level.ToString(); UILevelItem ul = l.GetComponent <UILevelItem>(); ul.myLevelInfo = mObject.levels[i]; ul.core = new System.Text.StringBuilder(); ul.pro = new System.Text.StringBuilder(); ul.core.Append("<color=#b7e0e2>" + Language.GetText(48) + "</color>" + step); ul.pro.Append(mObject.levels[i].level + step); if (mObject.levels[i].Percent_health > 0) { ul.core.Append(step + Language.GetText(50)); ul.pro.Append(step + "%" + mObject.levels[i].Percent_health); } if (mObject.levels[i].Percent_effect > 0) { ul.core.Append(step + Language.GetText(51)); ul.pro.Append(step + "%" + mObject.levels[i].Percent_effect); } if (mObject.levels[i].Percent_fastercast > 0) { ul.core.Append(step + Language.GetText(52)); ul.pro.Append(step + "%" + mObject.levels[i].Percent_fastercast); } if (mObject.levels[i].Percent_cooldown > 0) { ul.core.Append(step + Language.GetText(53)); ul.pro.Append(step + "%" + mObject.levels[i].Percent_cooldown); } if (mObject.levels[i].Percent_movespeed > 0) { ul.core.Append(step + Language.GetText(54)); ul.pro.Append(step + "%" + mObject.levels[i].Percent_movespeed); } } }
public void OnAgentLevel(NetworkMessage netMsg) // agent level info { MObjects.AgentLevel mObject = netMsg.ReadMessage <MObjects.AgentLevel>(); MobileAgent ma = MobileAgent.list.Find(x => x.id == mObject.id); if (ma == null) { return; } if (ma.level != 0 && ma.level != mObject.level) { // LEVEL UP PARTICLE CreateParticle("LevelUp", ma.transform); ma.CreateTextEffect(Language.GetText(59), Color.green); } else if (ma.exp != 0 && ma.exp != mObject.exp) { ma.CreateTextEffect((mObject.exp - ma.exp) + " " + Language.GetText(45), Color.yellow); } ma.level = mObject.level; ma.exp = mObject.exp; if (MobileAgent.user == ma) { /* * OUR CLIENTS WORK * */ clientLevelFiller.fillAmount = mObject.exp / (float)mObject.requiredExp; clientLevelText.text = mObject.level.ToString(); /* * UPDATE USER LEVEL TOOLTIP * */ client_level.myLevelInfo = new MObjects.Level(); int lCount = levels_Grid.childCount; for (int i = mObject.level; i > 0; i--) { Transform t = levels_Grid.Find(i.ToString()); if (t != null) { t.Find("reveal").gameObject.SetActive(true); UILevelItem ul = t.GetComponent <UILevelItem>(); client_level.myLevelInfo.Percent_cooldown += ul.myLevelInfo.Percent_cooldown; client_level.myLevelInfo.Percent_effect += ul.myLevelInfo.Percent_effect; client_level.myLevelInfo.Percent_health += ul.myLevelInfo.Percent_health; client_level.myLevelInfo.Percent_fastercast += ul.myLevelInfo.Percent_fastercast; client_level.myLevelInfo.Percent_movespeed += ul.myLevelInfo.Percent_movespeed; } } string step = "\r\n"; client_level.core = new System.Text.StringBuilder(); client_level.pro = new System.Text.StringBuilder(); client_level.core.Append(Language.GetText(50)); client_level.pro.Append("%" + client_level.myLevelInfo.Percent_health); client_level.core.Append(step + Language.GetText(51)); client_level.pro.Append(step + "%" + client_level.myLevelInfo.Percent_effect); client_level.core.Append(step + Language.GetText(52)); client_level.pro.Append(step + "%" + client_level.myLevelInfo.Percent_fastercast); client_level.core.Append(step + Language.GetText(53)); client_level.pro.Append(step + "%" + client_level.myLevelInfo.Percent_cooldown); client_level.core.Append(step + Language.GetText(54)); client_level.pro.Append(step + "%" + client_level.myLevelInfo.Percent_movespeed); } Transform tGrid = score_grid.Find(ma.team.ToString()); if (tGrid == null) { return; } Transform p = tGrid.Find(ma.id.ToString()); if (p == null) { return; } p.Find("expFiller").GetComponent <Filler>().fillAmount = mObject.exp / (float)mObject.requiredExp; p.Find("level").GetComponent <Text>().text = Language.GetText(44) + " " + mObject.level; }