示例#1
0
        public override void Start()
        {
            var cache = GetSubsystem<ResourceCache>();
            var graphics = GetSubsystem<Graphics>();
            var ui = GetSubsystem<UI>();

            graphics.SetWindowIcon(cache.Get<Image>("Textures/UrhoIcon.png"));
            graphics.WindowTitle = "Atomic Game Engine Feature Example";

            // Subscribe to Esc key:
            SubscribeToEvent<KeyDownEvent>(e => { if (e.Key == Constants.KEY_ESCAPE) BackToSelector(); });

            // Say Hello

            var layout = new UILayout();
            layout.Rect = UIView.Rect;

            layout.LayoutPosition = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_CENTER;
            layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_CENTER;

            var fontDesc = new UIFontDescription();
            fontDesc.Id = "Vera";
            fontDesc.Size = 24;

            var label = new UITextField();
            label.FontDescription = fontDesc;
            label.Text = "Hello World, from the Atomic Game Engine";
            layout.AddChild(label);

            UIView.AddChild(layout);
        }
示例#2
0
文件: UIItem.cs 项目: tipfom/quasi_
        public UIItem(Layer owner, UILayout layout, int depth, bool multiclick = false)
        {
            Layer = owner;

            this.multiClick = multiclick;
            this._Depth     = depth;
            this.Layout     = layout;
            UIRenderer.Add(owner, this);

            Layout.Init(this);
        }
示例#3
0
        void InitWindow()
        {
            var layout = new UILayout();

            layout.Axis = UI_AXIS.UI_AXIS_Y;

            var checkBox = new UICheckBox();

            checkBox.Id = "Checkbox";

            layout.AddChild(checkBox);

            var button = new UIButton();

            button.Text = "Button";
            button.Id   = "Button";

            layout.AddChild(button);

            var edit = new UIEditField();

            layout.AddChild(edit);
            edit.Id = "EditField";

            window          = new UIWindow();
            window.Settings = UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_TITLEBAR | UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_CLOSE_BUTTON;

            window.Text = "Hello Atomic GUI!";

            window.AddChild(layout);

            window.ResizeToFitContent();

            UIView.AddChild(window);
            window.Center();

            SubscribeToEvent <WidgetEvent>(window, e =>
            {
                if (e.Type == UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                {
                    var target = e.Target;
                    if (target != null)
                    {
                        window.Text = $"Hello: {target.Id}";
                    }
                }
            });

            SubscribeToEvent <WidgetDeletedEvent>(window, e =>
            {
                BackToSelector();
            });
        }
示例#4
0
        public virtual bool Push(object o = null, UILayout l = null, Vector2 size = default(Vector2))
        {
            UIRect uiRect = new UIRect();

            uiRect.prefab = l;
            uiRect.data   = o;
            uiRect.rect   = new Rect(end, size);
            uiRects.Add(uiRect);
            PlaceNextRect(uiRect);
            SetDirty();
            return(true);
        }
示例#5
0
        void InitWindow()
        {
            var layout = new UILayout();
            layout.Axis = UI_AXIS.UI_AXIS_Y;

            var checkBox = new UICheckBox();
            checkBox.Id = "Checkbox";

            layout.AddChild(checkBox);

            var button = new UIButton();
            button.Text = "Button";
            button.Id = "Button";

            layout.AddChild(button);

            var edit = new UIEditField();
            layout.AddChild(edit);
            edit.Id = "EditField";

            window = new UIWindow();
            window.Settings = UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_TITLEBAR | UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_CLOSE_BUTTON;

            window.Text = "Hello Atomic GUI!";

            window.AddChild(layout);

            window.ResizeToFitContent();

            UIView.AddChild(window);
            window.Center();

            SubscribeToEvent<WidgetEvent>(window, e =>
            {
                if (e.Type == UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                {
                    var target = e.Target;
                    if (target != null)
                    {
                        window.Text = $"Hello: {target.Id}";
                    }

                }

            });

            SubscribeToEvent<WidgetDeletedEvent>(window, e =>
            {
                BackToSelector();
            });
        }
示例#6
0
 void frameReposition()
 {
     for (int i = 0; i < layouts.Count; ++i)
     {
         UILayout c = layouts[i];
         c.mHeight = mHeight;
         c.mWidth  = mWidth;
         Vector3 p = c.transform.localPosition;
         p.x = 0;
         p.y = 0;
         p.z = 0;
         c.transform.localPosition = p;
     }
 }
示例#7
0
        public IConvertView GetConvertView(int position, IConvertView convertView)
        {
            TypeListCell cell = convertView as TypeListCell;

            if (cell == null)
            {
                cell          = new TypeListCell();
                cell.FontSize = 25;
                cell.TextComponent.alignment = TextAnchor.MiddleCenter;
                UILayout.AddUnderLine(cell.GetRectTransform(), Screen.height / 720f, Color.white);
            }
            cell.Text = "Part" + (position + 1) + "." + Types[position];
            return(cell);
        }
示例#8
0
        void LoadCell(int index)
        {
            GameObject obj      = PoolManager.AddChild(scrollRect.content, uiRects[index].prefab.gameObject);
            UILayout   instance = obj.GetComponent <UILayout>();

            instance.RectTransform.pivot = new Vector2(0, 1);
            UIRect uiRect = uiRects[index];

            uiRect.instance = instance;
            instance.RectTransform.anchoredPosition = uiRect.rect.position.Invert(1);
            instance.RectTransform.sizeDelta        = uiRect.rect.size;
            instance.Parent = this;
            instance.SetData(uiRect.data);
        }
示例#9
0
        public SampleSelector()
        {
            sampleRef = null;

            var rootLayout = new UILayout();

            rootLayout.Axis = UI_AXIS.UI_AXIS_Y;
            rootLayout.Rect = UIView.Rect;
            UIView.AddChild(rootLayout);

            SubscribeToEvent <KeyDownEvent>(e =>
            {
                if (e.Key == Constants.KEY_ESCAPE)
                {
                    GetSubsystem <Engine>().Exit();
                }
            });

#if ATOMIC_DESKTOP || ATOMIC_MOBILE
            var sampleTypes = typeof(Sample).Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Sample)) && t != typeof(Sample)).ToArray();
            foreach (var sample in sampleTypes)
            {
                var button = new UIButton();
                button.Text = sample.Name;

                button.SubscribeToEvent <WidgetEvent>(button, e =>
                {
                    // We're only interested in clicks
                    if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                    {
                        return;
                    }

                    // set the event as handled, as the UI is about to go away
                    e.Handled = true;

                    // Goodbye UI
                    UIView.RemoveChild(rootLayout);

                    sampleRef = (Sample)Activator.CreateInstance(sample);
                    sampleRef.Start();

                    UnsubscribeFromEvent <KeyDownEvent>();
                });


                rootLayout.AddChild(button);
            }
#endif
        }
示例#10
0
文件: TweenWidth.cs 项目: fengqk/Art
	/// <summary>
	/// Tween the value.
	/// </summary>

	protected override void OnUpdate (float factor, bool isFinished)
	{
		value = Mathf.RoundToInt(from * (1f - factor) + to * factor);

		if (updateTable)
		{
			if (mLayout == null)
			{
				mLayout = NGUITools.FindInParents<UILayout>(gameObject);
				if (mLayout == null) { updateTable = false; return; }
			}
			mLayout.repositionNow = true;
		}
	}
示例#11
0
    void Start()
    {
        mScroll              = GetComponent <ScrollRect>();
        mLayout              = Util.Get <UILayout>(transform, "Viewport/Content");
        mLayout.onCreate     = OnCreateRender;
        mLayout.onUpdate     = OnUpdateRender;
        mLayout.ItemRenderer = Util.Child(transform, "Viewport/Content/Render");

        mRenders = new Dictionary <GameObject, Text>();
        mList    = new List <string>();
        mList.Add("-");

        mLayout.DataCount = mList.Count;
        mLayout.InvalidateData();
    }
示例#12
0
        private void ReLayoutUIComponent(UILayout ui_layout, Button[] UIbuttons, int faceDir)
        {
            if (ShopObject != null)
            {
                switch (ui_layout)
                {
                case UILayout.EqualSpace:
                    ToEqualSpaceLayout(ShopObject.transform, UIbuttons, item_radius);
                    break;

                case UILayout.SpecificSpace:
                    ToSpecificLayout(ShopObject.transform, UIbuttons, faceDir, item_radius, item_space);
                    break;
                }
            }
        }
示例#13
0
    /// <summary>
    /// Tween the value.
    /// </summary>

    protected override void OnUpdate(float factor, bool isFinished)
    {
        value = from * (1f - factor) + to * factor;

        if (updateTable)
        {
            if (mLayout == null)
            {
                mLayout = NGUITools.FindInParents <UILayout>(gameObject);
                if (mLayout == null)
                {
                    updateTable = false; return;
                }
            }
            mLayout.repositionNow = true;
        }
    }
示例#14
0
    public override void Start()
    {
        Scene scene = AtomicNET.GetSubsystem <Player>().LoadScene("Scenes/Scene.scene");

        Vector <Camera> cameras = new Vector <Camera>();

        scene.GetComponents(cameras, true);

        Graphics graphics   = GetSubsystem <Graphics>();
        Renderer renderer   = GetSubsystem <Renderer>();
        int      numCameras = cameras.Count;

        views = new UIView[numCameras];
        renderer.SetNumViewports((uint)numCameras);
        int viewportWidth = graphics.Width / numCameras;

        for (int i = 0; i < numCameras; ++i)
        {
            Viewport viewport = new Viewport(scene, cameras[i]);
            viewport.Rect = new IntRect(
                i * viewportWidth, 0,
                (i + 1) * viewportWidth, graphics.Height);
            renderer.SetViewport((uint)i, viewport);

            UIView   view   = new UIView();
            UILayout layout = new UILayout()
            {
                // See for a layout cheatsheet: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Turbobadger-Layout-Cheat-Sheet

                // Specifies which y position widgets in a AXIS_X layout should have, or which x position widgets in a AXIS_Y layout should have.
                LayoutPosition = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_RIGHT_BOTTOM,

                // Specifies how widgets should be moved horizontally in a AXIS_X layout(or vertically in a AXIS_Y layout) if there is extra space available.
                LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_RIGHT_BOTTOM,

                Rect = viewport.Rect
            };
            layout.AddChild(new UITextField()
            {
                FontDescription = fontDescription,
                Text            = cameras[i].Node.Name
            });
            view.AddChild(layout);
            views[i] = view;
        }
    }
示例#15
0
        public SampleSelector()
        {
            sampleRef = null;

            var rootLayout = new UILayout();
            rootLayout.Axis = UI_AXIS.UI_AXIS_Y;
            rootLayout.Rect = UIView.Rect;
            UIView.AddChild(rootLayout);

            SubscribeToEvent<KeyDownEvent>(e =>
            {
                if (e.Key == Constants.KEY_ESCAPE)
                    GetSubsystem<Engine>().Exit();
            });

            #if ATOMIC_DESKTOP || ATOMIC_MOBILE
            var sampleTypes = typeof(Sample).Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Sample)) && t != typeof(Sample) ).ToArray();
            foreach (var sample in sampleTypes)
            {
                var button = new UIButton();
                button.Text = sample.Name;

                button.SubscribeToEvent<WidgetEvent>( button,  e =>
                {
                    // We're only interested in clicks
                    if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                        return;

                    // set the event as handled, as the UI is about to go away
                    e.Handled = true;

                    // Goodbye UI
                    UIView.RemoveChild(rootLayout);

                    sampleRef = (Sample) Activator.CreateInstance(sample);
                    sampleRef.Start();

                    UnsubscribeFromEvent<KeyDownEvent>();

                });

                rootLayout.AddChild(button);

            }
            #endif
        }
示例#16
0
    private void SetLayout(Transform t, UILayout layoutType)
    {
        var        layoutGroup   = t.GetComponent <HorizontalOrVerticalLayoutGroup>();
        LayoutData newLayoutData = new LayoutData(layoutGroup);

        switch (layoutType)
        {
        case UILayout.Vertical:
            newLayoutData.LayoutType = UILayout.Vertical;
            break;

        case UILayout.Horizontal:
            newLayoutData.LayoutType = UILayout.Horizontal;
            break;
        }

        CreateLayout(t, newLayoutData);
    }
示例#17
0
        /// <summary>
        ///
        /// </summary>
        protected virtual void Awake()
        {
            m_Go = gameObject;
            //

/*#if UNITY_EDITOR_WIN
 *                      m_Scanner=new BluetoothScanner(this);
 *                      m_BtnStart.onClick.AddListener(()=>{
 *                              m_Scanner.deviceList.Add(new BluetoothScanner.DeviceInfo{name="Virtual Device",address="00:00:00:00:00"});
 *                              OnDeviceListChanged();
 *                      }
 *                      );
 #else*/
            m_Scanner = new BluetoothScanner(this);
            //m_BtnCnnt.onClick.AddListener(OnClick_m_BtnCnnt);
            m_BtnStart.onClick.AddListener(m_Scanner.StartScan);
            m_BtnStop.onClick.AddListener(m_Scanner.StopScan);
//#endif
            //
            if (m_LayoutCnns != null)
            {
                m_UILayout = m_LayoutCnns.GetComponent <UILayout>();
            }
            if (asMain)
            {
                if (main == null)
                {
                    main = this;
                }
                else if (main != this)
                {
                    Log.e("BluetoothScannerGUI", "The main instance exists.");
                }
            }
            if (!showOnAwake)
            {
                m_Go.SetActive(m_IsVisible = false);
            }
            if (debugMode)
            {
                AddRequest(OpenDevice);
            }
        }
示例#18
0
        public override void Start()
        {
            var cache    = GetSubsystem <ResourceCache>();
            var graphics = GetSubsystem <Graphics>();
            var ui       = GetSubsystem <UI>();


            graphics.SetWindowIcon(cache.Get <Image>("Textures/UrhoIcon.png"));
            graphics.WindowTitle = "Atomic Game Engine Feature Example";

            // Subscribe to Esc key:
            SubscribeToEvent <KeyDownEvent>(e => { if (e.Key == Constants.KEY_ESCAPE)
                                                   {
                                                       BackToSelector();
                                                   }
                                            });

            // Say Hello

            var layout = new UILayout();

            layout.Rect = UIView.Rect;

            layout.LayoutPosition             = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_CENTER;
            layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_CENTER;

            var fontDesc = new UIFontDescription();

            fontDesc.Id   = "Vera";
            fontDesc.Size = 24;

            var label = new UITextField();

            label.FontDescription = fontDesc;
            label.Text            = "Hello World, from the Atomic Game Engine";
            layout.AddChild(label);

            UIView.AddChild(layout);
        }
示例#19
0
        protected void SimpleCreateInstructions(string text = "")
        {
            var layout = new UILayout();

            layout.Rect = UIView.Rect;

            layout.LayoutPosition             = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_RIGHT_BOTTOM;
            layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_RIGHT_BOTTOM;

            var fontDesc = new UIFontDescription();

            fontDesc.Id   = "Vera";
            fontDesc.Size = 18;

            label = new UIEditField();
            label.FontDescription    = fontDesc;
            label.ReadOnly           = true;
            label.Multiline          = true;
            label.AdaptToContentSize = true;
            label.Text = text;
            layout.AddChild(label);

            UIView.AddChild(layout);
        }
示例#20
0
        public virtual void AddView(IUIView view, UILayout layout)
        {
            if (view == null)
            {
                return;
            }

            Transform t = view.Transform;

            if (t == null)
            {
                return;
            }

            if (t.parent == transform)
            {
                layout?.Invoke(view.RectTransform);
                return;
            }

            view.Owner.layer = gameObject.layer;
            t.SetParent(transform, false);
            layout?.Invoke(view.RectTransform);
        }
示例#21
0
        void CreateUI()
        {
            var cache = GetSubsystem <ResourceCache>();

            var layout = new UILayout()
            {
                Axis = UI_AXIS.UI_AXIS_Y
            };

            layout.Rect = UIView.Rect;
            UIView.AddChild(layout);

            // Create a scene which will not be actually rendered, but is used to hold SoundSource components while they play sounds
            scene = new Scene();

            // Create buttons for playing back sounds
            foreach (var item in sounds)
            {
                var button = new UIButton();
                layout.AddChild(button);
                button.Text = item.Key;

                button.SubscribeToEvent <WidgetEvent>(button, e => {
                    if (e.Type == UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                    {
                        // Get the sound resource
                        Sound sound = cache.Get <Sound>(item.Value);
                        if (sound != null)
                        {
                            // Create a scene node with a SoundSource component for playing the sound. The SoundSource component plays
                            // non-positional audio, so its 3D position in the scene does not matter. For positional sounds the
                            // SoundSource3D component would be used instead
                            Node soundNode          = scene.CreateChild("Sound");
                            SoundSource soundSource = soundNode.CreateComponent <SoundSource>();
                            soundSource.Play(sound);
                            // In case we also play music, set the sound volume below maximum so that we don't clip the output
                            soundSource.Gain = 0.75f;
                            // Set the sound component to automatically remove its scene node from the scene when the sound is done playing
                        }
                    }
                });
            }

            // Create buttons for playing/stopping music
            var playMusicButton = new UIButton();

            layout.AddChild(playMusicButton);
            playMusicButton.Text = "Play Music";
            playMusicButton.SubscribeToEvent <WidgetEvent> (playMusicButton, e => {
                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                {
                    return;
                }

                if (scene.GetChild("Music", false) != null)
                {
                    return;
                }

                var music               = cache.Get <Sound>("Music/StoryTime.ogg");
                music.Looped            = true;
                Node musicNode          = scene.CreateChild("Music");
                SoundSource musicSource = musicNode.CreateComponent <SoundSource> ();
                // Set the sound type to music so that master volume control works correctly
                musicSource.SetSoundType("Music");
                musicSource.Play(music);
            });

            var audio = GetSubsystem <Audio>();

            // FIXME: Removing the music node is not stopping music
            var stopMusicButton = new UIButton();

            layout.AddChild(stopMusicButton);
            stopMusicButton.Text = "Stop Music";
            stopMusicButton.SubscribeToEvent <WidgetEvent>(stopMusicButton, e =>
            {
                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                {
                    return;
                }

                scene.RemoveChild(scene.GetChild("Music", false));
            });

            // Effect Volume Slider
            var slider = new UISlider();

            layout.AddChild(slider);
            slider.SetLimits(0, 1);
            slider.Text = "Sound Volume";

            slider.SubscribeToEvent <WidgetEvent>(slider, e =>
            {
                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CHANGED)
                {
                    return;
                }

                Log.Info($"Setting Effects to {slider.Value}");
                audio.SetMasterGain("Effect", slider.Value);
            });

            // Music Volume Slider
            var slider2 = new UISlider();

            layout.AddChild(slider2);
            slider2.SetLimits(0, 1);
            slider2.Text = "Music Volume";

            slider2.SubscribeToEvent <WidgetEvent>(slider2, e =>
            {
                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CHANGED)
                {
                    return;
                }

                Log.Info($"Setting Music to {slider2.Value}");
                audio.SetMasterGain("Music", slider2.Value);
            });
        }
    protected override void OnLoad(EventArgs e)
    {
        ICMSMasterPage master = Page.Master as ICMSMasterPage;

        if ((master != null) && (master.FooterContainer != null))
        {
            master.FooterContainer.Visible = false;
        }

        ScriptHelper.RegisterScriptFile(Page, "Controls/CodePreview.js");

        imgProgress.ImageUrl = GetImageUrl("/Design/Preloaders/preload16.gif");
        paneToolbar          = new UILayoutPane();

        if (!DialogMode)
        {
            paneFooter.Visible = false;
        }

        previewValue = GetPreviewStateFromCookies(CookiesPreviewStateName);
        if (CMSContext.EditedObject == null)
        {
            previewValue = 0;
        }

        // Change preview state handling
        string args   = Request["__EVENTARGUMENT"];
        string target = Request["__EVENTTARGET"];

        if (target == btnHidden.UniqueID)
        {
            switch (args)
            {
            case "vertical":
                previewValue = 1;
                break;

            case "horizontal":
                previewValue = 2;
                break;

            case "split":
                previewValue = (previewValue == 0) ? 1 : 0;
                if (previewValue != 0)
                {
                    RegisterFullScreen();
                    PreviewInitialized = true;
                    paneToolbar.Values.Add(new UILayoutValue("PreviewInitialized", true));
                }
                break;
            }

            SetPreviewStateToCookies(CookiesPreviewStateName, previewValue);
            paneToolbar.Values.Add(new UILayoutValue("SetControls", true));
        }

        UILayout subLayout = paneContentMain.FindControl("layoutElem") as UILayout;

        panePreview = subLayout.FindControl("panePreview") as UILayoutPane;

        // Pane toolbar
        paneToolbar.ID          = "paneToolbar";
        paneToolbar.Direction   = PaneDirectionEnum.North;
        paneToolbar.ControlPath = "~/CMSModules/AdminControls/Controls/Preview/PreviewNavigationButtons.ascx";
        paneToolbar.Resizable   = false;
        paneToolbar.Slidable    = false;
        paneToolbar.RenderAs    = HtmlTextWriterTag.Div;
        paneToolbar.SpacingOpen = 0;

        if (AddTitleToToolbar && (previewValue != 0))
        {
            // Add toolbar padding to show title
            paneToolbar.PaneClass = "PreviewTitlePadding";
        }

        paneToolbar.Values.Add(new UILayoutValue("PreviewURLSuffix", PreviewURLSuffix));
        paneToolbar.Values.Add(new UILayoutValue("CookiesPreviewStateName", CookiesPreviewStateName));
        paneToolbar.Values.Add(new UILayoutValue("PreviewObjectName", PreviewObjectName));
        paneToolbar.Values.Add(new UILayoutValue("DefaultAliasPath", DefaultAliasPath));
        paneToolbar.Values.Add(new UILayoutValue("DialogMode", DialogMode));
        paneToolbar.Values.Add(new UILayoutValue("IgnoreSessionValues", IgnoreSessionValues));
        paneToolbar.Values.Add(new UILayoutValue("DefaultPreviewPath", DefaultPreviewPath));

        paneContentMain.Visible  = true;
        subLayout.StopProcessing = false;

        paneFooter.SpacingOpen = 0;
        paneFooter.Values.Add(new UILayoutValue("ShowSaveButtons", ShowSaveButtons));

        // Check if inner control denied displaying preview
        CMSPreviewControl pw = paneContent.UserControl as CMSPreviewControl;

        if (pw != null)
        {
            if (!pw.ShowPreview)
            {
                previewValue = 0;
            }
        }

        switch (previewValue)
        {
        // No split
        case 0:
            subLayout.StopProcessing = true;
            paneContentMain.Visible  = false;
            paneContent.Direction    = PaneDirectionEnum.Center;

            break;

        // Vertical
        case 1:
            int additionalSize = AddTitleToToolbar ? 38 : 0;
            paneContent.SpacingOpen   = 14;
            paneContent.SpacingClosed = 14;
            paneContent.ResizerClass  = "TransformationVerticalResizer";
            paneToolbar.Values.Add(new UILayoutValue("ShowPanelSeparator", ShowPanelSeparator));


            paneToolbar.SpacingOpen = 0;
            paneToolbar.Size        = ShowPanelSeparator ? (41 + additionalSize).ToString() : (35 + additionalSize).ToString();

            layoutElem.Controls.Add(paneToolbar);
            layoutElem.Panes.Add(paneToolbar);
            paneContent.Direction = PaneDirectionEnum.West;

            break;

        // Horizontal
        case 2:
            paneToolbar.PaneClass    = "HorizontalToolbar";
            paneContent.ResizerClass = "GrayResizer";
            paneToolbar.Size         = "30";

            subLayout.Controls.Add(paneToolbar);
            subLayout.Panes.Add(paneToolbar);
            break;
        }

        if ((previewValue != 0) && !RequestHelper.IsPostBack())
        {
            RegisterFullScreen();
        }

        base.OnLoad(e);
    }
示例#23
0
 protected Toast(ToastView view, IUIViewGroup viewGroup, string text, float duration, UILayout layout) : this(view, viewGroup, text, duration, layout, null)
 {
 }
示例#24
0
 public static Toast Show(IUIViewGroup viewGroup, string text, float duration, UILayout layout, Action callback)
 {
     return(Show(ViewName, viewGroup, text, duration, layout, callback));
 }
示例#25
0
	/// <summary>
	/// Drop the item onto the specified object.
	/// </summary>

	protected virtual void OnDragDropRelease (GameObject surface)
	{
		if (!cloneOnDrag)
		{
			mTouchID = int.MinValue;

			// Re-enable the collider
			if (mButton != null) mButton.isEnabled = true;
			else if (mCollider != null) mCollider.enabled = true;

			// Is there a droppable container?
			UIDragDropContainer container = surface ? NGUITools.FindInParents<UIDragDropContainer>(surface) : null;

			if (container != null)
			{
				// Container found -- parent this object to the container
				mTrans.parent = (container.reparentTarget != null) ? container.reparentTarget : container.transform;

				Vector3 pos = mTrans.localPosition;
				pos.z = 0f;
				mTrans.localPosition = pos;
			}
			else
			{
				// No valid container under the mouse -- revert the item's parent
				mTrans.parent = mParent;
			}

			// Update the grid and table references
			mParent = mTrans.parent;
			mGrid = NGUITools.FindInParents<UIGrid>(mParent);
			mLayout = NGUITools.FindInParents<UILayout>(mParent);

			// Re-enable the drag scroll view script
			if (mDragScrollView != null)
				mDragScrollView.enabled = true;

			// Notify the widgets that the parent has changed
			NGUITools.MarkParentAsChanged(gameObject);

			if (mLayout != null) mLayout.repositionNow = true;
			if (mGrid != null) mGrid.repositionNow = true;
		}
		else NGUITools.Destroy(gameObject);
	}
示例#26
0
	/// <summary>
	/// Perform any logic related to starting the drag & drop operation.
	/// </summary>

	protected virtual void OnDragDropStart ()
	{
		// Automatically disable the scroll view
		if (mDragScrollView != null) mDragScrollView.enabled = false;

		// Disable the collider so that it doesn't intercept events
		if (mButton != null) mButton.isEnabled = false;
		else if (mCollider != null) mCollider.enabled = false;

		mTouchID = UICamera.currentTouchID;
		mParent = mTrans.parent;
		mRoot = NGUITools.FindInParents<UIRoot>(mParent);
		mGrid = NGUITools.FindInParents<UIGrid>(mParent);
		mLayout = NGUITools.FindInParents<UILayout>(mParent);

		// Re-parent the item
		if (UIDragDropRoot.root != null)
			mTrans.parent = UIDragDropRoot.root;

		Vector3 pos = mTrans.localPosition;
		pos.z = 0f;
		mTrans.localPosition = pos;

		TweenPosition tp = GetComponent<TweenPosition>();
		if (tp != null) tp.enabled = false;

		SpringPosition sp = GetComponent<SpringPosition>();
		if (sp != null) sp.enabled = false;

		// Notify the widgets that the parent has changed
		NGUITools.MarkParentAsChanged(gameObject);

		if (mLayout != null) mLayout.repositionNow = true;
		if (mGrid != null) mGrid.repositionNow = true;
	}
示例#27
0
    //重新布局/
    void reposition()
    {
        if (!mReposition)
        {
            return;
        }
        mParent = transform.parent.GetComponent <UILayout>();
        if (mParent == null)
        {
            //根节点取屏幕大小/
            if (disableScale)
            {
                mWidth  = baseWidth;
                mHeight = baseHeight;
            }
            else
            {
                Vector2 sz = getViewSize();
                mWidth  = (int)sz.x;
                mHeight = (int)sz.y;
            }
        }
        if (null != backGround)
        {
            //拉伸layout背景/
            backGround.width  = mWidth;
            backGround.height = mHeight;
        }
        //添加子layout到layout管理列表,并设置重布局标志/
        layouts.Clear();
        Transform t = transform;

        for (int i = 0, max = t.childCount; i < max; ++i)
        {
            UILayout ly = t.GetChild(i).GetComponent <UILayout>();
            if (ly == null)
            {
                continue;
            }
            ly.repositionNow = true;
            layouts.Add(ly);
        }
        //设置子layout大小位置/
        switch (mOrientation)
        {
        case OrientationType.Horizontal:
            horizontalReposition(); break;

        case OrientationType.Vertical:
            verticalReposition(); break;

        case OrientationType.Frame:
            frameReposition(); break;

        case OrientationType.Table:
            tableReposition(); break;
        }
        //设置控件大小/
        resizeWidget();
        //设置控件位置/
        repositionWidget();
#if !UNITY_EDITOR
        mReposition = false;
#endif
    }
示例#28
0
        public static GameObject[] GenerateUI(GameObject prefab, Transform parent, int amount, UILayout layout)
        {
            var GOS     = new GameObject[amount].InitEXT(() => GameObject.Instantiate(prefab, parent));
            var rectTFs = GOS.Map((x) => x.GetComponent <RectTransform>());

            if (layout == UILayout.Vertical)
            {
                UIPositioner.PositionVertically(parent, rectTFs);
            }
            else if (layout == UILayout.Horizontal)
            {
                UIPositioner.PositionHorizontally(parent, rectTFs);
            }
            return(GOS);
        }
示例#29
0
        public static T[] GenerateUIFixedSize <T>(T prefab, Transform parent, int amount, UILayout layout, float sizePerElement) where T : Component
        {
            var GOS     = new T[amount].InitEXT(() => GameObject.Instantiate(prefab, parent));
            var rectTFs = GOS.Map((x) => x.GetComponent <RectTransform>());

            if (layout == UILayout.Vertical)
            {
                UIPositioner.PositionPixelwiseVertically(parent, rectTFs, sizePerElement);
            }
            else if (layout == UILayout.Horizontal)
            {
                UIPositioner.PositionHorizontally(parent, rectTFs);
            }
            return(GOS);
        }
示例#30
0
 public UILabel(Layer owner, UILayout layout, int depth, float size, string text, TextAlignment alignment = TextAlignment.Left) : this(owner, layout, depth, size, Color.White, text, alignment)
 {
 }
示例#31
0
 public static Toast Show(IUIViewGroup viewGroup, string text, float duration, UILayout layout)
 {
     return(Show(ViewName, viewGroup, text, duration, layout, null));
 }
示例#32
0
        void CreateUI()
        {
            var cache = GetSubsystem<ResourceCache>();

            var layout = new UILayout() { Axis = UI_AXIS.UI_AXIS_Y };
            layout.Rect = UIView.Rect;
            UIView.AddChild(layout);

            // Create a scene which will not be actually rendered, but is used to hold SoundSource components while they play sounds
            scene = new Scene();

            // Create buttons for playing back sounds
            foreach (var item in sounds)
            {
                var button = new UIButton();
                layout.AddChild(button);
                button.Text = item.Key;

                button.SubscribeToEvent<WidgetEvent>(button, e => {

                    if (e.Type == UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                    {
                        // Get the sound resource
                        Sound sound = cache.Get<Sound>(item.Value);
                        if (sound != null)
                        {
                            // Create a scene node with a SoundSource component for playing the sound. The SoundSource component plays
                            // non-positional audio, so its 3D position in the scene does not matter. For positional sounds the
                            // SoundSource3D component would be used instead
                            Node soundNode = scene.CreateChild("Sound");
                            SoundSource soundSource = soundNode.CreateComponent<SoundSource>();
                            soundSource.Play(sound);
                            // In case we also play music, set the sound volume below maximum so that we don't clip the output
                            soundSource.Gain = 0.75f;
                            // Set the sound component to automatically remove its scene node from the scene when the sound is done playing
                        }
                    }

                });
            }

            // Create buttons for playing/stopping music
            var playMusicButton = new UIButton();
            layout.AddChild(playMusicButton);
            playMusicButton.Text = "Play Music";
            playMusicButton.SubscribeToEvent<WidgetEvent> (playMusicButton, e => {

                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                    return;

                if (scene.GetChild ("Music", false) != null)
                    return;

                var music = cache.Get<Sound>("Music/StoryTime.ogg");
                music.Looped = true;
                Node musicNode = scene.CreateChild ("Music");
                SoundSource musicSource = musicNode.CreateComponent<SoundSource> ();
                // Set the sound type to music so that master volume control works correctly
                musicSource.SetSoundType ("Music");
                musicSource.Play (music);
            });

            var audio = GetSubsystem<Audio>();

            // FIXME: Removing the music node is not stopping music
            var stopMusicButton = new UIButton();
            layout.AddChild(stopMusicButton);
            stopMusicButton.Text = "Stop Music";
            stopMusicButton.SubscribeToEvent<WidgetEvent>(stopMusicButton, e =>
            {
                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
                    return;

                scene.RemoveChild(scene.GetChild("Music", false));
            });

            // Effect Volume Slider
            var slider = new UISlider();
            layout.AddChild(slider);
            slider.SetLimits(0, 1);
            slider.Text = "Sound Volume";

            slider.SubscribeToEvent<WidgetEvent>(slider, e =>
            {
                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CHANGED)
                    return;

                Log.Info($"Setting Effects to {slider.Value}");
                audio.SetMasterGain("Effect", slider.Value);
            });

            // Music Volume Slider
            var slider2 = new UISlider();
            layout.AddChild(slider2);
            slider2.SetLimits(0, 1);
            slider2.Text = "Music Volume";

            slider2.SubscribeToEvent<WidgetEvent>(slider2, e =>
            {
                if (e.Type != UI_EVENT_TYPE.UI_EVENT_TYPE_CHANGED)
                    return;

                Log.Info($"Setting Music to {slider2.Value}");
                audio.SetMasterGain("Music", slider2.Value);
            });
        }
示例#33
0
        public static Toast Show(string viewName, IUIViewGroup viewGroup, string text, float duration, UILayout layout, Action callback)
        {
            if (string.IsNullOrEmpty(viewName))
            {
                viewName = ViewName;
            }

            ApplicationContext context = Context.GetApplicationContext();
            IUIViewLocator     locator = context.GetService <IUIViewLocator>();
            ToastView          view    = locator.LoadView <ToastView>(viewName);

            if (view == null)
            {
                throw new NotFoundException("Not found the \"ToastView\".");
            }

            Toast toast = new Toast(view, viewGroup, text, duration, layout);

            toast.Show();
            return(toast);
        }
示例#34
0
 //CreateTextBlock
 private StackPanel CreateStackPanel(int month, int day, Color color)
 {
     UILayout uiLayout = new UILayout();
     uiLayout.SolidColorBrush = color;
     StackPanel stackPanel = uiLayout.GetMode_A_StackPanel(BLOCK_WIDTH, BLOCK_HEIGHT, BLOCK_THICKNESS, month, day);
     stackPanel.PointerPressed += OnPointerPressed;
     return stackPanel;
 }
示例#35
0
 protected Toast(ToastView view, IUIViewGroup viewGroup, string text, float duration, UILayout layout, Action callback)
 {
     this.view      = view;
     this.viewGroup = viewGroup;
     this.text      = text;
     this.duration  = duration;
     this.layout    = layout;
     this.callback  = callback;
 }
示例#36
0
 //CreateTextBlock
 private StackPanel CreateStackPanel(string showText, Color color)
 {
     UILayout uiLayout = new UILayout();
     uiLayout.SolidColorBrush = color;
     return uiLayout.GetMode_A_StackPanel(BLOCK_WIDTH, BLOCK_HEIGHT, BLOCK_THICKNESS, 0, 0, showText);
 }
示例#37
0
    public override void Start()
    {
        AtomicNET.GetSubsystem <Player> ().LoadScene("Scenes/Scene.scene");

        var ui = GetSubsystem <UI> ();

        ui.AddFont("Textures/BrokenGlass.ttf", "BrokenGlass"); // add a gooder font
        ui.LoadSkin("Textures/desktop.tb.txt");                // load in the app skin

        ResourceCache cache    = GetSubsystem <ResourceCache> ();
        Graphics      graphics = GetSubsystem <Graphics> ();

        graphics.SetWindowTitle("PeriodicApp");
        Image icon = cache.GetResource <Image> ("Textures/AtomicLogo32.png");

        graphics.SetWindowIcon(icon);

        myuivew  = new UIView();
        mylayout = new UILayout();                  // make the host widget for all visible ui
        mylayout.SetId("UIPeriodicTable");          // tag it, like a big game scientist
        mylayout.SetRect(myuivew.GetRect());        //size it to fill the screen area
        mylayout.SetLayoutConfig("YAGAC");          //all-in-one setting
        mylayout.SetSkinBg("background_solid");     // make it look gooder
        mylayout.Load("Scenes/main_layout.ui.txt"); // load the main layout
        myuivew.AddChild(mylayout);                 // And make it show up.

        UITabContainer maintb    = (UITabContainer)mylayout.GetWidget("maintabs");
        UITabContainer acttb     = (UITabContainer)mylayout.GetWidget("primarytabs");
        UITabContainer semitb    = (UITabContainer)mylayout.GetWidget("moretabs");
        UITabContainer viewtb    = (UITabContainer)mylayout.GetWidget("supporttabs");
        UITabContainer supporttb = (UITabContainer)mylayout.GetWidget("atomictabs");

        supporttb.SetCurrentPage(0);
        viewtb.SetCurrentPage(0);
        semitb.SetCurrentPage(0);
        acttb.SetCurrentPage(0);
        maintb.SetCurrentPage(0);  // do this or else the tab contents look like crap!
        mylog = (UITextField)mylayout.GetWidget("LogText");
        UIWidget ea = mylayout.GetWidget("exitapp");

        var cota = new code_table();

        cota.Setup(mylayout);
        var cobg = new code_uibargraph();

        cobg.Setup(mylayout.GetWidget("pageuibargraph"));
        var cobu = new code_uibutton();

        cobu.Setup(mylayout.GetWidget("pageuibutton"));
        var cocb = new code_uicheckbox();

        cocb.Setup(mylayout.GetWidget("pageuicheckbox"));
        var cocl = new code_uiclicklabel();

        cocl.Setup(mylayout.GetWidget("pageuiclicklabel"));
        var coch = new code_uicolorwheel();

        coch.Setup(mylayout.GetWidget("pageuicolorwheel"));
        var cocw = new code_uicolorwidget();

        cocw.Setup(mylayout.GetWidget("pageuicolorwidget"));
        var coco = new code_uicontainer();

        coco.Setup(mylayout.GetWidget("pageuicontainer"));
        var coef = new code_uieditfield();

        coef.Setup(mylayout.GetWidget("pageuieditfield"));
        var cofw = new code_uifinderwindow();

        cofw.Setup(mylayout.GetWidget("pageuifinderwindow"));
        var cofd = new code_uifontdescription();

        cofd.Setup(mylayout.GetWidget("pageuifontdescription"));
        var coiw = new code_uiimagewidget();

        coiw.Setup(mylayout.GetWidget("pageuiimagewidget"));
        var cois = new code_uiinlineselect();

        cois.Setup(mylayout.GetWidget("pageuiinlineselect"));
        var colo = new code_uilayout();

        colo.Setup(mylayout.GetWidget("pageuilayout"));
        var colp = new code_uilayoutparams();

        colp.Setup(mylayout.GetWidget("pageuilayoutparams"));
        var comi = new code_uimenuitem();

        comi.Setup(mylayout.GetWidget("pageuimenuitem"));
        var comw = new code_uimenuwindow();

        comw.Setup(mylayout.GetWidget("pageuimenuwindow"));
        var come = new code_uimessagewindow();

        come.Setup(mylayout.GetWidget("pageuimessagewindow"));
        var copw = new code_uipromptwindow();

        copw.Setup(mylayout.GetWidget("pageuipromptwindow"));
        var copd = new code_uipulldownmenu();

        copd.Setup(mylayout.GetWidget("pageuipulldownmenu"));
        var corb = new code_uiradiobutton();

        corb.Setup(mylayout.GetWidget("pageuiradiobutton"));
        var cosv = new code_uisceneview();

        cosv.Setup(mylayout.GetWidget("pageuisceneview"));
        var cosb = new code_uiscrollbar();

        cosb.Setup(mylayout.GetWidget("pageuiscrollbar"));
        var cosc = new code_uiscrollcontainer();

        cosc.Setup(mylayout.GetWidget("pageuiscrollcontainer"));
        var cose = new code_uisection();

        cose.Setup(mylayout.GetWidget("pageuisection"));
        var cosd = new code_uiselectdropdown();

        cosd.Setup(mylayout.GetWidget("pageuiselectdropdown"));
        var cosi = new code_uiselectitem();

        cosi.Setup(mylayout.GetWidget("pageuiselectitem"));
        var cosl = new code_uiselectlist();

        cosl.Setup(mylayout.GetWidget("pageuiselectlist"));
        var cosp = new code_uiseparator();

        cosp.Setup(mylayout.GetWidget("pageuiseparator"));
        var cosk = new code_uiskinimage();

        cosk.Setup(mylayout.GetWidget("pageuiskinimage"));
        var cosa = new code_uislider();

        cosa.Setup(mylayout.GetWidget("pageuislider"));
        var cotc = new code_uitabcontainer();

        cotc.Setup(mylayout.GetWidget("pageuitabcontainer"));
        var cotf = new code_uitextfield();

        cotf.Setup(mylayout.GetWidget("pageuitextfield"));
        var cotw = new code_uitexturewidget();

        cotw.Setup(mylayout.GetWidget("pageuitexturewidget"));
        var cowd = new code_uiwidget();

        cowd.Setup(mylayout.GetWidget("pageuiwidget"));
        var cowi = new code_uiwindow();

        cowi.Setup(mylayout.GetWidget("pageuiwindow"));

        SubscribeToEvent <WidgetEvent> (ea, ev => {
            if (ev.Type == UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK)
            {
                GetSubsystem <Engine> ().Exit();
            }
        });

        SubscribeToEvent <KeyDownEvent> (e => {
            if (e.Key == Constants.KEY_ESCAPE)
            {
                GetSubsystem <Engine> ().Exit();
            }
        });
    }
示例#38
0
        protected void SimpleCreateInstructions(string text = "")
        {
            var layout = new UILayout();

            layout.Rect = UIView.Rect;

            layout.LayoutPosition = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_RIGHT_BOTTOM;
            layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_RIGHT_BOTTOM;

            var fontDesc = new UIFontDescription();
            fontDesc.Id = "Vera";
            fontDesc.Size = 18;

            var label = new UIEditField();
            label.FontDescription = fontDesc;
            label.ReadOnly = true;
            label.Multiline = true;
            label.AdaptToContentSize = true;
            label.Text = text;
            layout.AddChild(label);

            UIView.AddChild(layout);
        }
示例#39
0
 public UILabel(Layer owner, UILayout layout, float size, string text, TextAlignment alignment = TextAlignment.Left) : this(owner, layout, UIDepths.MIDDLE, size, text, alignment)
 {
 }
    protected override void OnLoad(EventArgs e)
    {
        // This loads the user control itself. User control then sets the UIContext.EditedObject value.
        var previewControl = PaneContent.UserControl as CMSPreviewControl;

        ICMSMasterPage master = Page.Master as ICMSMasterPage;

        if ((master != null) && (master.FooterContainer != null))
        {
            master.FooterContainer.Visible = false;
        }

        ScriptHelper.RegisterScriptFile(Page, "Controls/CodePreview.js");

        paneToolbar = new UILayoutPane();

        PaneFooter.Visible = DisplayFooter;

        previewValue = GetPreviewStateFromCookies(CookiesPreviewStateName);
        if ((UIContext.EditedObject == null) && !AllowEmptyObject)
        {
            previewValue = 0;
        }

        // Change preview state handling
        string args   = Request[Page.postEventArgumentID];
        string target = Request[Page.postEventSourceID];

        if (target == btnHidden.UniqueID)
        {
            switch (args)
            {
            case "vertical":
                previewValue = 1;
                break;

            case "horizontal":
                previewValue = 2;
                break;

            case "split":
                previewValue = (previewValue == 0) ? 1 : 0;
                if (previewValue != 0)
                {
                    RegisterFullScreen();
                    PreviewInitialized = true;
                    paneToolbar.Values.Add(new UILayoutValue("PreviewInitialized", true));
                }
                break;
            }

            SetPreviewStateToCookies(CookiesPreviewStateName, previewValue);
            paneToolbar.Values.Add(new UILayoutValue("SetControls", true));
        }

        if (!EnablePreview)
        {
            previewValue = 0;
        }

        UILayout subLayout = PaneContentMain.FindControl("layoutElem") as UILayout;

        panePreview = subLayout.FindControl("panePreview") as UILayoutPane;

        PaneContentMain.Visible  = true;
        subLayout.StopProcessing = false;

        PaneFooter.SpacingOpen = 0;

        // Check if inner control denied displaying preview
        if ((previewControl != null) && !previewControl.ShowPreview)
        {
            previewValue = 0;
        }

        switch (previewValue)
        {
        // No split
        case 0:
        {
            subLayout.StopProcessing = true;
            PaneContentMain.Visible  = false;
            PaneContent.Direction    = PaneDirectionEnum.Center;
        }
        break;

        // Vertical
        case 1:
        {
            PaneContent.SpacingOpen   = 8;
            PaneContent.SpacingClosed = 8;
            PaneContent.ResizerClass  = "TransformationVerticalResizer";
            paneToolbar.PaneClass     = "VerticalToolbar";
            paneToolbar.Values.Add(new UILayoutValue("ShowPanelSeparator", ShowPanelSeparator));
            paneToolbar.SpacingOpen = 0;

            PaneLayout.Controls.Add(paneToolbar);
            PaneLayout.Panes.Add(paneToolbar);
            PaneContent.Direction = PaneDirectionEnum.West;
        }
        break;

        // Horizontal
        case 2:
        {
            paneToolbar.PaneClass = "HorizontalToolbar";

            subLayout.Controls.Add(paneToolbar);
            subLayout.Panes.Add(paneToolbar);
        }
        break;
        }

        // Pane toolbar
        paneToolbar.ID          = "paneToolbar";
        paneToolbar.Direction   = PaneDirectionEnum.North;
        paneToolbar.ControlPath = "~/CMSModules/AdminControls/Controls/Preview/PreviewNavigationButtons.ascx";
        paneToolbar.Resizable   = false;
        paneToolbar.Slidable    = false;
        paneToolbar.RenderAs    = HtmlTextWriterTag.Div;
        paneToolbar.SpacingOpen = 0;

        paneTitle.Visible = DisplayTitlePane;

        paneToolbar.Values.Add(new UILayoutValue("PreviewURLSuffix", PreviewURLSuffix));
        paneToolbar.Values.Add(new UILayoutValue("CookiesPreviewStateName", CookiesPreviewStateName));
        paneToolbar.Values.Add(new UILayoutValue("PreviewObjectName", PreviewObjectName));
        paneToolbar.Values.Add(new UILayoutValue("DefaultAliasPath", DefaultAliasPath));
        paneToolbar.Values.Add(new UILayoutValue("DialogMode", DialogMode));
        paneToolbar.Values.Add(new UILayoutValue("IgnoreSessionValues", IgnoreSessionValues));
        paneToolbar.Values.Add(new UILayoutValue("DefaultPreviewPath", DefaultPreviewPath));

        if (PaneContent.UserControl != null)
        {
            PaneContent.UserControl.SetValue("DialogMode", DialogMode);
        }


        if (previewValue != 0)
        {
            ScriptHelper.HideVerticalTabs(Page);

            if (!RequestHelper.IsPostBack())
            {
                RegisterFullScreen();
            }
        }

        base.OnLoad(e);
    }