public void TextUpdateAndPlayAni(Label text, string targetText) { if (!this.IsStepByStepAniSetting(text)) { return; } UILabelStepByStepAni component = text.transform.gameObject.GetComponent <UILabelStepByStepAni>(); component.Clear(); text.SetText(targetText); }
private void TextUpdateAndPlayAni(Label text, string damage) { UILabelStepByStepAni component = text.GetComponent <UILabelStepByStepAni>(); if (component == null) { Debug.LogError("ERROR, Battle_MythRaidBattleInfo_DLG.cs, TextUpdateAndPlayAni(), textAni is Null"); return; } component.Clear(); text.SetText(damage); }