示例#1
0
 /// <summary>
 /// 绑定跳转逻辑
 /// </summary>
 /// <param name="selfPanel"></param>
 /// <param name="btn"></param>
 /// <typeparam name="T"></typeparam>
 public static System.Action Transition <TDstPanel>(this UIPanel selfBehaviour, IUIData uidata = null) where TDstPanel : UIPanel
 {
     return(() =>
     {
         UIKit.ClosePanel(selfBehaviour.name);
         UIKit.OpenPanel <TDstPanel>(uidata);
     });
 }
示例#2
0
 /// <summary>
 /// 绑定跳转逻辑
 /// </summary>
 /// <param name="selfPanel"></param>
 /// <param name="btn"></param>
 /// <typeparam name="T"></typeparam>
 public static void BindTransition <TSrcPanel, TDstPanel>(this UnityEngine.UI.Button btn) where TSrcPanel : UIPanel
     where TDstPanel : UIPanel
 {
     btn.onClick.AddListener(() =>
     {
         UIKit.ClosePanel <TSrcPanel>();
         UIKit.OpenPanel <TDstPanel>();
     });
 }
        protected override void OnInit(QFramework.IUIData uiData)
        {
            mData = uiData as UISomePanelFromResourcesData ?? new UISomePanelFromResourcesData();
            // please add init code here

            BtnCloseSelf.onClick.AddListener(() =>
            {
//                UIMgr.CloseAllPanel();

                UIKit.ClosePanel("resources://" + typeof(UISomePanelFromResources).Name);
            });
        }
示例#4
0
        public static void ClosePanel <T>() where T : ILUIPanel
        {
            var panelName = typeof(T).Name;
            var panel     = UIKit.GetPanel(panelName);

            if (panel)
            {
                UIKit.ClosePanel(panelName);
                var ilPanel = panel.GetILComponent <ILUIPanelInterface>();
                ilPanel.Close();
            }
        }
示例#5
0
 void Start()
 {
     stageId   = transform.GetSiblingIndex();
     btn       = transform.GetComponent <Button>();
     mytag     = transform.GetChild(1).GetComponent <Image>();
     text      = transform.GetComponentInChildren <Text>();
     info      = StageDefine.Instance.stages[stageId];
     text.text = info.StageName;
     mytag.gameObject.SetActive(GameDataManager.GetBool(stageId + "cleared"));
     btn.onClick.AddListener(() => {
         //切换到对应关卡
         UIKit.ClosePanel <UISelectStage>();
         MyAudioPlayer.Instance.PlayVoice("Spacey");
         GameMode1Manager.Instance.GameStart(stageId);
     });
 }
示例#6
0
        public void UIKit_OpenPanelDefaultTest()
        {
            ResKit.Init();

            var uiKitTestPanel = UIKit.OpenPanel <UIKitTestPanel>();

            Assert.IsTrue(uiKitTestPanel);

            Assert.AreEqual(uiKitTestPanel.State, PanelState.Opening);
            Assert.AreEqual(uiKitTestPanel.Info.Level, UILevel.Common);
            Assert.AreEqual(uiKitTestPanel.Data.OnInitCalledCount, 1);
            Assert.AreEqual(uiKitTestPanel.Data.OnOpenCalledCount, 1);
            Assert.AreEqual(uiKitTestPanel.Data.OnShowCalledCount, 1);

            UIKit.ClosePanel <UIKitTestPanel>();

            UIKit.CloseAllPanel();
        }
示例#7
0
        public void UIKit_GetPanelTest()
        {
            var uiKitTestPanel = UIKit.GetPanel <UIKitTestPanel>();

            Assert.IsFalse(uiKitTestPanel);

            ResKit.Init();

            UIKit.OpenPanel("UIKitTestPanel");

            uiKitTestPanel = UIKit.GetPanel <UIKitTestPanel>();

            Assert.IsTrue(uiKitTestPanel);
            Assert.AreEqual(uiKitTestPanel.State, PanelState.Opening);

            UIKit.ClosePanel("UIKitTestPanel");

            UIKit.CloseAllPanel();
        }
示例#8
0
        public void UIKit_ClosePanelTest()
        {
            ResKit.Init();

            var uiKitTestPanel = UIKit.OpenPanel <UIKitTestPanel>();

            var data = uiKitTestPanel.Data;

            UIKit.ClosePanel <UIKitTestPanel>();

            Assert.AreEqual(data.OnInitCalledCount, 1);
            Assert.AreEqual(data.OnOpenCalledCount, 1);
            Assert.AreEqual(data.OnShowCalledCount, 1);
            Assert.AreEqual(data.OnHideCalledCount, 1);
            Assert.AreEqual(data.OnCloseCalledCount, 1);

            Assert.AreEqual(uiKitTestPanel.State, PanelState.Closed);

            UIKit.CloseAllPanel();
        }
示例#9
0
        private void OnGUI()
        {
            if (GUILayout.Button("打开"))
            {
                mUIMultiPanel = UIKit.OpenPanel <UIMultiPanel>(new UIMultiPanelData()
                {
                    PageIndex = mPageIndex
                }, PanelOpenType.Multiple);

                mPageIndex++;
            }

            if (GUILayout.Button("关闭"))
            {
                UIKit.ClosePanel <UIMultiPanel>();
            }

            if (mUIMultiPanel && GUILayout.Button("关闭当前"))
            {
                UIKit.ClosePanel(mUIMultiPanel);
                mUIMultiPanel = null;
            }
        }